--[[ Hyperloop Mod ============= Copyright (C) 2017-2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information ]]-- -- for lazy programmers local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta --- Load support for intllib. local S = hyperloop.S local NS = hyperloop.NS -- Open the door for an emergency local function door_on_punch(pos, node, puncher, pointed_thing) local station = hyperloop.get_base_station(pos) if station then if station.name == "Station" then hyperloop.chat(puncher, S("The Booking Machine for this station is missing!")) elseif not hyperloop.is_blocked(station.pos) then hyperloop.open_pod_door(station) end end end -- Open/close/animate the pod door -- door_pos1: position of the bottom door -- cmnd: "close", "open", or "animate" local function door_command(door_pos1, facedir, cmnd) -- one step up local door_pos2 = vector.add(door_pos1, {x=0, y=1, z=0}) local node1 = minetest.get_node(door_pos1) local node2 = minetest.get_node(door_pos2) local meta = minetest.get_meta(door_pos1) if cmnd == "open" then minetest.sound_play("door", { pos = door_pos1, gain = 0.5, max_hear_distance = 10, }) node1.name = "air" minetest.swap_node(door_pos1, node1) node2.name = "air" minetest.swap_node(door_pos2, node2) elseif cmnd == "close" then minetest.sound_play("door", { pos = door_pos1, gain = 0.5, max_hear_distance = 10, }) node1.name = "hyperloop:doorBottom" node1.param2 = facedir minetest.swap_node(door_pos1, node1) node2.name = "hyperloop:doorTopPassive" node2.param2 = facedir minetest.swap_node(door_pos2, node2) elseif cmnd == "animate" then node2.name = "hyperloop:doorTopActive" node2.param2 = facedir minetest.swap_node(door_pos2, node2) end end -- door command based on the station data table function hyperloop.open_pod_door(tStation) if tStation ~= nil then tStation.facedir = tStation.facedir or 0 local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1) local door_facedir = (tStation.facedir + 1) % 4 door_command(door_pos, door_facedir, "open") end end -- door command based on the station data table function hyperloop.close_pod_door(tStation) if tStation ~= nil then tStation.facedir = tStation.facedir or 0 local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1) local door_facedir = (tStation.facedir + 1) % 4 door_command(door_pos, door_facedir, "close") end end -- door command based on the station data table function hyperloop.animate_pod_door(tStation) if tStation ~= nil then tStation.facedir = tStation.facedir or 0 local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1) local door_facedir = (tStation.facedir + 1) % 4 door_command(door_pos, door_facedir, "animate") end end minetest.register_node("hyperloop:doorTopPassive", { description = S("Hyperloop Door Top"), tiles = { -- up, down, right, left, back, front "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_door1OUT.png", "hyperloop_door1OUT.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16}, }, on_punch = door_on_punch, auto_place_node = function(pos, facedir, sStationPos) M(pos):set_int("facedir", facedir) M(pos):set_string("sStationPos", sStationPos) end, on_rotate = screwdriver.disallow, paramtype = 'light', light_source = 1, paramtype2 = "facedir", drop = "", sounds = default.node_sound_metal_defaults(), groups = {cracky=1, not_in_creative_inventory=1}, is_ground_content = false, }) minetest.register_node("hyperloop:doorTopActive", { description = S("Hyperloop Door Top"), tiles = { -- up, down, right, left, back, front "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", { name = "hyperloop_door1IN.png", animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0, }, }, "hyperloop_door1OUT.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16}, }, on_rotate = screwdriver.disallow, paramtype2 = "facedir", drop = "", light_source = 2, sounds = default.node_sound_metal_defaults(), groups = {cracky=1, not_in_creative_inventory=1}, is_ground_content = false, }) minetest.register_node("hyperloop:doorBottom", { description = S("Hyperloop Door Bottom"), tiles = { -- up, down, right, left, back, front "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_skin_door.png", "hyperloop_door2IN.png", "hyperloop_door2OUT.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16}, }, on_punch = door_on_punch, auto_place_node = function(pos, facedir, sStationPos) M(pos):set_int("facedir", facedir) M(pos):set_string("sStationPos", sStationPos) end, on_rotate = screwdriver.disallow, paramtype = 'light', light_source = 1, paramtype2 = "facedir", drop = "", sounds = default.node_sound_metal_defaults(), groups = {cracky=1, not_in_creative_inventory=1}, is_ground_content = false, })