local S = minetest.get_translator("compost") compost = {} local CYCLE_TIME = 10 -- Version for compatibility checks compost.version = 1.0 if minetest.global_exists("techage") and techage.version < 0.06 then minetest.log("error", "[compost] Compost requires techage version 0.06 or newer!") return end compost.items = {} compost.groups = {} function compost.register_item(name) compost.items[name] = true end function compost.register_group(name) compost.groups[name] = true end function compost.can_compost(name) if compost.items[name] then return true else for k, i in pairs(minetest.registered_items[name].groups) do if i > 0 then if compost.groups[tostring(k)] then return true end end end return false end end -- grass compost.register_item("default:grass_1") compost.register_item("default:junglegrass") -- leaves compost.register_group("leaves") -- dirt compost.register_item("default:dirt") compost.register_item("default:dirt_with_grass") -- stick compost.register_item("default:stick") -- food compost.register_item("farming:bread") compost.register_item("farming:wheat") -- groups compost.register_group("plant") compost.register_group("flower") -- flowers minetest.after(1, function() for name,_ in pairs(minetest.registered_decorations) do if type(name) == "string" then local mod = string.split(name, ":")[1] if mod == "flowers" then compost.register_item(name) end end end end) local function next_state(pos, elapsed) local node = minetest.get_node(pos) if node.name == "compost:wood_barrel_1" then minetest.swap_node(pos, {name = "compost:wood_barrel_2"}) elseif node.name == "compost:wood_barrel_2" then minetest.swap_node(pos, {name = "compost:wood_barrel_3"}) elseif node.name == "compost:wood_barrel_3" then return false end return true end local function start_composter(pos) local meta = minetest.get_meta(pos) local num = meta:get_int("num") or 0 if num >= 4 then -- 4 leaves for one compost node meta:set_int("num", num - 4) minetest.swap_node(pos, {name = "compost:wood_barrel_1"}) minetest.get_node_timer(pos):start(CYCLE_TIME) end end local function add_item(pos, stack) local meta = minetest.get_meta(pos) local num = meta:get_int("num") or 0 if num < 4 then -- add futher leaves meta:set_int("num", num + stack:get_count()) stack:set_count(0) end start_composter(pos) return stack end local function minecart_hopper_additem(pos, stack) if compost.can_compost(stack:get_name()) then return add_item(pos, stack) end return stack end local function minecart_hopper_takeitem(pos, num) local node = minetest.get_node(pos) minetest.swap_node(pos, {name = "compost:wood_barrel"}) start_composter(pos) return ItemStack("compost:compost") end local function minecart_hopper_untakeitem(pos, in_dir, stack) minetest.swap_node(pos, {name = "compost:wood_barrel_2"}) end minetest.register_node("compost:wood_barrel", { description = S("Wood Barrel"), tiles = {"default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2}, {-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}}, }, paramtype = "light", is_ground_content = false, groups = {choppy = 3}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher, pointed_thing) local wielded_item = puncher:get_wielded_item():get_name() if compost.can_compost(wielded_item) then minetest.swap_node(pos, {name = "compost:wood_barrel_1"}) local w = puncher:get_wielded_item() if not(minetest.setting_getbool("creative_mode")) then w:take_item(1) puncher:set_wielded_item(w) end minetest.get_node_timer(pos):start(CYCLE_TIME) end end, on_timer = next_state, minecart_hopper_additem = minecart_hopper_additem, minecart_hopper_untakeitem = minecart_hopper_untakeitem, }) minetest.register_node("compost:wood_barrel_1", { description = S("Wood Barrel with compost"), tiles = {"default_wood.png^compost_compost_1.png", "default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2}, {-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}, {-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}}, }, paramtype = "light", is_ground_content = false, groups = {choppy = 3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_timer = next_state, minecart_hopper_untakeitem = minecart_hopper_untakeitem, }) minetest.register_node("compost:wood_barrel_2", { description = S("Wood Barrel with compost"), tiles = {"default_wood.png^compost_compost_2.png", "default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2}, {-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}, {-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}}, }, paramtype = "light", is_ground_content = false, groups = {choppy = 3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_timer = next_state, minecart_hopper_untakeitem = minecart_hopper_untakeitem, }) minetest.register_node("compost:wood_barrel_3", { description = S("Wood Barrel"), tiles = {"default_wood.png^compost_compost_3.png", "default_wood.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2}, {-1/2, -1/2, -1/2, -3/8, 1/2, 1/2}, {3/8, -1/2, -1/2, 1/2, 1/2, 1/2}, {-1/2, -1/2, -1/2, 1/2, 1/2, -3/8}, {-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}, {-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}}, }, paramtype = "light", is_ground_content = false, groups = {choppy = 3, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, player, pointed_thing) local p = {x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y+1, z = pos.z + math.random(0, 5)/5 - 0.5} minetest.add_item(p, {name = "compost:compost"}) minetest.swap_node(pos, {name = "compost:wood_barrel"}) end, on_timer = next_state, minecart_hopper_takeitem = minecart_hopper_takeitem, minecart_hopper_untakeitem = minecart_hopper_untakeitem, }) minetest.register_craft({ output = "compost:wood_barrel", recipe = { {"default:wood", "", "default:wood"}, {"default:wood", "", "default:wood"}, {"default:wood", "stairs:slab_wood", "default:wood"} } }) minetest.register_node("compost:compost", { description = S("Compost"), tiles = {"compost_compost.png"}, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("compost:garden_soil", { description = S("Garden Soil"), tiles = {"compost_garden_soil.png"}, groups = {crumbly = 3, soil=3, grassland = 1, wet = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_craft({ output = "compost:garden_soil", recipe = { {"compost:compost", "compost:compost"}, } }) minetest.register_craft({ output = "default:dirt", recipe = { {"compost:garden_soil"}, } }) if minetest.global_exists("techage") then techage.register_node( { "compost:wood_barrel", "compost:wood_barrel_1", "compost:wood_barrel_2", "compost:wood_barrel_3", }, { on_pull_item = function(pos, in_dir, num) local node = minetest.get_node(pos) if node.name == "compost:wood_barrel_3" then minetest.swap_node(pos, {name = "compost:wood_barrel"}) start_composter(pos) return ItemStack("compost:compost") end return nil end, on_push_item = function(pos, in_dir, stack) local node = minetest.get_node(pos) if node.name == "compost:wood_barrel" and compost.can_compost(stack:get_name()) then stack = add_item(pos, stack) return stack:get_count() == 0 end return false end, on_unpull_item = function(pos, in_dir, stack) minetest.swap_node(pos, {name = "compost:wood_barrel_2"}) return true end, }) end