--[[ Hyperloop Mod ============= Copyright (C) 2017-2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information ]]-- -- for lazy programmers local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta -- Load support for intllib. local S = hyperloop.S local NS = hyperloop.NS local Shaft = hyperloop.Shaft local Tube = hyperloop.Tube local function chat_message(dir, cnt, peer_pos, peer_dir) local sdir = tubelib2.dir_to_string(dir) if Shaft:is_secondary_node(peer_pos, peer_dir) then local npos, node = Shaft:get_node(peer_pos, peer_dir) return "[Hyperloop] To the "..sdir..": "..cnt.." tube nodes to "..node.name.." at "..SP(npos) else return "[Hyperloop] To the "..sdir..": "..cnt.." tube nodes to "..SP(peer_pos) end end local function repair_tubes(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.under local dir1, dir2, fpos1, fpos2, fdir1, fdir2, cnt1, cnt2 = Shaft:tool_repair_tube(pos, placer, pointed_thing) if fpos1 and fpos2 then minetest.chat_send_player(placer:get_player_name(), chat_message(dir1, cnt1, fpos1, fdir1)) minetest.chat_send_player(placer:get_player_name(), chat_message(dir2, cnt2, fpos2, fdir2)) minetest.sound_play({ name="hyperloop_crowbar"},{ pos = pos, gain=2, max_hear_distance=5, loop=false}) else local dir1, dir2, fpos1, fpos2, fdir1, fdir2, cnt1, cnt2 = Tube:tool_repair_tube(pos, placer, pointed_thing) if fpos1 and fpos2 then minetest.chat_send_player(placer:get_player_name(), chat_message(dir1, cnt1, fpos1, fdir1)) minetest.chat_send_player(placer:get_player_name(), chat_message(dir2, cnt2, fpos2, fdir2)) minetest.sound_play({ name="hyperloop_crowbar"},{ pos = pos, gain=2, max_hear_distance=5, loop=false}) end end else minetest.chat_send_player(placer:get_player_name(), S("[Crowbar Help]\n").. S(" left: remove node\n").. S(" right: repair tube/shaft line\n")) end end local function add_to_inventory(placer, item_name) local inv = placer:get_inventory() local item = ItemStack(item_name) if inv and item and inv:room_for_item("main", item) then inv:add_item("main", item) end end local function remove_tube(itemstack, placer, pointed_thing) if minetest.check_player_privs(placer:get_player_name(), "hyperloop") then if pointed_thing.type == "node" then local pos = pointed_thing.under if Shaft:tool_remove_tube(pos, "default_break_glass") then add_to_inventory(placer, "hyperloop:shaft") elseif Tube:tool_remove_tube(pos, "default_break_glass") then add_to_inventory(placer, "hyperloop:tubeS") end end else minetest.chat_send_player(placer:get_player_name(), S("You don't have the necessary privs!")) end end local function dump_data_base(pos) print(dump(hyperloop.tDatabase)) end -- Tool for tube workers to crack a protected tube line minetest.register_node("hyperloop:tube_crowbar", { description = S("Hyperloop Tube Crowbar"), inventory_image = "hyperloop_tubecrowbar.png", wield_image = "hyperloop_tubecrowbar.png", use_texture_alpha = true, groups = {cracky=1, book=1}, on_use = remove_tube, on_place = repair_tubes, on_secondary_use = repair_tubes, node_placement_prediction = "", stack_max = 1, }) minetest.register_privilege("hyperloop", {description = S("Rights to remove tube nodes by means of the crowbar"), give_to_singleplayer = false}) if(minetest.get_modpath("worldedit")) ~= nil then minetest.register_chatcommand("hyperloop_repair_tubes", { description = S("Repair via WorldEdit placed Hyperloop tubes by reusing WorldEdit pos1/pos2"), privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] Tube:replace_tube_line(pos1, pos2) end, }) end