156 lines
3.7 KiB
Lua
156 lines
3.7 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Screwdriver
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]]--
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if minetest.global_exists("screwdriver") then
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local S = techage.S
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local M = minetest.get_meta
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local USES = 2000
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local function base_checks(user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return false
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end
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if not user then
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return false
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end
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local pos = pointed_thing.under
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local player_name = user:get_player_name()
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if minetest.is_protected(pos, player_name) then
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return false
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef then
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return false
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end
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if ndef.on_rotate == screwdriver.disallow and not ndef.ta_rotate_node then
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return false
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end
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local yaw = user:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw)
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local facedir = minetest.dir_to_facedir(dir)
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return true, pos, player_name, facedir, node, ndef
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end
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local function store_node_param2(user, node)
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user:get_meta():set_int("techage_screwdriver_param2", node.param2)
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minetest.chat_send_player(user:get_player_name(), S("Block alignment stored!"))
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end
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local function turn_node_param2(pos, node, ndef, user)
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local param2 = user:get_meta():get_int("techage_screwdriver_param2") or 0
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if ndef.ta_rotate_node then
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ndef.ta_rotate_node(pos, node, param2)
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else
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minetest.swap_node(pos, {name = node.name, param2 = param2})
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minetest.check_for_falling(pos)
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end
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end
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local function turn_left(pos, node, ndef)
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local param2 = techage.param2_turn_left(node.param2)
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if ndef.ta_rotate_node then
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ndef.ta_rotate_node(pos, node, param2)
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else
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minetest.swap_node(pos, {name = node.name, param2 = param2})
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minetest.check_for_falling(pos)
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end
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end
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local function turn_up(pos, node, ndef, facedir)
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local param2 = techage.param2_turn_up(facedir, node.param2)
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if ndef.ta_rotate_node then
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ndef.ta_rotate_node(pos, node, param2)
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else
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minetest.swap_node(pos, {name = node.name, param2 = param2})
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minetest.check_for_falling(pos)
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end
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end
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-- on_use == on_left_click == turn left
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local function on_use(itemstack, user, pointed_thing)
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local res, pos, player_name, facedir, node, ndef = base_checks(user, pointed_thing)
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if res then
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if ndef.paramtype2 == "facedir" then
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if user:get_player_control().sneak then
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store_node_param2(user, node)
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else
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turn_left(pos, node, ndef)
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end
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else
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return screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, USES)
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end
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear(65535 / (USES - 1))
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end
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end
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return itemstack
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end
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-- on_place == on_right_click == turn up
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local function on_place(itemstack, user, pointed_thing)
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local res, pos, player_name, facedir, node, ndef = base_checks(user, pointed_thing)
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if res then
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if ndef.paramtype2 == "facedir" then
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if ndef.on_rotate ~= screwdriver.rotate_simple then
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if user:get_player_control().sneak then
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turn_node_param2(pos, node, ndef, user)
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else
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turn_up(pos, node, ndef, facedir)
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end
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else
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return itemstack
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end
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else
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return screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, USES)
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end
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear(65535 / (USES - 1))
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end
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end
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return itemstack
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end
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minetest.register_tool("techage:screwdriver", {
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description = S("Techage Screwdriver\n(See: TA3 > Tools)"),
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inventory_image = "techage_screwdriver.png",
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on_use = on_use,
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on_place = on_place,
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node_placement_prediction = "",
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stack_max = 1,
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})
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minetest.register_craft({
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output = "techage:screwdriver",
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recipe = {
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{"", "default:diamond", ""},
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{"", "basic_materials:steel_bar", ""},
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{"", "techage:baborium_ingot", ""},
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},
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})
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end
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