techage_modpack/techage/logic/doorcontroller.lua
2020-05-31 22:31:18 +02:00

139 lines
3.6 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2020 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Door/Gate Controller
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local logic = techage.logic
local function formspec(meta)
local numbers = meta:get_string("numbers") or ""
return "size[7.5,3]"..
"field[0.5,1;7,1;numbers;"..S("Insert door/gate block number(s)")..";"..numbers.."]" ..
"button_exit[2,2;3,1;exit;"..S("Save").."]"
end
local function store_door_data(pos)
local nvm = techage.get_nvm(pos)
nvm.door_state = false
local numbers = M(pos):get_string("numbers")
nvm.door_blocks = {}
for _,num in ipairs(string.split(numbers, " ")) do
local info = techage.get_node_info(num)
if info and info.pos then
local node = techage.get_node_lvm(info.pos)
table.insert(nvm.door_blocks, {pos = info.pos, name = node.name, param2 = node.param2})
end
end
end
local function swap_door_nodes(pos, open)
local nvm = techage.get_nvm(pos)
if nvm.door_state ~= open then
nvm.door_state = open
for _,item in ipairs(nvm.door_blocks or {}) do
if item.pos and item.name and item.param2 then
local node = techage.get_node_lvm(item.pos)
if open then
if node.name == item.name then
minetest.remove_node(item.pos)
else
item.name = nil
end
elseif node.name == "air" then
minetest.add_node(item.pos, {name = item.name, param2 = item.param2})
else
minetest.add_item(pos, item.pos, {name = item.name})
end
end
end
end
end
minetest.register_node("techage:ta3_doorcontroller", {
description = S("TA3 Door Controller"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_doorcontroller.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local mem = techage.get_mem(pos)
logic.after_place_node(pos, placer, "techage:ta3_doorcontroller", S("TA3 Door Controller"))
logic.infotext(meta, S("TA3 Door Controller"))
meta:set_string("formspec", formspec(meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
if techage.check_numbers(fields.numbers, player:get_player_name()) then
swap_door_nodes(pos, false)
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), S("TA3 Door Controller"))
meta:set_string("formspec", formspec(meta))
store_door_data(pos)
end
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Repeater"))
if res then
swap_door_nodes(pos, false)
meta:set_string("formspec", formspec(meta))
store_door_data(pos)
end
return res
end,
after_dig_node = function(pos)
swap_door_nodes(pos, false)
techage.remove_node(pos)
techage.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.register_node({"techage:ta3_doorcontroller"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "on" then
swap_door_nodes(pos, true)
elseif topic == "off" then
swap_door_nodes(pos, false)
end
end,
})
minetest.register_craft({
output = "techage:ta3_doorcontroller",
recipe = {
{"", "group:wood",""},
{"techage:vacuum_tube", "", "default:mese_crystal_fragment"},
{"", "group:wood", ""},
},
})