towns/init.lua

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Lua
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local S = minetest.get_translator("towns")
local towns_list = {}
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-- static spawn position
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local central_spawn = { x = 206.7,y = 6,z = -84.2 }
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local city_pos = { x = -12003, y = 22, z = -7498 }
table.insert(towns_list, S("The city built by the player H743")..S(" | command - ").."/city")
minetest.register_chatcommand("city", {
description = S("Go to the city built by the player H743"),
privs = { home = true },
func = function(name)
local player = minetest.get_player_by_name(name)
if (player) then
player:setpos(city_pos)
minetest.chat_send_player(name,minetest.colorize("cyan", S("Welcome to the City!")))
end
end,
})
minetest.register_chatcommand("list_towns", {
description = S("List of server towns"),
privs = {
home = true,
},
func = function(name)
minetest.chat_send_player(name, minetest.colorize("cyan", S("Towns:")))
for i = 1, #towns_list do
minetest.chat_send_player(name, i .. " - " .. towns_list[i])
end
return true, S("Total number of towns:") .." ".. #towns_list
end
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})
minetest.register_chatcommand("spawn", {
description = S("Go to central Spawn"),
privs = {home = true},
func = function(name)
local player = minetest.get_player_by_name(name)
if player~=nil then
player:set_pos(central_spawn)
minetest.chat_send_player(name,minetest.colorize("cyan", S("Welcome to central Spawn!")))
end
end
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})