Initial Commit

This commit is contained in:
rubenwardy 2015-07-16 17:12:25 +01:00
commit c45abe69b7

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init.lua Normal file
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vote = {
active = {},
queue = {}
}
function vote.new_vote(creator, voteset)
local max_votes = tonumber(minetest.setting_get("vote_maximum_active")) or 1
if #vote.active < max_votes then
vote.start_vote(voteset)
else
table.insert(vote.queue, voteset)
if creator then
minetest.chat_send_player(creator,
"Vote queued until there is less then " .. max_votes ..
" votes active.")
end
end
end
function vote.start_vote(voteset)
minetest.log("action", "Vote started: " .. voteset.description)
table.insert(vote.active, voteset)
-- Build results table
voteset.results = {
abstain = {},
voted = {}
}
if voteset.options then
for _, option in pairs(voteset.options) do
voteset.results[option] = {}
print(" - " .. option)
end
else
voteset.results.yes = {}
voteset.results.no = {}
end
-- Run start callback
if voteset.on_start then
voteset:on_start()
end
-- Timer for end
if voteset.time then
minetest.after(voteset.time + 0.1, function()
vote.end_vote(voteset)
end)
end
-- Send notification to players
local players = minetest.get_connected_players()
for _, player in pairs(players) do
local name = player:get_player_name()
if not voteset.can_vote or
voteset:can_vote(name) then
local nextvote = vote.get_next_vote(name)
if nextvote == voteset then
minetest.chat_send_player(name, "Vote started: " .. voteset.description)
if voteset.help then
minetest.chat_send_player(name, voteset.help)
end
else
minetest.chat_send_player(name, "A new vote started, please respond to this one first:")
minetest.chat_send_player(name, "Next vote: " .. nextvote.description)
if nextvote.help then
minetest.chat_send_player(name, nextvote.help)
end
end
end
end
end
function vote.end_vote(voteset)
local removed = false
for i, voteset2 in pairs(vote.active) do
if voteset == voteset2 then
table.remove(vote.active, i, 1)
removed = true
end
end
if not removed then
return
end
local result = nil
if voteset.on_decide then
result = voteset:on_decide(voteset.results)
elseif voteset.results.yes and voteset.results.no then
local total = #voteset.results.yes + #voteset.results.no
if #voteset.results.yes / total > 0.8 then
result = "yes"
else
result = "no"
end
end
minetest.log("action", "Vote '" .. voteset.description ..
"' ended with result '" .. result .. "'.")
if voteset.on_result then
voteset:on_result(result, voteset.results)
end
local max_votes = tonumber(minetest.setting_get("vote_maximum_active")) or 1
if #vote.active < max_votes and #vote.queue > 0 then
local nextvote = table.remove(vote.queue, 1)
vote.start_vote(nextvote)
end
end
function vote.get_next_vote(name)
for _, voteset in pairs(vote.active) do
if not voteset.results.voted[name] then
return voteset
end
end
return nil
end
function vote.check_vote(voteset)
local all_players_voted = true
local players = minetest.get_connected_players()
for _, player in pairs(players) do
local name = player:get_player_name()
if not voteset.results.voted[name] then
all_players_voted = false
break
end
end
if all_players_voted then
vote.end_vote(voteset)
end
end
function vote.vote(voteset, name, value)
if not voteset.results[value] then
return
end
minetest.log("action", name .. " voted '" .. value .. "' to '"
.. voteset.description .. "'")
table.insert(voteset.results[value], name)
voteset.results.voted[name] = true
if voteset.on_vote then
voteset:on_vote(name, value)
end
vote.check_vote(voteset)
local nextvote = vote.get_next_vote(name)
if nextvote then
minetest.chat_send_player(name, "Next vote: " .. nextvote.description)
if nextvote.help then
minetest.chat_send_player(name, nextvote.help)
end
end
end
minetest.register_chatcommand("yes", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
minetest.chat_send_player(name, "There is no vote currently running!")
return
elseif not voteset.results.yes then
minetest.chat_send_player(name, "The vote is not a yes/no one.")
return
elseif voteset.can_vote and not voteset:can_vote(name) then
minetest.chat_send_player(name, "You can't vote in the currently active vote!")
return
end
vote.vote(voteset, name, "yes")
end
})
minetest.register_chatcommand("no", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
minetest.chat_send_player(name, "There is no vote currently running!")
return
elseif not voteset.results.no then
minetest.chat_send_player(name, "The vote is not a yes/no one.")
return
elseif voteset.can_vote and not voteset:can_vote(name) then
minetest.chat_send_player(name, "You can't vote in the currently active vote!")
return
end
vote.vote(voteset, name, "no")
end
})
minetest.register_chatcommand("abstain", {
privs = {
interact = true
},
func = function(name, params)
local voteset = vote.get_next_vote(name)
if not voteset then
minetest.chat_send_player(name, "There is no vote currently running!")
return
elseif voteset.can_vote and not voteset:can_vote(name) then
minetest.chat_send_player(name, "You can't vote in the currently active vote!")
return
end
table.insert(voteset.results.abstain, name)
voteset.results.voted[name] = true
if voteset.on_abstain then
voteset:on_abstain(name)
end
vote.check_vote(voteset)
end
})
minetest.register_chatcommand("vote_kick", {
privs = {
interact = true
},
func = function(name, param)
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "There is no player called '" .. param .. "'")
end
vote.new_vote(name, {
description = "Kick player " .. param,
help = "/yes, /no or /abstain",
name = param,
time = 60,
can_vote = function(self, name)
-- eg: return (self.name ~= name)
return true
end,
on_result = function(self, result, results)
if result == "yes" then
minetest.chat_send_all("Vote passed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " will be kicked.")
minetest.kick_player(self.name, "The vote to kick you passed")
else
minetest.chat_send_all("Vote failed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " remains ingame.")
end
end,
on_vote = function(self, name, vote)
minetest.chat_send_all(name .. " voted " .. vote .. " to '" ..
self.description .. "'")
end
})
end
})