vote = { active = {}, queue = {} } function vote.new_vote(creator, voteset) local max_votes = tonumber(minetest.setting_get("vote_maximum_active")) or 1 if #vote.active < max_votes then vote.start_vote(voteset) else table.insert(vote.queue, voteset) if creator then minetest.chat_send_player(creator, "Vote queued until there is less then " .. max_votes .. " votes active.") end end end function vote.start_vote(voteset) minetest.log("action", "Vote started: " .. voteset.description) table.insert(vote.active, voteset) -- Build results table voteset.results = { abstain = {}, voted = {} } if voteset.options then for _, option in pairs(voteset.options) do voteset.results[option] = {} print(" - " .. option) end else voteset.results.yes = {} voteset.results.no = {} end -- Run start callback if voteset.on_start then voteset:on_start() end -- Timer for end if voteset.time then minetest.after(voteset.time + 0.1, function() vote.end_vote(voteset) end) end -- Send notification to players local players = minetest.get_connected_players() for _, player in pairs(players) do local name = player:get_player_name() if not voteset.can_vote or voteset:can_vote(name) then local nextvote = vote.get_next_vote(name) if nextvote == voteset then minetest.chat_send_player(name, "Vote started: " .. voteset.description) if voteset.help then minetest.chat_send_player(name, voteset.help) end else minetest.chat_send_player(name, "A new vote started, please respond to this one first:") minetest.chat_send_player(name, "Next vote: " .. nextvote.description) if nextvote.help then minetest.chat_send_player(name, nextvote.help) end end end end end function vote.end_vote(voteset) local removed = false for i, voteset2 in pairs(vote.active) do if voteset == voteset2 then table.remove(vote.active, i, 1) removed = true end end if not removed then return end local result = nil if voteset.on_decide then result = voteset:on_decide(voteset.results) elseif voteset.results.yes and voteset.results.no then local total = #voteset.results.yes + #voteset.results.no if #voteset.results.yes / total > 0.8 then result = "yes" else result = "no" end end minetest.log("action", "Vote '" .. voteset.description .. "' ended with result '" .. result .. "'.") if voteset.on_result then voteset:on_result(result, voteset.results) end local max_votes = tonumber(minetest.setting_get("vote_maximum_active")) or 1 if #vote.active < max_votes and #vote.queue > 0 then local nextvote = table.remove(vote.queue, 1) vote.start_vote(nextvote) end end function vote.get_next_vote(name) for _, voteset in pairs(vote.active) do if not voteset.results.voted[name] then return voteset end end return nil end function vote.check_vote(voteset) local all_players_voted = true local players = minetest.get_connected_players() for _, player in pairs(players) do local name = player:get_player_name() if not voteset.results.voted[name] then all_players_voted = false break end end if all_players_voted then vote.end_vote(voteset) end end function vote.vote(voteset, name, value) if not voteset.results[value] then return end minetest.log("action", name .. " voted '" .. value .. "' to '" .. voteset.description .. "'") table.insert(voteset.results[value], name) voteset.results.voted[name] = true if voteset.on_vote then voteset:on_vote(name, value) end vote.check_vote(voteset) local nextvote = vote.get_next_vote(name) if nextvote then minetest.chat_send_player(name, "Next vote: " .. nextvote.description) if nextvote.help then minetest.chat_send_player(name, nextvote.help) end end end minetest.register_chatcommand("yes", { privs = { interact = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif not voteset.results.yes then minetest.chat_send_player(name, "The vote is not a yes/no one.") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end vote.vote(voteset, name, "yes") end }) minetest.register_chatcommand("no", { privs = { interact = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif not voteset.results.no then minetest.chat_send_player(name, "The vote is not a yes/no one.") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end vote.vote(voteset, name, "no") end }) minetest.register_chatcommand("abstain", { privs = { interact = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end table.insert(voteset.results.abstain, name) voteset.results.voted[name] = true if voteset.on_abstain then voteset:on_abstain(name) end vote.check_vote(voteset) end }) minetest.register_chatcommand("vote_kick", { privs = { interact = true }, func = function(name, param) if not minetest.get_player_by_name(param) then minetest.chat_send_player(name, "There is no player called '" .. param .. "'") end vote.new_vote(name, { description = "Kick player " .. param, help = "/yes, /no or /abstain", name = param, time = 60, can_vote = function(self, name) -- eg: return (self.name ~= name) return true end, on_result = function(self, result, results) if result == "yes" then minetest.chat_send_all("Vote passed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " will be kicked.") minetest.kick_player(self.name, "The vote to kick you passed") else minetest.chat_send_all("Vote failed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " remains ingame.") end end, on_vote = function(self, name, vote) minetest.chat_send_all(name .. " voted " .. vote .. " to '" .. self.description .. "'") end }) end })