Fix paintings to not destroy unprotected items.
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parent
4c06f81ae0
commit
0bba88c7f4
14
nodes.lua
14
nodes.lua
@ -364,17 +364,9 @@ xdecor.register("painting_1", {
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node_box = painting_box,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) then
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local num = math.random(4)
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local dir = minetest.dir_to_wallmounted(placer:get_look_dir())
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minetest.set_node(pos, {name="xdecor:painting_"..num, param2=dir})
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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if not minetest.setting_getbool("creative_mode") then
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local num = math.random(4)
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local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
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if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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