Enchantment Table rework : support for swords, new enchant and tune formspec
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@ -1,16 +1,26 @@
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local enchanting = {}
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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function enchanting.construct(pos)
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function enchanting.tools_fs()
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return "size[8,7;]"..xbg..
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"label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
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"image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
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"image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"
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end
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function enchanting.swords_fs()
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return "size[8,7;]"..xbg..
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"label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
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"image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
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end
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function enchanting.default_fs(pos)
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local meta = minetest.get_meta(pos)
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local formspec = "size[8,7;]"..xbg..
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"label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]"..
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"list[current_name;tool;0.5,2;1,1;]"..
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"list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]"..
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"image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
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"image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
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"list[current_player;main;0,3.3;8,4;]"
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"label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
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"image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
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"image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"..
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"image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", "Enchantment Table")
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@ -20,10 +30,23 @@ function enchanting.construct(pos)
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inv:set_size("mese", 1)
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end
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function enchanting.on_put(pos, listname, _, stack, _)
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local stn = stack:get_name()
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local meta = minetest.get_meta(pos)
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if listname == "tool" then
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if stn:find("sword") then
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meta:set_string("formspec", enchanting.swords_fs())
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else
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meta:set_string("formspec", enchanting.tools_fs())
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end
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end
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end
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function enchanting.is_allowed(toolname)
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local tdef = minetest.registered_tools[toolname]
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if tdef and toolname:find("default:") and not toolname:find("sword") and not
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toolname:find("stone") and not toolname:find("wood") then
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if tdef and toolname:find("default:") and not toolname:find("stone") and not
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toolname:find("wood") then
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return 1
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else return 0 end
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end
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@ -77,10 +100,14 @@ xdecor.register("enchantment_table", {
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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can_dig = enchanting.dig,
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on_construct = enchanting.construct,
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on_construct = enchanting.default_fs,
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on_receive_fields = enchanting.fields,
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on_metadata_inventory_put = enchanting.on_put,
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allow_metadata_inventory_put = enchanting.put,
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allow_metadata_inventory_move = function(...) return 0 end
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allow_metadata_inventory_move = function(...) return 0 end,
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on_metadata_inventory_take = function(pos, listname, _, _, _)
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if listname == "tool" then enchanting.default_fs(pos) end
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end
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})
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local function cap(str) return str:gsub("^%l", string.upper) end
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@ -88,33 +115,38 @@ local function cap(str) return str:gsub("^%l", string.upper) end
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-- Higher number = stronger enchant.
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local use_factor = 1.2
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local times_subtractor = 0.1
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local sharp_factor = 1
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function enchanting.register_enchtools()
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local materials = {"steel", "bronze", "mese", "diamond"}
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local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} }
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local chants = {"durable", "fast"}
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local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
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local chants = {"durable", "fast", "sharp"}
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for _, m in pairs(materials) do
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for _, t in pairs(tools) do
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for k, t in pairs(tools) do
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for _, c in pairs(chants) do
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local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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if c == "durable" then
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local fleshy
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if c == "durable" and k <= 3 then
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groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
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elseif c == "fast" then
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elseif c == "fast" and k <= 3 then
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for i = 1, 3 do
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groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
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end
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elseif c == "sharp" and k == 4 then
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fleshy = original_damage_groups.fleshy + sharp_factor
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end
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minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", t[1], m, c), {
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description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
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inventory_image = original_tool.inventory_image,
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups}
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tool_capabilities = {groupcaps = groupcaps, damage_groups = fleshy}
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})
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end
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end
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BIN
textures/bg_btn.png
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textures/bg_btn.png
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After Width: | Height: | Size: 82 B |
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Before Width: | Height: | Size: 231 B |
BIN
textures/ench_ui.png
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textures/ench_ui.png
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After Width: | Height: | Size: 181 B |
@ -33,8 +33,7 @@ local def = { -- Nodebox name, yield, definition.
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{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
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}
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function worktable.crafting(pos)
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local meta = minetest.get_meta(pos)
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function worktable.crafting()
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return "size[8,7;]"..xbg..
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"list[current_player;main;0,3.3;8,4;]"..
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"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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