Enchant Table : attract MC-like glyphes when bookshelves are around
@ -113,7 +113,7 @@ function enchanting.construct(pos)
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minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
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local timer = minetest.get_node_timer(pos)
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timer:start(15.0)
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timer:start(5.0)
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end
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function enchanting.destruct(pos)
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@ -132,6 +132,27 @@ function enchanting.timer(pos)
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if num == 0 then
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minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
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end
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local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
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local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
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local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
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if #bookshelves == 0 then return true end
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local bookshelf_pos = bookshelves[math.random(1, #bookshelves)]
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local x = pos.x - bookshelf_pos.x
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local y = bookshelf_pos.y - pos.y
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local z = pos.z - bookshelf_pos.z
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if tostring(x..z):find(2) then
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minetest.add_particle({
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pos = bookshelf_pos,
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velocity = {x=x, y=1.7-y, z=z},
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acceleration = {x=-0.6, y=-1.5, z=0},
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expirationtime = 1,
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size = 2,
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texture = "xdecor_glyph"..math.random(1,14)..".png"
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})
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end
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return true
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end
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BIN
textures/xdecor_glyph1.png
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After Width: | Height: | Size: 108 B |
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textures/xdecor_glyph10.png
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After Width: | Height: | Size: 104 B |
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textures/xdecor_glyph11.png
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After Width: | Height: | Size: 104 B |
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textures/xdecor_glyph12.png
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After Width: | Height: | Size: 102 B |
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textures/xdecor_glyph13.png
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After Width: | Height: | Size: 105 B |
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textures/xdecor_glyph14.png
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After Width: | Height: | Size: 106 B |
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textures/xdecor_glyph2.png
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After Width: | Height: | Size: 106 B |
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textures/xdecor_glyph3.png
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After Width: | Height: | Size: 106 B |
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textures/xdecor_glyph4.png
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After Width: | Height: | Size: 105 B |
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textures/xdecor_glyph5.png
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After Width: | Height: | Size: 106 B |
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textures/xdecor_glyph6.png
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After Width: | Height: | Size: 104 B |
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textures/xdecor_glyph7.png
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After Width: | Height: | Size: 104 B |
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textures/xdecor_glyph8.png
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After Width: | Height: | Size: 104 B |
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textures/xdecor_glyph9.png
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After Width: | Height: | Size: 102 B |