Work Table nodeboxes : move combination table outisde of rightclick function to prevent table creation overhead
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@ -42,6 +42,22 @@ worktable.repairable_tools = [[
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pick, axe, shovel, sword, hoe, armor, shield
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]]
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-- Nodeboxes's combination table.
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worktable.nodebox_blender = {
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{"nanoslab", nil, 2 },
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{"micropanel", nil, 3 },
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{"cube", nil, 6 },
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{"cube", "panel", 9 },
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{"cube", "outerstair", 11 },
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{"cube", "halfstair", 7 },
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{"cube", "innerstair", nil},
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{"panel", nil, 7 },
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{"panel", "cube", 9 },
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{"panel", "outerstair", 12 },
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{"halfstair", nil, 11 },
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{"halfstair", "outerstair", nil}
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}
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function worktable:get_recipe(item)
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if item:find("^group:") then
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if item:find("wool$") or item:find("dye$") then
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@ -407,25 +423,10 @@ for node in pairs(minetest.registered_nodes) do
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minetest.record_protection_violation(pos, player_name) return
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end
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local T = {
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{"nanoslab", nil, 2 },
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{"micropanel", nil, 3 },
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{"cube", nil, 6 },
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{"cube", "panel", 9 },
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{"cube", "outerstair", 11 },
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{"cube", "halfstair", 7 },
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{"cube", "innerstair", nil},
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{"panel", nil, 7 },
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{"panel", "cube", 9 },
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{"panel", "outerstair", 12 },
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{"halfstair", nil, 11 },
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{"halfstair", "outerstair", nil}
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}
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local newnode, combined = def.name, false
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if clicker:get_player_control().sneak then
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local wield_item = clicker:get_wielded_item():get_name()
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for _, x in pairs(T) do
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for _, x in pairs(worktable.nodebox_blender) do
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if wield_item == newnode.."_"..x[1] then
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if not x[2] then x[2] = x[1] end
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local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
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