Finish and enable the Enchantment Table (yay!)

This commit is contained in:
jp 2015-08-02 17:57:30 +02:00
parent 6e52bc628c
commit 28c397044a
3 changed files with 140 additions and 9 deletions

View File

@ -6,9 +6,8 @@ local function enchconstruct(pos)
"image[1.3,2;1,1;ench_mese_layout.png]"..
"list[current_name;tool;0.3,2;1,1;]"..
"list[current_name;mese;1.3,2;1,1;]"..
"image_button[2.5,0;5.3,1.1;ench_bg.png;durable;Durable]"..
"image_button[2.5,1;5.3,1.1;ench_bg.png;fast;Fast]"..
"image_button[2.5,2;5.3,1.1;ench_bg.png;luck;Luck]"..
"image_button[2.5,0;5.3,1.5;ench_bg.png;durable;Durable]"..
"image_button[2.5,1.5;5.3,1.5;ench_bg.png;fast;Fast]"..
"list[current_player;main;0,3.3;8,4;]")
meta:set_string("infotext", "Enchantment Table")
@ -17,6 +16,25 @@ local function enchconstruct(pos)
inv:set_size("mese", 1)
end
local function enchfields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local toolstack = inv:get_stack("tool", 1)
local mesestack = inv:get_stack("mese", 1)
local enchs = {"durable", "fast"}
for _, e in pairs(enchs) do
if string.find(toolstack:get_name(), "default:") and
mesestack:get_count() > 0 and fields[e] then
toolstack:replace("xdecor:enchanted_"..string.sub(toolstack:get_name(), 9).."_"..e)
mesestack:take_item()
inv:set_stack("mese", 1, mesestack)
inv:set_stack("tool", 1, toolstack)
end
end
end
local function enchdig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -42,7 +60,11 @@ local function enchput(pos, listname, index, stack, player)
local tname = stack:get_name()
local tdef = minetest.registered_tools[tname]
if tdef then return 1 else return 0 end
if tdef and not string.find(stack:get_name(), "sword") and not
string.find(stack:get_name(), "stone") and not
string.find(stack:get_name(), "wood") then
return 1
else return 0 end
end
return stack:get_count()
@ -56,11 +78,120 @@ xdecor.register("enchantment_table", {
"xdecor_enchantment_side.png",
"xdecor_enchantment_side.png",
"xdecor_enchantment_side.png",
"xdecor_enchantment_side.png",
"xdecor_enchantment_side.png"
},
groups = {cracky=1},
sounds = xdecor.stone,
on_construct = enchconstruct,
can_dig = enchdig,
allow_metadata_inventory_put = enchput
allow_metadata_inventory_put = enchput,
on_receive_fields = enchfields
})
local tools = {
{"axe", "choppy"},
{"pick", "cracky"},
{"shovel", "crumbly"}
}
local materials = {"steel", "bronze", "mese", "diamond"}
local groups = {"cracky", "crumbly", "choppy"}
for _, t in pairs(tools) do
for _, m in pairs(materials) do
local tool = t[1]
local group = t[2]
local toolname = tool.."_"..m
local registered_tool = {}
registered_tool = minetest.registered_tools["default:"..toolname]["tool_capabilities"]["groupcaps"][group]
local times = registered_tool["times"]
local uses = registered_tool["uses"]
local dmg = registered_tool["damage_groups"]
local maxlvl = registered_tool["maxlevel"]
local dig_faster, use_longer = {}, {}
use_longer = registered_tool["uses"] * 1.1 -- Wearing factor for enchanted tools (higher in positive means longer use).
for i = 1, 3 do
dig_faster[i] = registered_tool["times"][i] - 0.1 -- Digging factor for enchanted tools (higher in negative means faster dig).
end
--- Pickaxes ---
minetest.register_tool("xdecor:enchanted_pick_"..m.."_durable", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Pickaxe (Durable)",
inventory_image = minetest.registered_tools["default:pick_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
cracky = {times=times, uses=use_longer, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
minetest.register_tool("xdecor:enchanted_pick_"..m.."_fast", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Pickaxe (Fast)",
inventory_image = minetest.registered_tools["default:pick_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
cracky = {times=dig_faster, uses=uses, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
--- Axe ---
minetest.register_tool("xdecor:enchanted_axe_"..m.."_durable", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Axe (Durable)",
inventory_image = minetest.registered_tools["default:axe_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
choppy = {times=times, uses=use_longer, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
minetest.register_tool("xdecor:enchanted_axe_"..m.."_fast", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Axe (Fast)",
inventory_image = minetest.registered_tools["default:axe_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
choppy = {times=dig_faster, uses=uses, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
--- Shovels ---
minetest.register_tool("xdecor:enchanted_shovel_"..m.."_durable", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Shovel (Durable)",
inventory_image = minetest.registered_tools["default:shovel_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
crumbly = {times=times, uses=use_longer, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
minetest.register_tool("xdecor:enchanted_shovel_"..m.."_fast", {
description = "Enchanted "..string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." Shovel (Fast)",
inventory_image = minetest.registered_tools["default:shovel_"..m]["inventory_image"],
groups = {not_in_creative_inventory=1},
tool_capabilities = {
groupcaps = {
crumbly = {times=dig_faster, uses=uses, maxlevel=maxlvl}
},
damage_groups = dmg
}
})
end
end

View File

@ -4,7 +4,7 @@ modpath = minetest.get_modpath("xdecor")
dofile(modpath.."/handlers/nodeboxes.lua")
dofile(modpath.."/handlers/registration.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/enchanting.lua") -- In development.
dofile(modpath.."/enchanting.lua")
dofile(modpath.."/hive.lua")
dofile(modpath.."/itemframe.lua")
dofile(modpath.."/mailbox.lua")

View File

@ -5,9 +5,9 @@ local material = {
"cobble", "mossycobble", "desert_cobble",
"stone", "sandstone", "desert_stone", "obsidian",
"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
"coalblock", "copperblock", "steelblock", "goldblock",
"snowblock", "coalblock", "copperblock", "steelblock", "goldblock",
"bronzeblock", "mese", "diamondblock",
"brick", "clay", "ice", "meselamp",
"brick", "cactus", "clay", "ice", "meselamp",
"glass", "obsidian_glass"
}