From 2bc19694c19cf56ad5180de39229415661e2e3e1 Mon Sep 17 00:00:00 2001 From: JP Guerrero Date: Sat, 3 Dec 2016 20:41:01 +0100 Subject: [PATCH] Enchant. Table: Fancy tooltips for enchanted items NOTE: Minetest 0.4.14-dev or 0.4.15 required. --- src/enchanting.lua | 72 ++++++++++++++++++++++++++++++++-------------- 1 file changed, 51 insertions(+), 21 deletions(-) diff --git a/src/enchanting.lua b/src/enchanting.lua index 028a5b4..c4f1da8 100644 --- a/src/enchanting.lua +++ b/src/enchanting.lua @@ -1,16 +1,49 @@ -local enchanting = {} screwdriver = screwdriver or {} +local ceil, abs, random = math.ceil, math.abs, math.random -- Cost in Mese crystal(s) for enchanting. local mese_cost = 1 -- Force of the enchantments. -enchanting.uses = 1.2 -- Durability -enchanting.times = 0.1 -- Efficiency -enchanting.damages = 1 -- Sharpness -enchanting.strength = 1.2 -- Armor strength (3d_armor only) -enchanting.speed = 0.2 -- Player speed (3d_armor only) -enchanting.jump = 0.2 -- Player jumping (3d_armor only) +local enchanting = { + uses = 1.2, -- Durability + times = 0.1, -- Efficiency + damages = 1, -- Sharpness + strength = 1.2, -- Armor strength (3d_armor only) + speed = 0.2, -- Player speed (3d_armor only) + jump = 0.2 -- Player jumping (3d_armor only) +} + +local function cap(S) return S:gsub("^%l", string.upper) end +local function to_percent(orig_value, final_value) + return abs(ceil(((final_value - orig_value) / orig_value) * 100)) +end + +function enchanting:get_tooltip(enchant, orig_caps, fleshy) + local bonus = {durable=0, efficiency=0, damages=0} + if orig_caps then + bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses) + local sum_caps_times = 0 + for i=1, #orig_caps.times do + sum_caps_times = sum_caps_times + orig_caps.times[i] + end + local average_caps_time = sum_caps_times / #orig_caps.times + bonus.efficiency = to_percent(average_caps_time, average_caps_time - enchanting.times) + end + if fleshy then + bonus.damages = to_percent(fleshy, fleshy + enchanting.damages) + end + + local specs = { -- not finished, to complete + durable = {"#00baff", " (+"..bonus.durable.."%)"}, + fast = {"#74ff49", " (+"..bonus.efficiency.."%)"}, + sharp = {"#ffff00", " (+"..bonus.damages.."%)"}, + strong = {"#ff3d3d", ""}, + speed = {"#fd5eff", ""} + } + return minetest.colorize(specs[enchant][1], "\n"..cap(enchant)..specs[enchant][2]) +end + function enchanting.formspec(pos, num) local meta = minetest.get_meta(pos) @@ -85,9 +118,7 @@ function enchanting.dig(pos) end local function allowed(tool) - if not tool then - return false - end + if not tool then return false end for item in pairs(minetest.registered_tools) do if item:find("enchanted_"..tool) then return true end end @@ -99,7 +130,7 @@ function enchanting.put(_, listname, _, stack) if listname == "mese" and item == "mese_crystal" then return stack:get_count() elseif listname == "tool" and allowed(item) then - return 1 + return 1 end return 0 end @@ -133,7 +164,6 @@ end function enchanting.timer(pos) local num = #minetest.get_objects_inside_radius(pos, 0.9) - if num == 0 then minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") end @@ -143,7 +173,7 @@ function enchanting.timer(pos) local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") if #bookshelves == 0 then return true end - local bookshelf_pos = bookshelves[math.random(1, #bookshelves)] + local bookshelf_pos = bookshelves[random(1, #bookshelves)] local x = pos.x - bookshelf_pos.x local y = bookshelf_pos.y - pos.y local z = pos.z - bookshelf_pos.z @@ -155,7 +185,7 @@ function enchanting.timer(pos) acceleration = {x=0, y=-2.2, z=0}, expirationtime = 1, size = 2, - texture = "xdecor_glyph"..math.random(1,18)..".png" + texture = "xdecor_glyph"..random(1,18)..".png" }) end return true @@ -196,8 +226,6 @@ minetest.register_entity("xdecor:book_open", { end }) -local function cap(S) return S:gsub("^%l", string.upper) end - function enchanting:register_tools(mod, def) for tool in pairs(def.tools) do for material in def.materials:gmatch("[%w_]+") do @@ -215,7 +243,7 @@ function enchanting:register_tools(mod, def) local group = next(original_groupcaps) if enchant == "durable" then - groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses) + groupcaps[group].uses = ceil(original_groupcaps[group].uses * enchanting.uses) elseif enchant == "fast" then for i, time in pairs(original_groupcaps[group].times) do groupcaps[group].times[i] = time - enchanting.times @@ -225,7 +253,8 @@ function enchanting:register_tools(mod, def) end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + description = "Enchanted "..cap(material).." "..cap(tool).. + self:get_tooltip(enchant, original_groupcaps[group], fleshy), inventory_image = original_tool.inventory_image.."^[colorize:violet:50", wield_image = original_tool.wield_image, groups = {not_in_creative_inventory=1}, @@ -243,7 +272,7 @@ function enchanting:register_tools(mod, def) for armor_group, value in pairs(original_armor_groups) do if enchant == "strong" then - armorcaps[armor_group] = math.ceil(value * enchanting.strength) + armorcaps[armor_group] = ceil(value * enchanting.strength) elseif enchant == "speed" then armorcaps[armor_group] = value armorcaps.physics_speed = enchanting.speed @@ -252,7 +281,8 @@ function enchanting:register_tools(mod, def) end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { - description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")", + description = "Enchanted "..cap(material).." "..cap(tool).. + self:get_tooltip(enchant), inventory_image = original_tool.inventory_image, texture = "3d_armor_"..tool.."_"..material, wield_image = original_tool.wield_image, @@ -269,7 +299,7 @@ enchanting:register_tools("default", { materials = "steel, bronze, mese, diamond", tools = { axe = {enchants = "durable, fast"}, - pick = {enchants = "durable, fast"}, + pick = {enchants = "durable, fast"}, shovel = {enchants = "durable, fast"}, sword = {enchants = "sharp"} }