Tweak hive formspec a bit and overall code reduction
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5024ced4d1
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30b377c052
@ -3,11 +3,9 @@ local enchanting = {}
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function enchanting.construct(pos)
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function enchanting.construct(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
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meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
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"label[0.85,-0.15;Enchant]"..
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"label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]"..
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"image[0.6,0.2;2,2;xdecor_enchbook.png]"..
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"image[1.5,2;1,1;ench_mese_layout.png]"..
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"list[current_name;tool;0.5,2;1,1;]"..
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"list[current_name;tool;0.5,2;1,1;]"..
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"list[current_name;mese;1.5,2;1,1;]"..
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"list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]"..
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"image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
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"image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
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"image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
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"image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
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"list[current_player;main;0,3.3;8,4;]")
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"list[current_player;main;0,3.3;8,4;]")
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8
hive.lua
8
hive.lua
@ -4,11 +4,9 @@ function hive.construct(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
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meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
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"label[1.35,0;Bees are making honey\nwith pollen around...]"..
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"label[1.35,0;Bees are making honey\nwith pollen around...]"..
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"image[-0.1,-0.2;1,1;flowers_tulip.png]"..
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"image[0.2,-0.1;1,1;flowers_dandelion_white.png]"..
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"image[0.5,0.2;1,1;flowers_dandelion_yellow.png]"..
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"image[7,0.1;1,1;flowers_viola.png]"..
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"image[6.6,0.1;1,1;flowers_geranium.png]"..
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"image[6,0;1,1;xdecor_bee.png]"..
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"image[7.2,-0.1;1,1;flowers_rose.png]"..
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"image[6,0;0.9,0.9;xdecor_bee.png]"..
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"list[current_name;honey;5,0;1,1;]"..
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"list[current_name;honey;5,0;1,1;]"..
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"list[current_player;main;0,1.35;8,4;]")
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"list[current_player;main;0,1.35;8,4;]")
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meta:set_string("infotext", "Artificial Hive")
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meta:set_string("infotext", "Artificial Hive")
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Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 140 B |
@ -14,14 +14,14 @@ local material = {
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}
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}
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local def = { -- Node name, yield, nodebox shape.
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local def = { -- Node name, yield, nodebox shape.
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{"nanoslab", "16", {-0.5, -0.5, -0.5, 0, -0.4375, 0}},
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{"nanoslab", "16", {-.5,-.5,-.5,0,-.4375,0}},
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{"micropanel", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0}},
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{"micropanel", "16", {-.5,-.5,-.5,.5,-.4375,0}},
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{"microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
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{"microslab", "8", {-.5,-.5,-.5,.5,-.4375,.5}},
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{"panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0}},
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{"panel", "4", {-.5,-.5,-.5,.5,0,0}},
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{"slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
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{"slab", "2", {-.5,-.5,-.5,.5,0,.5}},
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{"outerstair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5}}},
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{"outerstair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
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{"stair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}}},
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{"stair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
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{"innerstair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0}}}
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{"innerstair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
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}
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}
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function worktable.construct(pos)
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function worktable.construct(pos)
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@ -35,18 +35,13 @@ function worktable.construct(pos)
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nodebtn = table.concat(nodebtn)
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nodebtn = table.concat(nodebtn)
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meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
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meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
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"label[0,0;Cut your material into...]"..
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"label[0,0;Cut your material into...]"..nodebtn..
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nodebtn..
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"label[0,1.5;Input]".."list[current_name;input;0,2;1,1;]"..
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"label[0,1.5;Input]"..
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"list[current_name;input;0,2;1,1;]"..
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"image[1,2;1,1;xdecor_saw.png]"..
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"image[1,2;1,1;xdecor_saw.png]"..
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"label[2,1.5;Output]"..
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"label[2,1.5;Output]".."list[current_name;output;2,2;1,1;]"..
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"list[current_name;output;2,2;1,1;]"..
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"label[5,1.5;Tool]".."list[current_name;tool;5,2;1,1;]"..
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"label[5,1.5;Tool]"..
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"list[current_name;tool;5,2;1,1;]"..
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"image[6,2;1,1;xdecor_anvil.png]"..
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"image[6,2;1,1;xdecor_anvil.png]"..
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"label[6.8,1.5;Hammer]"..
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"label[6.8,1.5;Hammer]".."list[current_name;hammer;7,2;1,1;]"..
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"list[current_name;hammer;7,2;1,1;]"..
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"list[current_player;main;0,3.25;8,4;]")
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"list[current_player;main;0,3.25;8,4;]")
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meta:set_string("infotext", "Work Table")
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meta:set_string("infotext", "Work Table")
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13
xwall.lua
13
xwall.lua
@ -147,13 +147,13 @@ function xwall.construct_node_box_data(node_box_list, center_node_box_list, node
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for _, v in pairs(node_box_list) do
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for _, v in pairs(node_box_list) do
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pos3 = pos3 + 1
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pos3 = pos3 + 1
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pos4 = pos4 + 1
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pos4 = pos4 + 1
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res.c3[pos3] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
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res.c3[pos3] = {v[4], v[2], v[3]-.5, v[1], v[5], v[6]-.5}
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res.c4[pos4] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
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res.c4[pos4] = {v[4], v[2], v[3]-.5, v[1], v[5], v[6]-.5}
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end
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end
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for _, v in pairs(node_box_list) do
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for _, v in pairs(node_box_list) do
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pos4 = pos4 + 1
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pos4 = pos4 + 1
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res.c4[pos4] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
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res.c4[pos4] = {v[3]-.5, v[2], v[4], v[6]-.5, v[5], v[1]}
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end
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end
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for _, v in pairs(center_node_box_list) do
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for _, v in pairs(center_node_box_list) do
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@ -179,9 +179,8 @@ end
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function xwall.register_wall(name, tiles, def)
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function xwall.register_wall(name, tiles, def)
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local node_box_data = xwall.construct_node_box_data(
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local node_box_data = xwall.construct_node_box_data(
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{{ -3/16, -0.5, 0, 3/16, 5/16, 0.5 }},
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{{-.1875,-.5,0,.1875,.3125,.5}},{{-.25,-.5,-.25,.25,.5,.25}},
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{{ -4/16, -0.5, -4/16, 4/16, 0.5, 4/16 }},
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{{-.1875,-.5,-.5,.1875,.3125,.5}}
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{{ -3/16, -0.5, -0.5, 3/16, 5/16, 0.5 }}
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)
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)
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if def then return end
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if def then return end
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@ -193,7 +192,7 @@ function xwall.register_wall(name, tiles, def)
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sunlight_propagates = true,
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sunlight_propagates = true,
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collision_box = {
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collision_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, -0.25, 0.5, 1, 0.25}
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fixed = {-.5, -.5, -.25, .5, 1, .25}
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}
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}
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}
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}
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xwall.register(name, def, node_box_data)
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xwall.register(name, def, node_box_data)
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