Add translator comments (form: "--~")
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@ -1680,17 +1680,17 @@ local function update_formspec(meta)
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local turnWhite = minetest.colorize("#000001", playerWhiteDisplay)
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-- several status words for the player
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-- player is in check
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--~ Chess: player is in check
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local check_s = minetest.colorize("#FF8000", "["..S("check").."]")
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-- player has been checkmated
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--~ Chess: player has been checkmated
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local mate_s = minetest.colorize("#FF0000", "["..S("checkmate").."]")
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-- player has resigned
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--~ Chess: player has resigned
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local resign_s = minetest.colorize("#FF0000", "["..S("resigned").."]")
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-- player has won
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--~ Chess: player has won
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local win_s = minetest.colorize("#26AB2B", "["..S("winner").."]")
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-- player has lost
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--~ Chess: player has lost
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local lose_s = minetest.colorize("#FF0000", "["..S("loser").."]")
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-- player has a draw
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--~ Chess: player has a draw
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local draw_s = minetest.colorize("#FF00FF", "["..S("draw").."]")
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local status_black = ""
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@ -1735,6 +1735,7 @@ local function update_formspec(meta)
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if promotion == "black" then
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eaten_img = ""
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promotion_formstring =
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--~ Chess: Shown when black player can promote a pawn. Space for text is limited.
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"label[10.1,6.35;"..FS("PROMOTION\nFOR BLACK!").."]" ..
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"animated_image[10.05,7.2;2,2;p_img_white;pawn_black_promo_anim.png;5;100]"
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if botColor ~= "black" and botColor ~= "both" then
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@ -1750,6 +1751,7 @@ local function update_formspec(meta)
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elseif promotion == "white" then
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eaten_img = ""
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promotion_formstring =
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--~ Chess: Shown when white player can promote a pawn. Space for text is limited.
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"label[10.1,6.35;"..FS("PROMOTION\nFOR WHITE!").."]" ..
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"animated_image[10.05,7.2;2,2;p_img_white;pawn_white_promo_anim.png;5;100]"
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if botColor ~= "white" and botColor ~= "both" then
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@ -1767,8 +1769,10 @@ local function update_formspec(meta)
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local draw_claim_formstring = ""
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if drawClaim ~= "" and gameResult == "" then
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if lastMove == "black" or lastMove == "" then
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--~ Chess: Shown when white player wants to claim a draw. Space for text is limited.
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draw_claim_formstring = "label[10.1,6.35;"..FS("DRAW CLAIM\nBY WHITE!").."]"
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else
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--~ Chess: Shown when black player wants to claim a draw. Space for text is limited.
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draw_claim_formstring = "label[10.1,6.35;"..FS("DRAW CLAIM\nBY BLACK!").."]"
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end
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if drawClaim == "50_move_rule" then
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@ -1792,6 +1796,7 @@ local function update_formspec(meta)
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if playerActionsAvailable and (playerWhite ~= "" and playerBlack ~= "") then
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game_buttons = game_buttons .. "image_button[14.56,9.7;0.8,0.8;chess_resign.png;resign;]" ..
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--~ Resign in Chess
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"tooltip[resign;"..FS("Resign").."]"
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end
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@ -1812,12 +1817,14 @@ local function update_formspec(meta)
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-- Will trigger "draw claim" mode in which player must do the final move that triggers the draw
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game_buttons = game_buttons .. "image_button[13.36,9.7;0.8,0.8;chess_draw_50move_next.png;draw_50_moves;]"..
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"tooltip[draw_50_moves;"..
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--~ Chess
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FS("Invoke the 50-move rule for your next move").."]"
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elseif halfmoveClock >= DRAWCLAIM_LONGGAME_PLAYER then
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-- When the 50 moves without capture / pawn move have occured occur.
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-- Will insta-draw.
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game_buttons = game_buttons .. "image_button[13.36,9.7;0.8,0.8;chess_draw_50move.png;draw_50_moves;]"..
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"tooltip[draw_50_moves;"..
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--~ Chess
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FS("Invoke the 50-move rule and draw the game").."]"
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end
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@ -1830,12 +1837,14 @@ local function update_formspec(meta)
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-- Will insta-draw.
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game_buttons = game_buttons .. "image_button[12.36,9.7;0.8,0.8;chess_draw_repeat3.png;draw_repeat_3;]"..
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"tooltip[draw_repeat_3;"..
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--~ Chess
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FS("Invoke the threefold repetition rule and draw the game").."]"
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elseif maxRepeatedPositions >= 2 then
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-- If the same position may be about to occur 3 times.
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-- Will trigger "draw claim" mode in which player must do the final move that triggers the draw.
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game_buttons = game_buttons .. "image_button[12.36,9.7;0.8,0.8;chess_draw_repeat3_next.png;draw_repeat_3;]"..
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"tooltip[draw_repeat_3;"..
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--~ Chess
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FS("Invoke the threefold repetition rule for your next move").."]"
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end
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end
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@ -1974,6 +1983,7 @@ local function update_game_result(meta, lastMove)
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meta:set_string("gameResult", "draw")
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meta:set_string("gameResultReason", "stalemate")
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add_special_to_moves_list(meta, "draw")
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--~ Chess message
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send_message_2(playerWhite, playerBlack, S("The game ended up in a stalemate! It's a draw!"), botColor)
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minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by stalemate")
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return
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@ -1994,6 +2004,7 @@ local function update_game_result(meta, lastMove)
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meta:set_string("gameResult", "draw")
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meta:set_string("gameResultReason", "stalemate")
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add_special_to_moves_list(meta, "draw")
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--~ Chess message
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send_message_2(playerWhite, playerBlack, S("The game ended up in a stalemate! It's a draw!"), botColor)
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minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by stalemate")
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return
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@ -2005,6 +2016,7 @@ local function update_game_result(meta, lastMove)
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meta:set_string("gameResult", "draw")
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meta:set_string("gameResultReason", "dead_position")
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add_special_to_moves_list(meta, "draw")
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--~ Chess message
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send_message_2(playerWhite, playerBlack, S("The game ended up in a dead position! It's a draw!"), botColor)
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minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw by dead position")
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end
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@ -2120,6 +2132,7 @@ local function update_game_result(meta, lastMove)
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meta:set_string("gameResult", "draw")
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meta:set_string("gameResultReason", "same_position_5")
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add_special_to_moves_list(meta, "draw")
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--~ Chess message when the fivefold repetition has happened
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local msg = S("The exact same position has occured 5 times. It's a draw!")
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send_message_2(playerWhite, playerBlack, msg, botColor)
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minetest.log("action", "[xdecor] Chess: A game between "..playerWhite.." and "..playerBlack.." ended in a draw because the same position has appeared 5 times")
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@ -2814,11 +2827,11 @@ local function timeout_format(timeout_limit)
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local seconds = time_remaining % 60
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if minutes == 0 then
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-- number of seconds
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--~ number of seconds
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return S("@1 s", seconds)
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end
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-- number of minutes and seconds
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--~ number of minutes and seconds
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return S("@1 min @2 s", minutes, seconds)
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end
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@ -2900,6 +2913,7 @@ function realchess.fields(pos, _, fields, sender)
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local lastMove = meta:get_string("lastMove")
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if (playerName == playerWhite and playerWhite == "") or (playerName == playerBlack and playerBlack == "") then
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-- Can't resign before the player name has been recorded
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--~ Chess message when player tried to resign too early
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send_message(playerName, S("Resigning is not possible yet."))
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return
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end
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@ -3050,9 +3064,11 @@ function realchess.fields(pos, _, fields, sender)
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local pcolor = promo:sub(-5)
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local activePromo = meta:get_string("promotionActive")
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if activePromo == "" then
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--~ Chess message
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send_message(playerName, S("This isn't the time for promotion."))
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return
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elseif activePromo ~= pcolor then
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--~ Chess message
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send_message(playerName, S("It's not your turn! This promotion is meant for the other player."))
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return
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end
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@ -3060,6 +3076,7 @@ function realchess.fields(pos, _, fields, sender)
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realchess.promote_pawn(meta, pcolor, promo:sub(1, -7))
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return
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else
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--~ Chess message
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send_message(playerName, S("It's not your turn! This promotion is meant for the other player."))
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return
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end
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@ -4,8 +4,11 @@ local S = minetest.get_translator("xdecor")
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-- Set to true to print soup ingredients and fire nodes to console
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local DEBUG_RECOGNIZED_ITEMS = false
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--~ cauldron hint
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local hint_fire = S("Light a fire below to heat it up")
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--~ cauldron hint
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local hint_eat = S("Use a bowl to eat the soup")
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--~ cauldron hint
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local hint_recipe = S("Drop foods inside to make a soup")
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local infotexts = {
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@ -28,8 +28,11 @@ function enchanting:get_tooltip_raw(enchant, percent)
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sharp = "#ffff00",
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}
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local enchant_loc = {
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--~ Enchantment
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fast = S("Efficiency"),
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--~ Enchantment
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durable = S("Durability"),
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--~ Enchantment
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sharp = S("Sharpness"),
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}
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@ -92,8 +95,11 @@ function enchanting.formspec(pos, enchants)
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listring[context;mese]
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image[2,2.9;1,1;mese_layout.png]
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]]
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--~ Sharpness enchantment
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.."tooltip[sharp;"..FS("Your weapon inflicts more damage").."]"
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--~ Durability enchantment
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.."tooltip[durable;"..FS("Your tool lasts longer").."]"
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--~ Efficiency enchantment
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.."tooltip[fast;"..FS("Your tool digs faster").."]"
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..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
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@ -121,6 +121,7 @@ end
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xdecor.register("hive", {
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description = S("Artificial Hive"),
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--~ Tooltip of artificial hive
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_tt_help = S("Bees live here and produce honey"),
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tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
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"xdecor_hive_side.png", "xdecor_hive_side.png",
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@ -73,7 +73,9 @@ function itemframe.set_infotext(meta)
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local owner = meta:get_string("owner")
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if itemstring == "" then
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if owner ~= "" then
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meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), owner))
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--~ Item frame infotext. @1 = item frame name, @2 = owner name (player)
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meta:set_string("infotext", S("@1 (owned by @2)",
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S("Item Frame"), owner))
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else
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meta:set_string("infotext", S("Item Frame"))
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end
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@ -158,6 +160,7 @@ end
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xdecor.register("itemframe", {
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description = S("Item Frame"),
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--~ Item frame tooltip
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_tt_help = S("For presenting a single item"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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is_ground_content = false,
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@ -61,7 +61,7 @@ function mailbox:formspec(pos, owner, is_owner)
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-- List of donors. A line looks like this:
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-- <donor name> <item icon> × <item count>
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giver = giver .. "#FFFF00," .. giver_name .. "," .. i ..
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-- Times a certain item count; used for the mailbox donor list
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--~ Used in the mailbox donor list. Will be displayed as item icon followed by this string. @1 = item count
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",#FFFFFF," .. FS("× @1", stack_count) .. ","
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img = img .. i .. "=" ..
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@ -180,6 +180,7 @@ end
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xdecor.register("mailbox", {
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description = S("Mailbox"),
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--~ Mailbox tooltip
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_tt_help = S("Lets other players give you things"),
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tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
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"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
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@ -57,6 +57,7 @@ end
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function plate.register(material, desc, def)
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xdecor.register("pressure_" .. material .. "_off", {
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description = def.description or (desc .. " Pressure Plate"),
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--~ Pressure plate tooltip
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_tt_help = S("Opens doors when stepped on"),
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tiles = {"xdecor_pressure_" .. material .. ".png"},
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use_texture_alpha = ALPHA_OPAQUE,
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@ -98,6 +99,7 @@ plate.register("stone", "Stone", {
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xdecor.register("lever_off", {
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description = S("Lever"),
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--~ Lever tooltip
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_tt_help = S("Opens doors when pulled"),
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tiles = {"xdecor_lever_off.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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@ -940,6 +940,7 @@ xdecor.register("woodframed_glass", {
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local devices = {
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{ "radio", S("Radio"), default.node_sound_metal_defaults() },
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--~ as in "loudspeaker"
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{ "speaker", S("Speaker"), default.node_sound_metal_defaults() },
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}
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for _, v in pairs(devices) do
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@ -38,7 +38,7 @@ end
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-- Tools allowed to be repaired
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function workbench:repairable(stack)
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-- Explicitly registeded as repairable: Overrides everything else
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-- Explicitly registered as repairable: Overrides everything else
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if custom_repairable[stack] then
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return true
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end
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@ -112,11 +112,16 @@ function workbench:get_output(inv, input, name)
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inv:set_list("forms", output)
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end
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local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
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local main_fs = ""..
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--~ Verb shown in workbench form where you can cut a node
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"label[0.9,1.23;"..FS("Cut").."]"
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--~ Verb shown in workbench form where you can repair an item
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.."label[0.9,2.23;"..FS("Repair").."]"
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..[[ box[-0.05,1;2.05,0.9;#555555]
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box[-0.05,2;2.05,0.9;#555555] ]]
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--~ Button in workbench form
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.."button[0,0;2,1;craft;"..FS("Crafting").."]"
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--~ Button in workbench form
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.."button[2,0;2,1;storage;"..FS("Storage").."]"
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..[[ image[3,1;1,1;gui_arrow.png]
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image[0,1;1,1;worktable_saw.png]
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@ -415,7 +420,7 @@ local function register_cut_raw(node, workbench_def)
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return false
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end
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minetest.register_node(":" .. cutnodename, {
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-- @1: Base node description (e.g. "Stone"); @2: modifier (e.g. "Nanoslab")
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--~ Format of the description of a cut node. @1: Base node description (e.g. "Stone"); @2: modifier (e.g. "Nanoslab")
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description = S("@1 @2", def.description, workbench_def[4]),
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paramtype = "light",
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paramtype2 = "facedir",
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