Rename some nodes to more logical names
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5599842005
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381e21b53d
@ -352,7 +352,7 @@ local xdecor_doors = {
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{"default:paper", "default:paper"},
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{"group:wood", "group:wood"}
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},
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desc = S("Slide Door"),
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desc = S("Paper Door"),
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},
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woodglass = {
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recipe = {
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@ -447,7 +447,7 @@ xdecor.register("ivy", {
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})
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xdecor.register("rooster", {
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description = S("Rooster"),
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description = S("Weathercock"),
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drawtype = "torchlike",
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inventory_image = "xdecor_rooster.png",
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walkable = false,
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@ -572,9 +572,9 @@ minetest.register_lbm({
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})
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local xdecor_lightbox = {
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iron = S("Iron Light Box"),
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wooden = S("Wooden Light Box"),
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wooden2 = S("Wooden Light Box 2"),
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iron = S("Steel Lattice Light Box"),
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wooden = S("Wooden Cross Light Box"),
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wooden2 = S("Wooden Rhombus Light Box"),
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}
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for l, desc in pairs(xdecor_lightbox) do
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@ -724,10 +724,10 @@ end
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register_hard_node("cactusbrick", S("Cactus Brick"))
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register_hard_node("coalstone_tile", S("Coal Stone Tile"))
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register_hard_node("desertstone_tile", S("Desert Stone Tile"))
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register_hard_node("desertstone_tile", S("Polished Desert Stone Block"))
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register_hard_node("hard_clay", S("Hardened Clay"))
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register_hard_node("moonbrick", S("Moon Brick"))
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register_hard_node("stone_tile", S("Stone Tile"))
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register_hard_node("stone_tile", S("Polished Stone Block"))
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register_hard_node("stone_rune", S("Runestone"))
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register_hard_node("packed_ice", S("Packed Ice"), {
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