Replace "setpos" with "set_pos"
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@ -18,7 +18,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
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if default.player_attached[player_name] then
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if default.player_attached[player_name] then
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pos.y = pos.y - 0.5
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pos.y = pos.y - 0.5
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clicker:setpos(pos)
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clicker:set_pos(pos)
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clicker:set_eye_offset(vector.new(), vector.new())
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clicker:set_eye_offset(vector.new(), vector.new())
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
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default.player_attached[player_name] = false
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default.player_attached[player_name] = false
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@ -29,7 +29,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
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clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
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clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
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clicker:setpos(pos)
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clicker:set_pos(pos)
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default.player_attached[player_name] = true
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default.player_attached[player_name] = true
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default.player_set_animation(clicker, "sit", 30)
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default.player_set_animation(clicker, "sit", 30)
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@ -55,4 +55,3 @@ function xdecor.sit_dig(pos, digger)
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return true
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return true
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end
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end
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