Ench. Table : get rid of loops
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@ -1,7 +1,7 @@
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local enchanting = {}
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screwdriver = screwdriver or {}
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function enchanting.formspec(pos, tool)
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function enchanting.formspec(pos, num)
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local formspec = [[ size[9,9;]
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bgcolor[#080808BB;true]
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background[0,0;9,9;ench_ui.png]
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@ -16,37 +16,27 @@ function enchanting.formspec(pos, tool)
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tooltip[speed;Your speed is increased] ]]
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..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
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local tool_fs = {
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["tool"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
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image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
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["armor"] = "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
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["sword"] = "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
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["boots"] = [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
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for cat in pairs(tool_fs) do
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if tool == cat then
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formspec = formspec..tool_fs[cat]
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end
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end
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local tool_enchs = {
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
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image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
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"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
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"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
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formspec = formspec..(tool_enchs[num] or "")
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minetest.get_meta(pos):set_string("formspec", formspec)
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end
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function enchanting.on_put(pos, listname, _, stack)
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if listname == "tool" then
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local tools_cat = {
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["tool"] = "pick, axe, shovel",
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["armor"] = "chestplate, leggings, helmet",
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["sword"] = "sword", ["boots"] = "boots" }
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for cat, name in pairs(tools_cat) do
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for n in name:gmatch("[%w_]+") do
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if stack:get_name():find(n) then
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enchanting.formspec(pos, cat)
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for k, v in pairs({"axe, pick, shovel",
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"chestplate, leggings, helmet",
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"sword", "boots"}) do
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if v:match(stack:get_name():match("([^:]+)%_")) then
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enchanting.formspec(pos, k)
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end
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end
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end
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end
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end
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@ -87,7 +77,6 @@ function enchanting.put(_, listname, _, stack)
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elseif listname == "tool" and allowed(item) then
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return 1
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end
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return 0
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end
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