diff --git a/src/enchanted_tools.lua b/src/enchanted_tools.lua index 716ae7b..8206a2f 100644 --- a/src/enchanted_tools.lua +++ b/src/enchanted_tools.lua @@ -1,5 +1,7 @@ -- Register enchanted tools. +local S = minetest.get_translator("xdecor") + -- Number of uses for the (normal) steel hoe from Minetest Game (as of 01/12/20224) -- This is technically redundant because we cannot access that number -- directly, but it's unlikely to change in future because Minetest Game is @@ -9,6 +11,13 @@ local STEEL_HOE_USES = 500 -- Modifier of the steel hoe uses for the enchanted steel hoe local STEEL_HOE_USES_MODIFIER = 3 +-- Multiplies by much faster the fast hammer repairs +local HAMMER_FAST_MODIFIER = 1.3 + +-- Reduces the wear taken by the hammer for a single repair step +-- (absolute value) +local HAMMER_DURABLE_MODIFIER = 100 + -- Register enchantments for default tools from Minetest Game local materials = {"steel", "bronze", "mese", "diamond"} local tooltypes = { @@ -48,3 +57,47 @@ if farming.register_hoe then durable = "farming:enchanted_hoe_steel_durable", }) end + +-- Register enchanted hammer (more durbility and efficiency) +local hammerdef = minetest.registered_items["xdecor:hammer"] +if hammerdef then + local hitem = ItemStack("xdecor:hammer") + local hdesc = hitem:get_short_description() or "xdecor:hammer" + local repair = hammerdef._xdecor_hammer_repair + local repair_cost = hammerdef._xdecor_hammer_repair_cost + + -- Durable hammer (reduces wear taken by each repair step) + local d_repair_cost_modified = repair_cost - HAMMER_DURABLE_MODIFIER + local d_percent = math.round(100 - d_repair_cost_modified/repair_cost * 100) + local d_ehdesc, d_ehsdesc = xdecor.enchant_description(hdesc, "durable", d_percent) + + xdecor.register_hammer("xdecor:enchanted_hammer_durable", { + description = d_ehdesc, + short_description = d_ehsdesc, + image = xdecor.enchant_texture("xdecor_hammer.png"), + repair_cost = d_repair_cost_modified, + groups = {repair_hammer = 1, not_in_creative_inventory = 1} + }) + + -- Fast hammer (increases both repair amount and repair cost per + -- repair step by an equal amount) + local f_repair_modified = math.round(repair * HAMMER_FAST_MODIFIER) + local repair_diff = f_repair_modified - repair + local f_repair_cost_modified = repair_cost + repair_diff + local f_percent = math.round(HAMMER_FAST_MODIFIER * 100 - 100) + local f_ehdesc, f_ehsdesc = xdecor.enchant_description(hdesc, "fast", f_percent) + + xdecor.register_hammer("xdecor:enchanted_hammer_fast", { + description = f_ehdesc, + short_description = f_ehsdesc, + image = xdecor.enchant_texture("xdecor_hammer.png"), + repair = f_repair_modified, + repair_cost = f_repair_cost_modified, + groups = {repair_hammer = 1, not_in_creative_inventory = 1} + }) + + xdecor.register_custom_enchantable_tool("xdecor:hammer", { + durable = "xdecor:enchanted_hammer_durable", + fast = "xdecor:enchanted_hammer_fast", + }) +end diff --git a/src/workbench.lua b/src/workbench.lua index dabf9c3..0a17b7c 100644 --- a/src/workbench.lua +++ b/src/workbench.lua @@ -7,6 +7,9 @@ local min, ceil = math.min, math.ceil local S = minetest.get_translator("xdecor") local FS = function(...) return minetest.formspec_escape(S(...)) end +local DEFAULT_HAMMER_REPAIR = 500 +local DEFAULT_HAMMER_REPAIR_COST = 700 + -- Nodeboxes definitions workbench.defs = { @@ -211,9 +214,11 @@ function workbench.timer(pos) return end + local hammerdef = hammer:get_definition() + -- Tool's wearing range: 0-65535; 0 = new condition - tool:add_wear(-500) - hammer:add_wear(700) + tool:add_wear(-hammerdef._xdecor_hammer_repair or DEFAULT_HAMMER_REPAIR) + hammer:add_wear(hammerdef._xdecor_hammer_repair_cost or DEFAULT_HAMMER_REPAIR_COST) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) @@ -225,7 +230,7 @@ function workbench.allow_put(pos, listname, index, stack, player) local stackname = stack:get_name() if (listname == "tool" and workbench:repairable(stackname)) or (listname == "input" and workbench:cuttable(stackname)) or - (listname == "hammer" and stackname == "xdecor:hammer") or + (listname == "hammer" and minetest.get_item_group(stackname, "repair_hammer") == 1) or listname == "storage" then return stack:get_count() end @@ -250,7 +255,7 @@ function workbench.allow_move(pos, from_list, from_index, to_list, to_index, cou elseif (to_list == "hammer" and from_list == "tool") or (to_list == "tool" and from_list == "hammer") then local inv = minetest.get_inventory({type="node", pos=pos}) local stack = inv:get_stack(from_list, from_index) - if stack:get_name() == "xdecor:hammer" then + if minetest.get_item_group(stack:get_name(), "repair_hammer") == 1 then return count end end @@ -463,16 +468,29 @@ function workbench:register_special_cut(nodename, cutlist) special_cuts[nodename] = cutlist end --- Craft items +-- Register hammer -minetest.register_tool("xdecor:hammer", { +function xdecor.register_hammer(name, def) + minetest.register_tool(name, { + description = def.description, + _tt_help = S("Repairs tools at the work bench"), + inventory_image = def.image, + wield_image = def.image, + on_use = function() do + return end + end, + groups = def.groups, + _xdecor_hammer_repair = def.repair or DEFAULT_HAMMER_REPAIR, + _xdecor_hammer_repair_cost = def.repair_cost or DEFAULT_HAMMER_REPAIR_COST, + }) +end + +xdecor.register_hammer("xdecor:hammer", { description = S("Hammer"), - _tt_help = S("Repairs tools at the work bench"), - inventory_image = "xdecor_hammer.png", - wield_image = "xdecor_hammer.png", - on_use = function() do - return end - end + image = "xdecor_hammer.png", + groups = { repair_hammer = 1 }, + repair = DEFAULT_HAMMER_REPAIR, + repair_cost = DEFAULT_HAMMER_REPAIR_COST, }) -- Recipes