Enchanting : use function to register tools
This commit is contained in:
parent
87f99c9599
commit
4d6965ce3d
112
enchanting.lua
112
enchanting.lua
@ -5,39 +5,15 @@ screwdriver = screwdriver or {}
|
||||
local mese_cost = 1
|
||||
|
||||
-- Force of the enchantments.
|
||||
enchanting.uses = 1.2
|
||||
enchanting.times = 0.1
|
||||
enchanting.damages = 1
|
||||
enchanting.strength = 1.2
|
||||
enchanting.speed = 0.2
|
||||
enchanting.jump = 0.2
|
||||
|
||||
-- Enchanted tools registration.
|
||||
-- Available enchantments: durable, fast, sharp, strong, speed.
|
||||
enchanting.tools = {
|
||||
--[[ Registration format:
|
||||
[Mod name] = {
|
||||
materials,
|
||||
{tool name, enchantments}
|
||||
}
|
||||
]]
|
||||
["default"] = {
|
||||
"steel, bronze, mese, diamond",
|
||||
{"axe", "durable, fast"},
|
||||
{"pick", "durable, fast"},
|
||||
{"shovel", "durable, fast"},
|
||||
{"sword", "sharp"}
|
||||
},
|
||||
["3d_armor"] = {
|
||||
"steel, bronze, gold, diamond",
|
||||
{"boots", "strong, speed"},
|
||||
{"chestplate", "strong"},
|
||||
{"helmet", "strong"},
|
||||
{"leggings", "strong"}
|
||||
}
|
||||
}
|
||||
enchanting.uses = 1.2 -- Durability
|
||||
enchanting.times = 0.1 -- Efficiency
|
||||
enchanting.damages = 1 -- Sharpness
|
||||
enchanting.strength = 1.2 -- Armor strength (3d_armor only)
|
||||
enchanting.speed = 0.2 -- Player speed (3d_armor only)
|
||||
enchanting.jump = 0.2 -- Player jumping (3d_armor only)
|
||||
|
||||
function enchanting.formspec(pos, num)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local formspec = [[ size[9,9;]
|
||||
bgcolor[#080808BB;true]
|
||||
background[0,0;9,9;ench_ui.png]
|
||||
@ -45,32 +21,38 @@ function enchanting.formspec(pos, num)
|
||||
list[context;mese;2,2.9;1,1;]
|
||||
list[current_player;main;0.5,4.5;8,4;]
|
||||
image[2,2.9;1,1;mese_layout.png]
|
||||
tooltip[sharp;Your sword inflicts more damage]
|
||||
tooltip[durable;Your tool is more resistant]
|
||||
tooltip[fast;Your tool is more powerful]
|
||||
tooltip[sharp;Your weapon inflicts more damages]
|
||||
tooltip[durable;Your tool last longer]
|
||||
tooltip[fast;Your tool digs faster]
|
||||
tooltip[strong;Your armor is more resistant]
|
||||
tooltip[speed;Your speed is increased] ]]
|
||||
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
|
||||
|
||||
local tool_enchs = {
|
||||
local enchant_buttons = {
|
||||
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
|
||||
"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
|
||||
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
|
||||
}
|
||||
|
||||
formspec = formspec..(tool_enchs[num] or "")
|
||||
minetest.get_meta(pos):set_string("formspec", formspec)
|
||||
formspec = formspec..(enchant_buttons[num] or "")
|
||||
meta:set_string("formspec", formspec)
|
||||
end
|
||||
|
||||
function enchanting.on_put(pos, listname, _, stack)
|
||||
if listname == "tool" then
|
||||
for k, v in pairs({"axe, pick, shovel",
|
||||
"chestplate, leggings, helmet",
|
||||
"sword", "boots"}) do
|
||||
if v:find(stack:get_name():match(":(%w+)")) then
|
||||
enchanting.formspec(pos, k)
|
||||
local stackname = stack:get_name()
|
||||
local tool_groups = {
|
||||
"axe, pick, shovel",
|
||||
"chestplate, leggings, helmet",
|
||||
"sword", "boots"
|
||||
}
|
||||
|
||||
for idx, tools in pairs(tool_groups) do
|
||||
if tools:find(stackname:match(":(%w+)")) then
|
||||
enchanting.formspec(pos, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -132,10 +114,10 @@ end
|
||||
|
||||
xdecor.register("enchantment_table", {
|
||||
description = "Enchantment Table",
|
||||
tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
|
||||
groups = {cracky=1, level=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = enchanting.dig,
|
||||
@ -149,14 +131,13 @@ xdecor.register("enchantment_table", {
|
||||
|
||||
local function cap(S) return S:gsub("^%l", string.upper) end
|
||||
|
||||
for mod, defs in pairs(enchanting.tools) do
|
||||
for material in defs[1]:gmatch("[%w_]+") do
|
||||
for _, tooldef in next, defs, 1 do
|
||||
for enchant in tooldef[2]:gmatch("[%w_]+") do
|
||||
local tool, group = tooldef[1], ""
|
||||
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
|
||||
function enchanting:register_tools(mod, def)
|
||||
for tool in pairs(def.tools) do
|
||||
for material in def.materials:gmatch("[%w_]+") do
|
||||
for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
|
||||
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
|
||||
if not original_tool then return end
|
||||
|
||||
if original_tool then
|
||||
if original_tool.tool_capabilities then
|
||||
local original_damage_groups = original_tool.tool_capabilities.damage_groups
|
||||
local original_groupcaps = original_tool.tool_capabilities.groupcaps
|
||||
@ -164,7 +145,7 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
|
||||
local fleshy = original_damage_groups.fleshy
|
||||
local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
|
||||
local max_drop_level = original_tool.tool_capabilities.max_drop_level
|
||||
group = next(original_groupcaps)
|
||||
local group = next(original_groupcaps)
|
||||
|
||||
if enchant == "durable" then
|
||||
groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
|
||||
@ -213,8 +194,27 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
enchanting:register_tools("default", {
|
||||
materials = "steel, bronze, mese, diamond",
|
||||
tools = {
|
||||
axe = {enchants = "durable, fast"},
|
||||
pick = {enchants = "durable, fast"},
|
||||
shovel = {enchants = "durable, fast"},
|
||||
sword = {enchants = "sharp"}
|
||||
}
|
||||
})
|
||||
|
||||
enchanting:register_tools("3d_armor", {
|
||||
materials = "steel, bronze, gold, diamond",
|
||||
tools = {
|
||||
boots = {enchants = "strong, speed"},
|
||||
chestplate = {enchants = "strong"},
|
||||
helmet = {enchants = "strong"},
|
||||
leggings = {enchants = "strong"}
|
||||
}
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user