Add river water support for cauldrons

This commit is contained in:
Wuzzy 2023-06-30 13:16:57 +02:00
parent 7e7d9135dd
commit 506629127f
3 changed files with 75 additions and 12 deletions

View File

@ -49,24 +49,36 @@ function cauldron.filling(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item():get_name()
if wield_item:sub(1,7) == "bucket:" then
if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
do
if wield_item == "bucket:bucket_empty" and node.name:sub(-6) ~= "_empty" then
local bucket_item
if node.name:sub(-11) == "river_water" then
bucket_item = "bucket:bucket_river_water 1"
else
bucket_item = "bucket:bucket_water 1"
end
if itemstack:get_count() > 1 then
if inv:room_for_item("main", "bucket:bucket_water 1") then
if inv:room_for_item("main", bucket_item) then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
inv:add_item("main", bucket_item)
else
minetest.chat_send_player(clicker:get_player_name(),
S("No room in your inventory to add a bucket of water."))
return itemstack
end
else
itemstack:replace("bucket:bucket_water")
itemstack:replace(bucket_item)
end
minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
elseif minetest.get_item_group(wield_item, "water_bucket") == 1 and node.name:sub(-6) == "_empty" then
local newnode
if wield_item == "bucket:bucket_river_water" then
newnode = "xdecor:cauldron_idle_river_water"
else
newnode = "xdecor:cauldron_idle"
end
minetest.set_node(pos, {name = newnode, param2 = node.param2})
itemstack:replace("bucket:bucket_empty")
end
@ -81,7 +93,12 @@ function cauldron.idle_timer(pos)
end
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "xdecor:cauldron_boiling", param2 = node.param2})
if node.name:sub(-11) == "river_water" then
node.name = "xdecor:cauldron_boiling_river_water"
else
node.name = "xdecor:cauldron_boiling"
end
minetest.set_node(pos, node)
return true
end
@ -128,7 +145,13 @@ function cauldron.boiling_timer(pos)
local node_under = {x = pos.x, y = pos.y - 1, z = pos.z}
if not minetest.get_node(node_under).name:find("fire") then
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
local newnode
if node.name:sub(-11) == "river_water" then
newnode = "xdecor:cauldron_idle_river_water"
else
newnode = "xdecor:cauldron_idle"
end
minetest.set_node(pos, {name = newnode, param2 = node.param2})
end
return true
@ -174,7 +197,7 @@ xdecor.register("cauldron_empty", {
})
xdecor.register("cauldron_idle", {
description = S("Cauldron (idle)"),
description = S("Cauldron with Water (idle)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
@ -187,8 +210,22 @@ xdecor.register("cauldron_idle", {
on_timer = cauldron.idle_timer,
})
xdecor.register("cauldron_idle_river_water", {
description = S("Cauldron with River Water (idle)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
sounds = default.node_sound_metal_defaults(),
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (idle)"),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
on_timer = cauldron.idle_timer,
})
xdecor.register("cauldron_boiling", {
description = S("Cauldron (active)"),
description = S("Cauldron with Water (active)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
@ -211,8 +248,34 @@ xdecor.register("cauldron_boiling", {
end,
})
xdecor.register("cauldron_boiling_river_water", {
description = S("Cauldron with River Water (active)"),
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
damage_per_second = 2,
tiles = {
{
name = "xdecor_cauldron_top_anim_boiling_river_water.png",
animation = {type = "vertical_frames", length = 3.0}
},
"xdecor_cauldron_sides.png"
},
sounds = default.node_sound_metal_defaults(),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.boiling_construct,
on_timer = cauldron.boiling_timer,
on_destruct = function(pos)
cauldron.stop_sound(pos)
end,
})
xdecor.register("cauldron_soup", {
description = S("Cauldron (active)"),
description = S("Cauldron with Soup (active)"),
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",

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