Add river water support for cauldrons
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@ -49,24 +49,36 @@ function cauldron.filling(pos, node, clicker, itemstack)
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local inv = clicker:get_inventory()
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local wield_item = clicker:get_wielded_item():get_name()
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if wield_item:sub(1,7) == "bucket:" then
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if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
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do
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if wield_item == "bucket:bucket_empty" and node.name:sub(-6) ~= "_empty" then
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local bucket_item
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if node.name:sub(-11) == "river_water" then
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bucket_item = "bucket:bucket_river_water 1"
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else
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bucket_item = "bucket:bucket_water 1"
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end
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if itemstack:get_count() > 1 then
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if inv:room_for_item("main", "bucket:bucket_water 1") then
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if inv:room_for_item("main", bucket_item) then
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itemstack:take_item()
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inv:add_item("main", "bucket:bucket_water 1")
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inv:add_item("main", bucket_item)
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else
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minetest.chat_send_player(clicker:get_player_name(),
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S("No room in your inventory to add a bucket of water."))
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return itemstack
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end
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else
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itemstack:replace("bucket:bucket_water")
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itemstack:replace(bucket_item)
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end
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minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
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elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
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minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
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elseif minetest.get_item_group(wield_item, "water_bucket") == 1 and node.name:sub(-6) == "_empty" then
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local newnode
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if wield_item == "bucket:bucket_river_water" then
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newnode = "xdecor:cauldron_idle_river_water"
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else
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newnode = "xdecor:cauldron_idle"
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end
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minetest.set_node(pos, {name = newnode, param2 = node.param2})
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itemstack:replace("bucket:bucket_empty")
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end
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@ -81,7 +93,12 @@ function cauldron.idle_timer(pos)
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end
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name = "xdecor:cauldron_boiling", param2 = node.param2})
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if node.name:sub(-11) == "river_water" then
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node.name = "xdecor:cauldron_boiling_river_water"
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else
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node.name = "xdecor:cauldron_boiling"
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end
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minetest.set_node(pos, node)
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return true
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end
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@ -128,7 +145,13 @@ function cauldron.boiling_timer(pos)
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local node_under = {x = pos.x, y = pos.y - 1, z = pos.z}
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if not minetest.get_node(node_under).name:find("fire") then
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minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
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local newnode
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if node.name:sub(-11) == "river_water" then
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newnode = "xdecor:cauldron_idle_river_water"
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else
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newnode = "xdecor:cauldron_idle"
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end
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minetest.set_node(pos, {name = newnode, param2 = node.param2})
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end
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return true
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@ -174,7 +197,7 @@ xdecor.register("cauldron_empty", {
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})
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xdecor.register("cauldron_idle", {
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description = S("Cauldron (idle)"),
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description = S("Cauldron with Water (idle)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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@ -187,8 +210,22 @@ xdecor.register("cauldron_idle", {
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on_timer = cauldron.idle_timer,
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})
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xdecor.register("cauldron_idle_river_water", {
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description = S("Cauldron with River Water (idle)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (idle)"),
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.idle_construct,
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on_timer = cauldron.idle_timer,
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})
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xdecor.register("cauldron_boiling", {
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description = S("Cauldron (active)"),
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description = S("Cauldron with Water (active)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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@ -211,8 +248,34 @@ xdecor.register("cauldron_boiling", {
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end,
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})
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xdecor.register("cauldron_boiling_river_water", {
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description = S("Cauldron with River Water (active)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
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damage_per_second = 2,
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tiles = {
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{
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name = "xdecor_cauldron_top_anim_boiling_river_water.png",
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animation = {type = "vertical_frames", length = 3.0}
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},
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"xdecor_cauldron_sides.png"
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},
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sounds = default.node_sound_metal_defaults(),
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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on_construct = cauldron.boiling_construct,
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on_timer = cauldron.boiling_timer,
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on_destruct = function(pos)
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cauldron.stop_sound(pos)
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end,
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})
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xdecor.register("cauldron_soup", {
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description = S("Cauldron (active)"),
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description = S("Cauldron with Soup (active)"),
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groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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BIN
textures/xdecor_cauldron_top_anim_boiling_river_water.png
Normal file
BIN
textures/xdecor_cauldron_top_anim_boiling_river_water.png
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Binary file not shown.
After Width: | Height: | Size: 642 B |
BIN
textures/xdecor_cauldron_top_idle_river_water.png
Normal file
BIN
textures/xdecor_cauldron_top_idle_river_water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 303 B |
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