Small cleaning of itemframe code
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c479ec57da
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50f77146b5
@ -5,28 +5,28 @@ minetest.register_entity("xdecor:f_item", {
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hp_max = 1,
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hp_max = 1,
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visual = "wielditem",
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visual = "wielditem",
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visual_size = {x=.33, y=.33},
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visual_size = {x=.33, y=.33},
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0},
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physical = false,
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physical = false,
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textures = {"air"},
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textures = {"air"},
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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if tmp.nodename and tmp.texture then
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self.nodename = tmp.nodename
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self.nodename = tmp.nodename
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tmp.nodename = nil
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tmp.nodename = nil
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self.texture = tmp.texture
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self.texture = tmp.texture
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tmp.texture = nil
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tmp.texture = nil
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elseif staticdata ~= nil and staticdata ~= "" then
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elseif staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.nodename = data[1]
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self.texture = data[2]
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self.texture = data[2]
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end
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end
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end
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end
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if self.texture ~= nil then
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if self.texture then
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self.object:set_properties({textures={self.texture}})
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self.object:set_properties({textures={self.texture}})
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end
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end
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end,
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end,
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get_staticdata = function(self)
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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if self.nodename and self.texture then
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return self.nodename..";"..self.texture
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return self.nodename..";"..self.texture
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end
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end
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return ""
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return ""
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@ -34,8 +34,7 @@ minetest.register_entity("xdecor:f_item", {
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})
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})
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local remove_item = function(pos, node)
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local remove_item = function(pos, node)
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local objs = nil
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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objs = minetest.get_objects_inside_radius(pos, 0.5)
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if not objs then return end
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if not objs then return end
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for _, obj in pairs(objs) do
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for _, obj in pairs(objs) do
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@ -55,25 +54,25 @@ facedir[3] = {x=-1, y=0, z=0}
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local update_item = function(pos, node)
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local update_item = function(pos, node)
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remove_item(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local str_item = meta:get_string("item")
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local itemstring = meta:get_string("item")
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if str_item == "" then return end
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local posad = facedir[node.param2]
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local posad = facedir[node.param2]
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if not posad then return end
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if not posad or itemstring == "" then return end
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pos.x = pos.x + posad.x * 6.5/16
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pos.x = pos.x + posad.x * 6.5/16
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pos.y = pos.y + posad.y * 6.5/16
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pos.y = pos.y + posad.y * 6.5/16
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pos.z = pos.z + posad.z * 6.5/16
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pos.z = pos.z + posad.z * 6.5/16
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tmp.nodename = node.name
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tmp.nodename = node.name
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tmp.texture = ItemStack(str_item):get_name()
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tmp.texture = ItemStack(itemstring):get_name()
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local e = minetest.add_entity(pos, "xdecor:f_item")
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local entity = minetest.add_entity(pos, "xdecor:f_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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entity:setyaw(yaw)
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end
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end
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local drop_item = function(pos, node)
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local drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") == "" then return end
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if meta:get_string("item") == "" then return end
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minetest.add_item(pos, meta:get_string("item"))
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minetest.add_item(pos, meta:get_string("item"))
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meta:set_string("item", "")
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meta:set_string("item", "")
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remove_item(pos, node)
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remove_item(pos, node)
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@ -87,7 +86,7 @@ xdecor.register("frame", {
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sunlight_propagates = true,
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sunlight_propagates = true,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
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fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}
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},
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},
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tiles = {
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tiles = {
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"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
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"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
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@ -97,24 +96,29 @@ xdecor.register("frame", {
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after_place_node = function(pos, placer, itemstack)
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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meta:set_string("owner", name)
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meta:set_string("owner", name)
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meta:set_string("infotext", "Item frame (owned by "..name..")")
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meta:set_string("infotext", "Item Frame (owned by "..name..")")
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end,
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local player = clicker:get_player_name()
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local player = clicker:get_player_name()
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if player ~= meta:get_string("owner") then return end
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if player ~= meta:get_string("owner") or not itemstack then
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return
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end
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drop_item(pos, node)
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drop_item(pos, node)
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local s = itemstack:take_item()
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local itemstring = itemstack:take_item():to_string()
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meta:set_string("item", s:to_string())
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meta:set_string("item", itemstring)
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update_item(pos, node)
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update_item(pos, node)
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return itemstack
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return itemstack
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end,
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end,
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local player = puncher:get_player_name()
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local player = puncher:get_player_name()
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if player ~= meta:get_string("owner") then return end
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if player ~= meta:get_string("owner") then return end
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drop_item(pos, node)
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drop_item(pos, node)
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end,
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end,
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@ -122,12 +126,16 @@ xdecor.register("frame", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local owner = meta:get_string("owner")
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if not player or player:get_player_name() ~= owner then return false end
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if not player or player:get_player_name() ~= owner then
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return false
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end
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return true
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return true
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if meta:get_string("item") == "" then return end
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if meta:get_string("item") == "" then return end
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drop_item(pos, node)
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drop_item(pos, node)
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end
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end
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@ -137,9 +145,7 @@ minetest.register_abm({
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nodenames = {"xdecor:frame"},
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nodenames = {"xdecor:frame"},
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interval = 15, chance = 1,
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interval = 15, chance = 1,
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action = function(pos, node, _, _)
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action = function(pos, node, _, _)
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local num
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local num = #minetest.get_objects_inside_radius(pos, 0.5)
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if node.name ~= "xdecor:frame" then return end
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num = #minetest.get_objects_inside_radius(pos, 0.5)
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if num > 0 then return end
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if num > 0 then return end
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update_item(pos, node)
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update_item(pos, node)
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end
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end
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