More readable Chess notation
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@ -666,14 +666,15 @@ local function get_moves_formstring(meta)
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-- Add move number (e.g. " 3.")
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-- Add move number (e.g. " 3.")
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moves_out = moves_out .. string.format("% d.", move_no) .. ","
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moves_out = moves_out .. string.format("% d.", move_no) .. ","
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end
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end
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local eatenSymbol = ""
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local betweenCoordsSymbol = "–" -- to be inserted between source and destination coords
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local enPassantSymbol = ""
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-- dash for normal moves, × for capturing moves
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local enPassantSymbol = "" -- symbol for en passant captures
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if pieceTo ~= "" then
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if pieceTo ~= "" then
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-- normal capture
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-- normal capture
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eatenSymbol = "x"
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betweenCoordsSymbol = "×"
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elseif pieceTo == "" and pieceFrom:sub(11,14) == "pawn" and from_x ~= to_x then
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elseif pieceTo == "" and pieceFrom:sub(11,14) == "pawn" and from_x ~= to_x then
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-- 'en passant' capture
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-- 'en passant' capture
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eatenSymbol = "x"
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betweenCoordsSymbol = "×"
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enPassantSymbol = " e. p."
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enPassantSymbol = " e. p."
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end
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end
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@ -683,18 +684,18 @@ local function get_moves_formstring(meta)
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moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY .. ","
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moves_out = moves_out .. MOVES_LIST_SYMBOL_EMPTY .. ","
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-- queenside castling
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-- queenside castling
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if to_x == 2 then
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if to_x == 2 then
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-- write "0-0-0"
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-- write "0–0–0"
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moves_out = moves_out .. "0-0-0"
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moves_out = moves_out .. "0–0–0"
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-- kingside castling
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-- kingside castling
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elseif to_x == 6 then
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elseif to_x == 6 then
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-- write "0-0"
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-- write "0–0"
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moves_out = moves_out .. "0-0"
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moves_out = moves_out .. "0–0"
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end
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end
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-- Normal halfmove
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-- Normal halfmove
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else
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else
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moves_out = moves_out ..
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moves_out = moves_out ..
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pieceFrom_si_id .. "," .. -- piece image ID
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pieceFrom_si_id .. "," .. -- piece image ID
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coordFrom .. eatenSymbol .. coordTo .. -- coords in long algebraic notation, e.g. "e2e3"
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coordFrom .. betweenCoordsSymbol .. coordTo .. -- coords in long algebraic notation, e.g. "e2e3"
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enPassantSymbol -- written in case of an 'en passant' capture
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enPassantSymbol -- written in case of an 'en passant' capture
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end
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end
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