Final door toggle crash fix
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79f97a1569
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@ -14,14 +14,16 @@ local function door_toggle(pos_actuator, pos_door, player)
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minetest.set_node(pos_actuator,
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minetest.set_node(pos_actuator,
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{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
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{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
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end
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end
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door:open(player_name)
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door:open(player)
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minetest.after(2, function()
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minetest.after(2, function()
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if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
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if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
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minetest.set_node(pos_actuator,
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minetest.set_node(pos_actuator,
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{name=actuator.name, param2=actuator.param2})
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{name=actuator.name, param2=actuator.param2})
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end
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end
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door:close(player_name)
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-- Re-get player object (or nil) because 'player' could
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-- be an invalid object at this time (player left)
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door:close(minetest.get_player_by_name(player_name))
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end)
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end)
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end
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end
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