Drop nodeboxes's combination on rightclick (not useful enough
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@ -42,22 +42,6 @@ worktable.repairable_tools = [[
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pick, axe, shovel, sword, hoe, armor, shield
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]]
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-- Nodeboxes's combination table.
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worktable.nodebox_blender = {
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{"nanoslab", nil, 2 },
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{"micropanel", nil, 3 },
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{"cube", nil, 6 },
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{"cube", "panel", 9 },
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{"cube", "outerstair", 11 },
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{"cube", "halfstair", 7 },
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{"cube", "innerstair", nil},
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{"panel", nil, 7 },
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{"panel", "cube", 9 },
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{"panel", "outerstair", 12 },
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{"halfstair", nil, 11 },
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{"halfstair", "outerstair", nil}
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}
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function worktable:get_recipe(item)
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if item:sub(1,6) == "group:" then
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if item:sub(-4) == "wool" or item:sub(-3) == "dye" then
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@ -398,37 +382,7 @@ for node in pairs(minetest.registered_nodes) do
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-- `unpack` has been changed to `table.unpack` in newest Lua versions.
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node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
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sunlight_propagates = true,
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on_place = minetest.rotate_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local player_name = clicker:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name) return
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end
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local newnode, combined = def.name, false
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if clicker:get_player_control().sneak then
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local wield_item = clicker:get_wielded_item():get_name()
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for _, x in pairs(worktable.nodebox_blender) do
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if wield_item == newnode.."_"..x[1] then
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if not x[2] then x[2] = x[1] end
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local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
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if x[2] == pointed_nodebox then
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if x[3] then newnode = newnode.."_"..worktable.defs[x[3]][1] end
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combined = true
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minetest.set_node(pos, {name=newnode, param2=node.param2})
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end
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end
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end
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else
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minetest.item_place_node(itemstack, clicker, pointed_thing)
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end
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if combined and not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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on_place = minetest.rotate_node
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})
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end
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if node:match(":mese") then
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