Drop nodeboxes's combination on rightclick (not useful enough

This commit is contained in:
Jean-Patrick Guerrero 2016-02-14 12:03:30 +01:00
parent 5734abb4c6
commit 5ee3b1d8f6

View File

@ -42,22 +42,6 @@ worktable.repairable_tools = [[
pick, axe, shovel, sword, hoe, armor, shield
]]
-- Nodeboxes's combination table.
worktable.nodebox_blender = {
{"nanoslab", nil, 2 },
{"micropanel", nil, 3 },
{"cube", nil, 6 },
{"cube", "panel", 9 },
{"cube", "outerstair", 11 },
{"cube", "halfstair", 7 },
{"cube", "innerstair", nil},
{"panel", nil, 7 },
{"panel", "cube", 9 },
{"panel", "outerstair", 12 },
{"halfstair", nil, 11 },
{"halfstair", "outerstair", nil}
}
function worktable:get_recipe(item)
if item:sub(1,6) == "group:" then
if item:sub(-4) == "wool" or item:sub(-3) == "dye" then
@ -398,37 +382,7 @@ for node in pairs(minetest.registered_nodes) do
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
sunlight_propagates = true,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_name = clicker:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name) return
end
local newnode, combined = def.name, false
if clicker:get_player_control().sneak then
local wield_item = clicker:get_wielded_item():get_name()
for _, x in pairs(worktable.nodebox_blender) do
if wield_item == newnode.."_"..x[1] then
if not x[2] then x[2] = x[1] end
local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
if x[2] == pointed_nodebox then
if x[3] then newnode = newnode.."_"..worktable.defs[x[3]][1] end
combined = true
minetest.set_node(pos, {name=newnode, param2=node.param2})
end
end
end
else
minetest.item_place_node(itemstack, clicker, pointed_thing)
end
if combined and not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
on_place = minetest.rotate_node
})
end
if node:match(":mese") then