optimization
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4a62a8252c
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@ -19,12 +19,13 @@ local def = { -- node name, yield, nodebox shape
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local function xconstruct(pos)
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local meta = minetest.get_meta(pos)
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local nodebtn = ""
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local nodebtn = {}
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for i=1, #def do
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nodebtn = nodebtn..
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"item_image_button["..(i-1)..",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
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nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
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end
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nodebtn = table.concat(nodebtn)
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meta:set_string("formspec", "size[8,7;]"..fancy_gui..
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"label[0,0;Cut your material into...]"..
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nodebtn..
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@ -56,12 +57,14 @@ local function xfields(pos, formname, fields, sender)
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local give = {}
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local anz = 0
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for _, m in ipairs(material) do
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for _, n in ipairs(def) do
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if (inputstack:get_name() == "default:"..m) and (outputstack:get_count() < 99) then
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if fields[n[1]] then
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anz = n[2]
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shape = "xdecor:"..n[1].."_"..m
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for m=1, #material do
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for n=1, #def do
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local v = material[m]
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local w = def[n]
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if (inputstack:get_name() == "default:"..v) and (outputstack:get_count() < 99) then
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if fields[w[1]] then
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anz = w[2]
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shape = "xdecor:"..w[1].."_"..v
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for i=0, anz-1 do
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give[i+1] = inv:add_item("output", shape)
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end
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@ -116,16 +119,18 @@ local function tnaming(material)
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else return "default_"..material..".png" end
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end
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for _, m in ipairs(material) do
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local light = lightlvl(m)
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local sound = stype(m)
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local tile = tnaming(m)
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for m=1, #material do
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local v = material[m]
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local light = lightlvl(v)
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local sound = stype(v)
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local tile = tnaming(v)
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for _, n in ipairs(def) do
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xdecor.register(n[1].."_"..m, {
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description = n[1], light_source = light, sounds = sound,
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for n=1, #def do
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local w = def[n]
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xdecor.register(w[1].."_"..v, {
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description = w[1], light_source = light, sounds = sound,
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tiles = {tile}, groups = {snappy=3, not_in_creative_inventory=1},
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on_place = minetest.rotate_node, node_box = {type = "fixed", fixed = n[3]} })
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on_place = minetest.rotate_node, node_box = {type = "fixed", fixed = w[3]} })
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end
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end
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