Drop items from frames when dug, ABM and clean-up
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e534e11c8c
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@ -14,15 +14,13 @@ minetest.register_entity("xdecor:f_item", {
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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elseif staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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@ -38,15 +36,14 @@ minetest.register_entity("xdecor:f_item", {
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local remove_item = function(pos, node)
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local objs = nil
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objs = minetest.get_objects_inside_radius(pos, .5)
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if not objs then return end
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if objs then
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for _, obj in ipairs(objs) do
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for _, obj in pairs(objs) do
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if obj and obj:get_luaentity() and
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obj:get_luaentity().name == "xdecor:f_item" then
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obj:remove()
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end
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end
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end
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end
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local facedir = {}
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@ -59,35 +56,32 @@ local update_item = function(pos, node)
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remove_item(pos, node)
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local meta = minetest.get_meta(pos)
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local str_item = meta:get_string("item")
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if str_item == "" then return end
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if str_item ~= "" then
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local posad = facedir[node.param2]
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if not posad then return end
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pos.x = pos.x + posad.x * 6.5/16
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pos.y = pos.y + posad.y * 6.5/16
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pos.z = pos.z + posad.z * 6.5/16
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tmp.nodename = node.name
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tmp.texture = ItemStack(str_item):get_name()
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local e = minetest.add_entity(pos, "xdecor:f_item")
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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end
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end
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local drop_item = function(pos, node)
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local meta = minetest.get_meta(pos)
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if meta:get_string("item") ~= "" then
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if meta:get_string("item") == "" then return end
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minetest.add_item(pos, meta:get_string("item"))
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meta:set_string("item", "")
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end
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remove_item(pos, node)
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end
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xdecor.register("frame", {
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description = "Item frame",
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groups = {snappy=3},
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groups = {choppy=3, snappy=2},
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sounds = xdecor.wood,
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on_rotate = screwdriver.disallow,
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node_box = {
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@ -108,34 +102,41 @@ xdecor.register("frame", {
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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local player = clicker:get_player_name()
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if player ~= meta:get_string("owner") then return end
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drop_item(pos, node)
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local s = itemstack:take_item()
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meta:set_string("item", s:to_string())
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update_item(pos, node)
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end
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return itemstack
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end,
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on_punch = function(pos, node, puncher)
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local meta = minetest.get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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local player = puncher:get_player_name()
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if player ~= meta:get_string("owner") then return end
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drop_item(pos, node)
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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after_destruct = remove_item
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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if meta:get_string("item") == "" then return end
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drop_item(pos, node)
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end
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})
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minetest.register_abm({
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nodenames = {"xdecor:frame"},
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interval = 10,
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chance = 1,
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interval = 10, chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
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local num
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if node.name ~= "xdecor:frame" then return end
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num = #minetest.get_objects_inside_radius(pos, 0.5)
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if num > 0 then return end
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update_item(pos, node)
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end
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})
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