Add translation support, requires 5.0.0+ (#131)
Add translation for all parts of the mod Add french translation Requires Minetest 5.0.0 or newer.
This commit is contained in:
parent
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@ -11,3 +11,6 @@
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##### Thanks to all contributors that keep this mod alive. #####
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![Preview](http://i.imgur.com/AVoyCQy.png)
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### Requirements ###
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This mod requires at least version 5.0.0 of minetest.
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10
depends.txt
10
depends.txt
@ -1,10 +0,0 @@
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default
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bucket
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doors
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farming
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stairs
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xpanes
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fire?
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oresplus?
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moreblocks?
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mesecons?
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@ -1 +0,0 @@
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A decoration mod meant to be simple and well-featured.
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154
locale/template.txt
Normal file
154
locale/template.txt
Normal file
@ -0,0 +1,154 @@
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# textdomain: xdecor
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### chess.lua ###
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Black Bishop=
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Black King=
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Black Knight=
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Black Pawn=
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Black Queen=
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Black Rook=
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Chess=
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Chess Board=
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Dumb AI=
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Multiplayer=
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New game=
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Select a mode:=
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Singleplayer=
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Someone else plays black pieces!=
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Someone else plays white pieces!=
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White Bishop=
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White King=
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White Knight=
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White Pawn=
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White Queen=
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White Rook=
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You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=
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You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=
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check=
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### cooking.lua ###
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Bowl=
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Bowl of soup=
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Cauldron=
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Cauldron (active) - Drop foods inside to make a soup=
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Cauldron (active) - Use a bowl to eat the soup=
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Cauldron (empty)=
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Cauldron (idle)=
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No room in your inventory to add a bowl of soup.=
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No room in your inventory to add a bucket of water.=
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### enchanting.lua ###
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Axe=
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Bronze=
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Diamond=
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Durability=
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Efficiency=
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Enchanted @1 @2 @3=
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Enchantment Table=
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Mese=
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Pickaxe=
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Sharpness=
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Shovel=
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Steel=
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Sword=
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Your tool digs faster=
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Your tool last longer=
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Your weapon inflicts more damages=
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### hive.lua ###
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Artificial Hive=
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Bees are busy making honey…=
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Honey=
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### itemframe.lua ###
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@1 (owned by @2)=
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Item Frame=
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### mailbox.lua ###
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@1's Mailbox=
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Last donators=
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Mailbox=
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Send your goods to@n@1=
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The mailbox is full.=
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### mechanisms.lua ###
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Lever=
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Stone Pressure Plate=
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Wooden Pressure Plate=
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### nodes.lua ###
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Bamboo Frame=
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Baricade=
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Barrel=
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Cactus Brick=
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Candle=
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Chainlink=
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Chair=
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Coal Stone Tile=
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Cobweb=
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Cushion=
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Cushion Block=
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Desert Stone Tile=
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Empty Shelf=
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Ender Chest=
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Garden Stone Path=
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Half Wooden Cabinet=
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Hardened Clay=
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Iron Light Box=
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Ivy=
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Japanese Door=
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Lantern=
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Moon Brick=
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Multi Shelf=
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Packed Ice=
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Painting=
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Potted Geranium=
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Potted Rose=
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Potted Tulip=
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Potted Viola=
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Potted White Dandelion=
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Potted Yellow Dandelion=
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Prison Door=
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Red Curtain=
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Runestone=
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Rusty Iron Bars=
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Rusty Prison Door=
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Screen Door=
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Slide Door=
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Stone Tile=
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Table=
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Tatami=
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Television=
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Trampoline=
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Wood Frame=
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Wood Framed Glass=
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Wooden Cabinet=
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Wooden Light Box=
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Wooden Tile=
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Woodglass Door=
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### rope.lua ###
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Rope=
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### workbench.lua ###
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Back=
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Crafting=
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Cut=
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Hammer=
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Repair=
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Storage=
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Work Bench=
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154
locale/xdecor.fr.tr
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154
locale/xdecor.fr.tr
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@ -0,0 +1,154 @@
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# textdomain: xdecor
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### chess.lua ###
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Black Bishop=Fou noir
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Black King=Roi noir
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Black Knight=Cavalier noir
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Black Pawn=Pion noir
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Black Queen=Reine noire
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Black Rook=Tour noire
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Chess=Echecs
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Chess Board=Echiquier
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Dumb AI=IA stupide
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Multiplayer=Multijoueur
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New game=Nouvelle partie
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Select a mode:=Sélectionnez un mode de jeu:
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Singleplayer=Solo
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Someone else plays black pieces!=Quelqu’un d’autre joue les pièces noires !
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Someone else plays white pieces!=Quelqu’un d’autre joue les pièces blanches !
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White Bishop=Fou blanc
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White King=Roi blanc
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White Knight=Cavalier blanc
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White Pawn=Pion blanc
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White Queen=Reine blanche
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White Rook=Tour blanche
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You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Vous ne pouvez pas récupérer l’échiquier, une partie à été commencée. Remettez le à zéro si vous c’est votre tour de jouer, ou réessayez dans @1
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You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Vous ne pouvez pas mettre à zéro l’échiquier, une partie a été commencée. Si ce n’est pas votre tour de jouer, réessayez dans @1
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check=échec
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### cooking.lua ###
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Bowl=Bol
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Bowl of soup=Bol de soupe
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Cauldron=Chaudron
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Cauldron (active) - Drop foods inside to make a soup=Chaudron (actif) - Placez des ingrédients à l’intérieur pour faire une soupe
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Cauldron (active) - Use a bowl to eat the soup=Chaudron (actif) - Utilisez un bol pour boire la soupe
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Cauldron (empty)=Chaudron (vide)
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Cauldron (idle)=Chaudron (inactif)
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No room in your inventory to add a bowl of soup.=Pas de place dans votre inventaire pour ajouter un bol de soupe.
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No room in your inventory to add a bucket of water.=Pas de place dans votre inventaire pour ajouter un seau d’eau.
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### enchanting.lua ###
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Axe=Hache
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Bronze=Bronze
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Diamond=Diamant
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Durability=Durabilité
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Efficiency=Efficacité
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Enchanted @1 @2 @3=@2 en @1 enchantée @3
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Enchantment Table=Table d’enchantements
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Mese=Mese
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Pickaxe=Pioche
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Sharpness=Tranchant
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Shovel=Pelle
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Steel=Fer
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Sword=Épée
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Your tool digs faster=Votre outil creuse plus vite
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Your tool last longer=Votre outil dure plus longtemps
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Your weapon inflicts more damages=Votre arme inflige plus de dégâts
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### hive.lua ###
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Artificial Hive=Ruche artificielle
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Bees are busy making honey…=Les abeilles sont occupées à fabriquer du miel…
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Honey=Miel
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### itemframe.lua ###
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@1 (owned by @2)=@1 (propriété de @2)
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Item Frame=Cadre
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### mailbox.lua ###
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@1's Mailbox=Boite aux lettres de @1
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Last donators=Derniers donateurs
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Mailbox=Boite aux lettres
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Send your goods to@n@1=Envoyer vos biens à@n@1
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The mailbox is full.=La boite aux lettres est pleine.
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### mechanisms.lua ###
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Lever=Levier
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Stone Pressure Plate=Plaque de pression en pierre
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Wooden Pressure Plate=Plaque de pression en bois
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### nodes.lua ###
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Bamboo Frame=Cadre en bambou
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Baricade=Barricade
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Barrel=Tonneau
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Cactus Brick=Brique en cactus
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Candle=Bougie
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Chainlink=Maillon de chaîne
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Chair=Chaise
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Coal Stone Tile=Carreau en charbon et pierre
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Cobweb=Toile d’araignée
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Cushion=Coussin
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Cushion Block=Bloc de coussin
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Desert Stone Tile=Carreau en pierre du désert
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Empty Shelf=Étagère vide
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Ender Chest=Coffre de l’End
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Garden Stone Path=Chemin de pierres de jardin
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Half Wooden Cabinet=Demi meuble en bois
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Hardened Clay=Argile durcie
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Iron Light Box=Boite lumineuse en fer
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Ivy=Lierre
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Japanese Door=Porte japonaise
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Lantern=Lanterne
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Moon Brick=Brique lunaire
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Multi Shelf=Étagères multiple
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Packed Ice=Glace compactée
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Painting=Tableau
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Potted Geranium=Géranium en pot
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Potted Rose=Rose en pot
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Potted Tulip=Tulipe en pot
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Potted Viola=Violette en pot
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Potted White Dandelion=Pissenlit blanc en pot
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Potted Yellow Dandelion=Pissenlit jaune en pot
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Prison Door=Porte de prison
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Red Curtain=Rideaux rouge
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Runestone=Pierre runique
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Rusty Iron Bars=Barreaux en fer rouillé
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Rusty Prison Door=Barreaux de prison rouillés
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Screen Door=Porte avec moustiquaire
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Slide Door=Porte coulissante
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Stone Tile=Carreau en pierre
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Table=Table
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Tatami=Tatami
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Television=Télévision
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Trampoline=Trampoline
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Wood Frame=Cadre en bois
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Wood Framed Glass=Verre encadré par du bois
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Wooden Cabinet=Meuble en bois
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Wooden Light Box=Boite lumineuse en bois
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Wooden Tile=Carreau en bois
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Woodglass Door=Porte vitrée
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### rope.lua ###
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Rope=Corde
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### workbench.lua ###
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Back=Retour
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Crafting=Fabrication
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Cut=Couper
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Hammer=Marteau
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Repair=Réparer
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Storage=Stockage
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Work Bench=Atelier
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3
mod.conf
3
mod.conf
@ -1,4 +1,5 @@
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name = xdecor
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description = A decoration mod meant to be simple and well-featured.
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depends = default, bucket, doors, farming, stairs, xpanes
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optional_depends = fire, oresplus, moreblocks, mesecons
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description = A decoration mod meant to be simple and well-featured.
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min_minetest_version = 5.0.0
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@ -1,4 +1,6 @@
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local realchess = {}
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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screwdriver = screwdriver or {}
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local function index_to_xy(idx)
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@ -22,7 +24,7 @@ local function get_square(a, b)
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return (a * 8) - (8 - b)
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end
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local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
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local chat_prefix = minetest.colorize("#FFFF00", "["..S("Chess").."] ")
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local letters = {'A','B','C','D','E','F','G','H'}
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local function board_to_table(inv)
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@ -588,10 +590,10 @@ pieces_str = pieces_str .. "69=mailbox_blank16.png"
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local fs_init = [[
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size[4,1.2;]
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no_prepend[]
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label[0,0;Select a mode:]
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button[0,0.5;2,1;single;Singleplayer]
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button[2,0.5;2,1;multi;Multiplayer]
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]]
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]]
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.."label[0,0;"..FS("Select a mode:").."]"
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.."button[0,0.5;2,1;single;"..FS("Singleplayer").."]"
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.."button[2,0.5;2,1;multi;"..FS("Multiplayer").."]"
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local fs = [[
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size[14.7,10;]
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@ -601,8 +603,9 @@ local fs = [[
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list[context;board;0.3,1;8,8;]
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listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[10.5,8.5;2,2;new;New game]
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]] .. "tablecolumns[image," .. pieces_str ..
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]]
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.."button[10.5,8.5;2,2;new;"..FS("New game").."]"
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.."tablecolumns[image," .. pieces_str ..
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";text;color;text;color;text;image," .. pieces_str .. "]"
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local function update_formspec(meta)
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@ -619,7 +622,7 @@ local function update_formspec(meta)
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playerBlack .. "..." or playerBlack)
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local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
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playerWhite .. "..." or playerWhite)
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local check_s = minetest.colorize("#FF0000", "\\[check\\]")
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local check_s = minetest.colorize("#FF0000", "\\["..FS("check").."\\]")
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local formspec = fs ..
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"label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
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@ -687,7 +690,7 @@ function realchess.init(pos)
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local inv = meta:get_inventory()
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meta:set_string("formspec", fs_init)
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meta:set_string("infotext", "Chess Board")
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meta:set_string("infotext", S("Chess Board"))
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meta:set_string("playerBlack", "")
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meta:set_string("playerWhite", "")
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meta:set_string("lastMove", "")
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@ -725,7 +728,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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if pieceFrom:find("white") then
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if playerWhite ~= "" and playerWhite ~= playerName then
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minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
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minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
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return 0
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end
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@ -743,7 +746,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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elseif pieceFrom:find("black") then
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if playerBlack ~= "" and playerBlack ~= playerName then
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minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
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minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
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return 0
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end
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@ -1329,7 +1332,7 @@ local function ai_move(inv, meta)
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end
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if meta:get_string("playerBlack") == "" then
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meta:set_string("playerBlack", "Dumb AI")
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meta:set_string("playerBlack", S("Dumb AI"))
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end
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meta:set_string("lastMove", "black")
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@ -1396,9 +1399,9 @@ function realchess.fields(pos, _, fields, sender)
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realchess.init(pos)
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else
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minetest.chat_send_player(playerName, chat_prefix ..
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"You can't reset the chessboard, a game has been started. " ..
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"If you aren't a current player, try again in " ..
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timeout_format(timeout_limit))
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S("You can't reset the chessboard, a game has been started. " ..
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"If you aren't a current player, try again in @1",
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timeout_format(timeout_limit)))
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end
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end
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end
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@ -1417,13 +1420,13 @@ function realchess.dig(pos, player)
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-- Timeout is 5 min. by default for digging the chessboard (non-players only)
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return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
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minetest.chat_send_player(playerName, chat_prefix ..
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"You can't dig the chessboard, a game has been started. " ..
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"Reset it first if you're a current player, or dig it again in " ..
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timeout_format(timeout_limit))
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S("You can't dig the chessboard, a game has been started. " ..
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"Reset it first if you're a current player, or dig it again in @1",
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timeout_format(timeout_limit)))
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end
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minetest.register_node(":realchess:chessboard", {
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description = "Chess Board",
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description = S("Chess Board"),
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -1443,11 +1446,11 @@ minetest.register_node(":realchess:chessboard", {
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allow_metadata_inventory_take = function() return 0 end
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})
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local function register_piece(name, count)
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local function register_piece(name, white_desc, black_desc, count)
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for _, color in pairs({"black", "white"}) do
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if not count then
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minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
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description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
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description = (color == "black") and black_desc or white_desc,
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inventory_image = name .. "_" .. color .. ".png",
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stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
@ -1455,7 +1458,7 @@ local function register_piece(name, count)
|
||||
else
|
||||
for i = 1, count do
|
||||
minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
|
||||
description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
|
||||
description = (color == "black") and black_desc or white_desc,
|
||||
inventory_image = name .. "_" .. color .. ".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
@ -1465,12 +1468,12 @@ local function register_piece(name, count)
|
||||
end
|
||||
end
|
||||
|
||||
register_piece("pawn", 8)
|
||||
register_piece("rook", 2)
|
||||
register_piece("knight", 2)
|
||||
register_piece("bishop", 2)
|
||||
register_piece("queen")
|
||||
register_piece("king")
|
||||
register_piece("pawn", S("White Pawn"), S("Black Pawn"), 8)
|
||||
register_piece("rook", S("White Rook"), S("Black Rook"), 2)
|
||||
register_piece("knight", S("White Knight"), S("Black Knight"), 2)
|
||||
register_piece("bishop", S("White Bishop"), S("Black Bishop"), 2)
|
||||
register_piece("queen", S("White Queen"), S("Black Queen"))
|
||||
register_piece("king", S("White King"), S("Black King"))
|
||||
|
||||
-- Recipes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
local cauldron, sounds = {}, {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
-- Add more ingredients here that make a soup.
|
||||
local ingredients_list = {
|
||||
@ -38,7 +39,7 @@ function cauldron.boiling_construct(pos)
|
||||
})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
|
||||
meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5.0)
|
||||
@ -56,7 +57,7 @@ function cauldron.filling(pos, node, clicker, itemstack)
|
||||
inv:add_item("main", "bucket:bucket_water 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bucket of water.")
|
||||
S("No room in your inventory to add a bucket of water."))
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
@ -145,7 +146,7 @@ function cauldron.take_soup(pos, node, clicker, itemstack)
|
||||
inv:add_item("main", "xdecor:bowl_soup 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bowl of soup.")
|
||||
S("No room in your inventory to add a bowl of soup."))
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
@ -159,11 +160,11 @@ function cauldron.take_soup(pos, node, clicker, itemstack)
|
||||
end
|
||||
|
||||
xdecor.register("cauldron_empty", {
|
||||
description = "Cauldron",
|
||||
description = S("Cauldron"),
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
|
||||
infotext = "Cauldron (empty)",
|
||||
infotext = S("Cauldron (empty)"),
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = function(pos)
|
||||
@ -176,7 +177,7 @@ xdecor.register("cauldron_idle", {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (idle)",
|
||||
infotext = S("Cauldron (idle)"),
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = cauldron.idle_construct,
|
||||
@ -187,7 +188,7 @@ xdecor.register("cauldron_boiling", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Drop foods inside to make a soup",
|
||||
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
|
||||
damage_per_second = 2,
|
||||
tiles = {
|
||||
{
|
||||
@ -209,7 +210,7 @@ xdecor.register("cauldron_soup", {
|
||||
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Use a bowl to eat the soup",
|
||||
infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
|
||||
damage_per_second = 2,
|
||||
tiles = {
|
||||
{
|
||||
@ -228,14 +229,14 @@ xdecor.register("cauldron_soup", {
|
||||
-- Craft items
|
||||
|
||||
minetest.register_craftitem("xdecor:bowl", {
|
||||
description = "Bowl",
|
||||
description = S("Bowl"),
|
||||
inventory_image = "xdecor_bowl.png",
|
||||
wield_image = "xdecor_bowl.png",
|
||||
groups = {food_bowl = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("xdecor:bowl_soup", {
|
||||
description = "Bowl of soup",
|
||||
description = S("Bowl of soup"),
|
||||
inventory_image = "xdecor_bowl_soup.png",
|
||||
wield_image = "xdecor_bowl_soup.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
|
@ -1,4 +1,6 @@
|
||||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
local ceil, abs, random = math.ceil, math.abs, math.random
|
||||
local reg_tools = minetest.registered_tools
|
||||
|
||||
@ -12,8 +14,8 @@ local enchanting = {
|
||||
damages = 1, -- Sharpness
|
||||
}
|
||||
|
||||
local function cap(S) return
|
||||
S:gsub("^%l", string.upper)
|
||||
local function cap(str) return
|
||||
str:gsub("^%l", string.upper)
|
||||
end
|
||||
|
||||
local function to_percent(orig_value, final_value)
|
||||
@ -44,15 +46,21 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
|
||||
sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
|
||||
}
|
||||
|
||||
local enchant_loc = {
|
||||
fast = S("Efficiency"),
|
||||
durable = S("Durability"),
|
||||
sharp = S("Sharpness"),
|
||||
}
|
||||
|
||||
return minetest.colorize and minetest.colorize(specs[enchant][1],
|
||||
"\n" .. cap(enchant) .. specs[enchant][2]) or
|
||||
"\n" .. cap(enchant) .. specs[enchant][2]
|
||||
"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
|
||||
"\n" .. enchant_loc[enchant] .. specs[enchant][2]
|
||||
end
|
||||
|
||||
local enchant_buttons = {
|
||||
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]" ..
|
||||
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]",
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
|
||||
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;"..FS("Efficiency").."]" ..
|
||||
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;"..FS("Durability").."]",
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;"..FS("Sharpness").."]",
|
||||
}
|
||||
|
||||
function enchanting.formspec(pos, num)
|
||||
@ -68,10 +76,11 @@ function enchanting.formspec(pos, num)
|
||||
listring[current_player;main]
|
||||
listring[context;mese]
|
||||
image[2,2.9;1,1;mese_layout.png]
|
||||
tooltip[sharp;Your weapon inflicts more damages]
|
||||
tooltip[durable;Your tool last longer]
|
||||
tooltip[fast;Your tool digs faster] ]] ..
|
||||
default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
|
||||
]]
|
||||
.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
|
||||
.."tooltip[durable;"..FS("Your tool last longer").."]"
|
||||
.."tooltip[fast;"..FS("Your tool digs faster").."]"
|
||||
..default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
|
||||
|
||||
formspec = formspec .. (enchant_buttons[num] or "")
|
||||
meta:set_string("formspec", formspec)
|
||||
@ -150,7 +159,7 @@ end
|
||||
|
||||
function enchanting.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Enchantment Table")
|
||||
meta:set_string("infotext", S("Enchantment Table"))
|
||||
enchanting.formspec(pos)
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
@ -207,7 +216,7 @@ function enchanting.timer(pos)
|
||||
end
|
||||
|
||||
xdecor.register("enchantment_table", {
|
||||
description = "Enchantment Table",
|
||||
description = S("Enchantment Table"),
|
||||
tiles = {
|
||||
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
|
||||
@ -275,8 +284,9 @@ function enchanting:register_tools(mod, def)
|
||||
end
|
||||
|
||||
minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
|
||||
description = "Enchanted " .. cap(material) .. " " .. cap(tool) ..
|
||||
self:get_tooltip(enchant, original_groupcaps[group], fleshy),
|
||||
description = S("Enchanted @1 @2 @3",
|
||||
def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
|
||||
self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
|
||||
inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
|
||||
wield_image = original_tool.wield_image,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
@ -294,12 +304,13 @@ end
|
||||
|
||||
enchanting:register_tools("default", {
|
||||
materials = "steel, bronze, mese, diamond",
|
||||
material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
|
||||
tools = {
|
||||
axe = {enchants = "durable, fast"},
|
||||
pick = {enchants = "durable, fast"},
|
||||
shovel = {enchants = "durable, fast"},
|
||||
sword = {enchants = "sharp"}
|
||||
}
|
||||
axe = {enchants = "durable, fast", desc = S("Axe")},
|
||||
pick = {enchants = "durable, fast", desc = S("Pickaxe")},
|
||||
shovel = {enchants = "durable, fast", desc = S("Shovel")},
|
||||
sword = {enchants = "sharp", desc = S("Sword")}
|
||||
},
|
||||
})
|
||||
|
||||
-- Recipes
|
||||
|
22
src/hive.lua
22
src/hive.lua
@ -1,22 +1,24 @@
|
||||
local hive = {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
local honey_max = 16
|
||||
|
||||
function hive.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local formspec = [[ size[8,5;]
|
||||
label[0.5,0;Bees are busy making honey...]
|
||||
image[6,0;1,1;hive_bee.png]
|
||||
image[5,0;1,1;hive_layout.png]
|
||||
list[context;honey;5,0;1,1;]
|
||||
list[current_player;main;0,1.35;8,4;]
|
||||
local formspec = "size[8,6;]"
|
||||
.."label[0.5,0;"..FS("Bees are busy making honey…").."]"
|
||||
..[[ image[6,1;1,1;hive_bee.png]
|
||||
image[5,1;1,1;hive_layout.png]
|
||||
list[context;honey;5,1;1,1;]
|
||||
list[current_player;main;0,2.35;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;honey] ]] ..
|
||||
xbg .. default.get_hotbar_bg(0,1.35)
|
||||
xbg .. default.get_hotbar_bg(0,2.35)
|
||||
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", "Artificial Hive")
|
||||
meta:set_string("infotext", S("Artificial Hive"))
|
||||
inv:set_size("honey", 1)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
@ -50,7 +52,7 @@ function hive.timer(pos)
|
||||
end
|
||||
|
||||
xdecor.register("hive", {
|
||||
description = "Artificial Hive",
|
||||
description = S("Artificial Hive"),
|
||||
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_side.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_front.png"},
|
||||
@ -82,7 +84,7 @@ xdecor.register("hive", {
|
||||
-- Craft items
|
||||
|
||||
minetest.register_craftitem("xdecor:honey", {
|
||||
description = "Honey",
|
||||
description = S("Honey"),
|
||||
inventory_image = "xdecor_honey.png",
|
||||
wield_image = "xdecor_honey.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
|
@ -1,4 +1,5 @@
|
||||
local itemframe, tmp = {}, {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function remove_item(pos, node)
|
||||
@ -56,7 +57,7 @@ function itemframe.after_place(pos, placer, itemstack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = placer:get_player_name()
|
||||
meta:set_string("owner", name)
|
||||
meta:set_string("infotext", "Item Frame (owned by " .. name .. ")")
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), name))
|
||||
end
|
||||
|
||||
function itemframe.timer(pos)
|
||||
@ -86,9 +87,9 @@ function itemframe.rightclick(pos, node, clicker, itemstack)
|
||||
meta:set_string("item", itemstring)
|
||||
update_item(pos, node)
|
||||
if itemstring == "" then
|
||||
meta:set_string("infotext", "Item Frame (owned by " .. owner .. ")")
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), owner))
|
||||
else
|
||||
meta:set_string("infotext", itemstring.." (owned by " .. owner .. ")")
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", itemstring, owner))
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
@ -115,7 +116,7 @@ function itemframe.dig(pos, player)
|
||||
end
|
||||
|
||||
xdecor.register("itemframe", {
|
||||
description = "Item Frame",
|
||||
description = S("Item Frame"),
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_rotate = screwdriver.disallow,
|
||||
@ -182,4 +183,4 @@ minetest.register_craft({
|
||||
{"group:stick", "default:paper", "group:stick"},
|
||||
{"group:stick", "group:stick", "group:stick"}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
@ -1,5 +1,7 @@
|
||||
local mailbox = {}
|
||||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
|
||||
local function get_img(img)
|
||||
if not img then return end
|
||||
@ -61,10 +63,10 @@ function mailbox:formspec(pos, owner, is_owner)
|
||||
end
|
||||
end
|
||||
|
||||
return [[ size[9.5,9]
|
||||
label[0,0;Mailbox]
|
||||
label[6,0;Last donators]
|
||||
box[6,0.72;3.3,3.5;#555555]
|
||||
return "size[9.5,9]"
|
||||
.."label[0,0;"..FS("Mailbox").."]"
|
||||
.."label[6,0;"..FS("Last donators").."]"
|
||||
..[[ box[6,0.72;3.3,3.5;#555555]
|
||||
listring[current_player;main]
|
||||
list[current_player;main;0.75,5.25;8,4;]
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false] ]] ..
|
||||
@ -77,9 +79,9 @@ function mailbox:formspec(pos, owner, is_owner)
|
||||
|
||||
return "size[8,5]" ..
|
||||
"list[current_player;main;0,1.25;8,4;]" ..
|
||||
"label[0,0;Send your goods to\n" ..
|
||||
"label[0,0;"..FS("Send your goods to\n@1",
|
||||
(minetest.colorize and
|
||||
minetest.colorize("#FFFF00", owner) or owner) .. "]" ..
|
||||
minetest.colorize("#FFFF00", owner) or owner)) .. "]" ..
|
||||
"list[nodemeta:" .. spos .. ";drop;3.5,0;1,1;]" ..
|
||||
xbg .. default.get_hotbar_bg(0, 1.25)
|
||||
end
|
||||
@ -98,7 +100,7 @@ function mailbox.after_place_node(pos, placer)
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
meta:set_string("owner", player_name)
|
||||
meta:set_string("infotext", player_name .. "'s Mailbox")
|
||||
meta:set_string("infotext", S("@1's Mailbox", player_name))
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("mailbox", 6 * 4)
|
||||
@ -123,7 +125,7 @@ function mailbox.put(pos, listname, _, stack, player)
|
||||
return -1
|
||||
else
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
"The mailbox is full")
|
||||
S("The mailbox is full."))
|
||||
end
|
||||
end
|
||||
|
||||
@ -163,7 +165,7 @@ function mailbox.allow_move(pos)
|
||||
end
|
||||
|
||||
xdecor.register("mailbox", {
|
||||
description = "Mailbox",
|
||||
description = S("Mailbox"),
|
||||
tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
|
||||
"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
|
||||
"xdecor_mailbox.png", "xdecor_mailbox.png"},
|
||||
@ -187,4 +189,4 @@ minetest.register_craft({
|
||||
{"dye:red", "default:paper", "dye:red"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
@ -5,12 +5,14 @@ minetest.setting_set("nodetimer_interval", 0.1)
|
||||
local plate = {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
local function door_toggle(pos_actuator, pos_door, player)
|
||||
local player_name = player:get_player_name()
|
||||
local actuator = minetest.get_node(pos_actuator)
|
||||
local door = doors.get(pos_door)
|
||||
if not door then return end
|
||||
|
||||
|
||||
if actuator.name:sub(-4) == "_off" then
|
||||
minetest.set_node(pos_actuator,
|
||||
{name = actuator.name:gsub("_off", "_on"), param2 = actuator.param2})
|
||||
@ -55,7 +57,7 @@ end
|
||||
|
||||
function plate.register(material, desc, def)
|
||||
xdecor.register("pressure_" .. material .. "_off", {
|
||||
description = desc .. " Pressure Plate",
|
||||
description = def.description or (desc .. " Pressure Plate"),
|
||||
tiles = {"xdecor_pressure_" .. material .. ".png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
|
||||
@ -80,16 +82,18 @@ end
|
||||
|
||||
plate.register("wood", "Wooden", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
description = S("Wooden Pressure Plate"),
|
||||
})
|
||||
|
||||
plate.register("stone", "Stone", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2}
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
description = S("Stone Pressure Plate"),
|
||||
})
|
||||
|
||||
xdecor.register("lever_off", {
|
||||
description = "Lever",
|
||||
description = S("Lever"),
|
||||
tiles = {"xdecor_lever_off.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
|
||||
|
160
src/nodes.lua
160
src/nodes.lua
@ -1,4 +1,5 @@
|
||||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
local function register_pane(name, desc, def)
|
||||
xpanes.register_pane(name, {
|
||||
@ -15,7 +16,7 @@ local function register_pane(name, desc, def)
|
||||
})
|
||||
end
|
||||
|
||||
register_pane("bamboo_frame", "Bamboo Frame", {
|
||||
register_pane("bamboo_frame", S("Bamboo Frame"), {
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
|
||||
recipe = {
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
@ -24,7 +25,7 @@ register_pane("bamboo_frame", "Bamboo Frame", {
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("chainlink", "Chainlink", {
|
||||
register_pane("chainlink", S("Chainlink"), {
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
@ -33,7 +34,7 @@ register_pane("chainlink", "Chainlink", {
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("rusty_bar", "Rusty Iron Bars", {
|
||||
register_pane("rusty_bar", S("Rusty Iron Bars"), {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky = 2, pane = 1},
|
||||
recipe = {
|
||||
@ -43,7 +44,7 @@ register_pane("rusty_bar", "Rusty Iron Bars", {
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("wood_frame", "Wood Frame", {
|
||||
register_pane("wood_frame", S("Wood Frame"), {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 2, pane = 1, flammable = 2},
|
||||
recipe = {
|
||||
@ -54,7 +55,7 @@ register_pane("wood_frame", "Wood Frame", {
|
||||
})
|
||||
|
||||
xdecor.register("baricade", {
|
||||
description = "Baricade",
|
||||
description = S("Baricade"),
|
||||
drawtype = "plantlike",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "xdecor_baricade.png",
|
||||
@ -66,7 +67,7 @@ xdecor.register("baricade", {
|
||||
})
|
||||
|
||||
xdecor.register("barrel", {
|
||||
description = "Barrel",
|
||||
description = S("Barrel"),
|
||||
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
|
||||
on_place = minetest.rotate_node,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
@ -87,7 +88,7 @@ local function register_storage(name, desc, def)
|
||||
})
|
||||
end
|
||||
|
||||
register_storage("cabinet", "Wooden Cabinet", {
|
||||
register_storage("cabinet", S("Wooden Cabinet"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
@ -96,7 +97,7 @@ register_storage("cabinet", "Wooden Cabinet", {
|
||||
}
|
||||
})
|
||||
|
||||
register_storage("cabinet_half", "Half Wooden Cabinet", {
|
||||
register_storage("cabinet_half", S("Half Wooden Cabinet"), {
|
||||
inv_size = 8,
|
||||
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
@ -110,7 +111,7 @@ register_storage("cabinet_half", "Half Wooden Cabinet", {
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
|
||||
else
|
||||
register_storage("empty_shelf", "Empty Shelf", {
|
||||
register_storage("empty_shelf", S("Empty Shelf"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {
|
||||
"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
@ -119,7 +120,7 @@ else
|
||||
})
|
||||
end
|
||||
|
||||
register_storage("multishelf", "Multi Shelf", {
|
||||
register_storage("multishelf", S("Multi Shelf"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {
|
||||
"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
@ -128,7 +129,7 @@ register_storage("multishelf", "Multi Shelf", {
|
||||
})
|
||||
|
||||
xdecor.register("candle", {
|
||||
description = "Candle",
|
||||
description = S("Candle"),
|
||||
light_source = 12,
|
||||
drawtype = "torchlike",
|
||||
inventory_image = "xdecor_candle_inv.png",
|
||||
@ -159,7 +160,7 @@ xdecor.register("candle", {
|
||||
})
|
||||
|
||||
xdecor.register("chair", {
|
||||
description = "Chair",
|
||||
description = S("Chair"),
|
||||
tiles = {"xdecor_wood.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
@ -181,7 +182,7 @@ xdecor.register("chair", {
|
||||
})
|
||||
|
||||
xdecor.register("cobweb", {
|
||||
description = "Cobweb",
|
||||
description = S("Cobweb"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"xdecor_cobweb.png"},
|
||||
inventory_image = "xdecor_cobweb.png",
|
||||
@ -198,12 +199,12 @@ xdecor.register("cobweb", {
|
||||
})
|
||||
|
||||
local curtain_colors = {
|
||||
"red",
|
||||
red = S("Red Curtain"),
|
||||
}
|
||||
|
||||
for _, c in ipairs(curtain_colors) do
|
||||
for c, desc in pairs(curtain_colors) do
|
||||
xdecor.register("curtain_" .. c, {
|
||||
description = c:gsub("^%l", string.upper) .. " Curtain",
|
||||
description = desc,
|
||||
walkable = false,
|
||||
tiles = {"wool_white.png"},
|
||||
color = c,
|
||||
@ -245,7 +246,7 @@ for _, c in ipairs(curtain_colors) do
|
||||
end
|
||||
|
||||
xdecor.register("cushion", {
|
||||
description = "Cushion",
|
||||
description = S("Cushion"),
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
|
||||
on_place = minetest.rotate_node,
|
||||
@ -259,7 +260,7 @@ xdecor.register("cushion", {
|
||||
})
|
||||
|
||||
xdecor.register("cushion_block", {
|
||||
description = "Cushion Block",
|
||||
description = S("Cushion Block"),
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
|
||||
})
|
||||
@ -270,34 +271,52 @@ end
|
||||
|
||||
local xdecor_doors = {
|
||||
japanese = {
|
||||
{"group:wood", "default:paper"},
|
||||
{"default:paper", "group:wood"},
|
||||
{"group:wood", "default:paper"}
|
||||
recipe = {
|
||||
{"group:wood", "default:paper"},
|
||||
{"default:paper", "group:wood"},
|
||||
{"group:wood", "default:paper"}
|
||||
},
|
||||
desc = S("Japanese Door"),
|
||||
},
|
||||
prison = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"}
|
||||
recipe = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"}
|
||||
},
|
||||
desc = S("Prison Door"),
|
||||
},
|
||||
rusty_prison = {
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
|
||||
recipe = {
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
|
||||
},
|
||||
desc = S("Rusty Prison Door"),
|
||||
},
|
||||
screen = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
|
||||
{"group:wood", "group:wood"}
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Screen Door"),
|
||||
},
|
||||
slide = {
|
||||
{"default:paper", "default:paper"},
|
||||
{"default:paper", "default:paper"},
|
||||
{"group:wood", "group:wood"}
|
||||
recipe = {
|
||||
{"default:paper", "default:paper"},
|
||||
{"default:paper", "default:paper"},
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Slide Door"),
|
||||
},
|
||||
woodglass = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"}
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Woodglass Door"),
|
||||
},
|
||||
}
|
||||
|
||||
@ -321,23 +340,23 @@ if minetest.global_exists("mesecon") then
|
||||
}}
|
||||
end
|
||||
|
||||
for name, recipe in pairs(xdecor_doors) do
|
||||
for name, def in pairs(xdecor_doors) do
|
||||
if not doors.register then break end
|
||||
doors.register(name .. "_door", {
|
||||
tiles = {
|
||||
{name = "xdecor_" .. name .. "_door.png", backface_culling = true}
|
||||
},
|
||||
description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ") .. " Door",
|
||||
description = def.desc,
|
||||
inventory_image = "xdecor_" .. name .. "_door_inv.png",
|
||||
protected = door_access(name),
|
||||
groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
|
||||
recipe = recipe,
|
||||
recipe = def.recipe,
|
||||
mesecons = mesecons_register,
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("enderchest", {
|
||||
description = "Ender Chest",
|
||||
description = S("Ender Chest"),
|
||||
tiles = {
|
||||
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
|
||||
@ -355,7 +374,7 @@ xdecor.register("enderchest", {
|
||||
listring[current_player;main] ]]
|
||||
.. xbg .. default.get_hotbar_bg(0,5))
|
||||
|
||||
meta:set_string("infotext", "Ender Chest")
|
||||
meta:set_string("infotext", S("Ender Chest"))
|
||||
end
|
||||
})
|
||||
|
||||
@ -365,7 +384,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
end)
|
||||
|
||||
xdecor.register("ivy", {
|
||||
description = "Ivy",
|
||||
description = S("Ivy"),
|
||||
drawtype = "signlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
@ -379,7 +398,7 @@ xdecor.register("ivy", {
|
||||
})
|
||||
|
||||
xdecor.register("lantern", {
|
||||
description = "Lantern",
|
||||
description = S("Lantern"),
|
||||
light_source = 13,
|
||||
drawtype = "plantlike",
|
||||
inventory_image = "xdecor_lantern_inv.png",
|
||||
@ -396,9 +415,14 @@ xdecor.register("lantern", {
|
||||
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
|
||||
})
|
||||
|
||||
for _, l in ipairs({"iron", "wooden"}) do
|
||||
local xdecor_lightbox = {
|
||||
iron = S("Iron Light Box"),
|
||||
wooden = S("Wooden Light Box"),
|
||||
}
|
||||
|
||||
for l, desc in pairs(xdecor_lightbox) do
|
||||
xdecor.register(l .. "_lightbox", {
|
||||
description = l:gsub("^%l", string.upper) .. " Light Box",
|
||||
description = desc,
|
||||
tiles = {"xdecor_" .. l .. "_lightbox.png"},
|
||||
groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
|
||||
light_source = 13,
|
||||
@ -406,10 +430,18 @@ for _, l in ipairs({"iron", "wooden"}) do
|
||||
})
|
||||
end
|
||||
|
||||
for _, f in ipairs({"dandelion_white", "dandelion_yellow", "geranium",
|
||||
"rose", "tulip", "viola"}) do
|
||||
local xdecor_potted = {
|
||||
dandelion_white = S("Potted White Dandelion"),
|
||||
dandelion_yellow = S("Potted Yellow Dandelion"),
|
||||
geranium = S("Potted Geranium"),
|
||||
rose = S("Potted Rose"),
|
||||
tulip = S("Potted Tulip"),
|
||||
viola = S("Potted Viola"),
|
||||
}
|
||||
|
||||
for f, desc in pairs(xdecor_potted) do
|
||||
xdecor.register("potted_" .. f, {
|
||||
description = "Potted " .. f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
|
||||
description = desc,
|
||||
walkable = false,
|
||||
groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
|
||||
tiles = {"xdecor_" .. f .. "_pot.png"},
|
||||
@ -436,7 +468,7 @@ local painting_box = {
|
||||
}
|
||||
|
||||
xdecor.register("painting_1", {
|
||||
description = "Painting",
|
||||
description = S("Painting"),
|
||||
tiles = {"xdecor_painting_1.png"},
|
||||
inventory_image = "xdecor_painting_empty.png",
|
||||
wield_image = "xdecor_painting_empty.png",
|
||||
@ -479,7 +511,7 @@ for i = 2, 4 do
|
||||
end
|
||||
|
||||
xdecor.register("stonepath", {
|
||||
description = "Garden Stone Path",
|
||||
description = S("Garden Stone Path"),
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {snappy = 3},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
@ -502,26 +534,26 @@ local function register_hard_node(name, desc, def)
|
||||
})
|
||||
end
|
||||
|
||||
register_hard_node("cactusbrick", "Cactus Brick")
|
||||
register_hard_node("coalstone_tile", "Coal Stone Tile")
|
||||
register_hard_node("desertstone_tile", "Desert Stone Tile")
|
||||
register_hard_node("hard_clay", "Hardened Clay")
|
||||
register_hard_node("moonbrick", "Moon Brick")
|
||||
register_hard_node("stone_tile", "Stone Tile")
|
||||
register_hard_node("stone_rune", "Runestone")
|
||||
register_hard_node("cactusbrick", S("Cactus Brick"))
|
||||
register_hard_node("coalstone_tile", S("Coal Stone Tile"))
|
||||
register_hard_node("desertstone_tile", S("Desert Stone Tile"))
|
||||
register_hard_node("hard_clay", S("Hardened Clay"))
|
||||
register_hard_node("moonbrick", S("Moon Brick"))
|
||||
register_hard_node("stone_tile", S("Stone Tile"))
|
||||
register_hard_node("stone_rune", S("Runestone"))
|
||||
|
||||
register_hard_node("packed_ice", "Packed Ice", {
|
||||
register_hard_node("packed_ice", S("Packed Ice"), {
|
||||
groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
register_hard_node("wood_tile", "Wooden Tile", {
|
||||
register_hard_node("wood_tile", S("Wooden Tile"), {
|
||||
groups = {choppy = 1, wood = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
xdecor.register("table", {
|
||||
description = "Table",
|
||||
description = S("Table"),
|
||||
tiles = {"xdecor_wood.png"},
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
@ -531,7 +563,7 @@ xdecor.register("table", {
|
||||
})
|
||||
|
||||
xdecor.register("tatami", {
|
||||
description = "Tatami",
|
||||
description = S("Tatami"),
|
||||
tiles = {"xdecor_tatami.png"},
|
||||
wield_image = "xdecor_tatami.png",
|
||||
groups = {snappy = 3, flammable = 3},
|
||||
@ -540,7 +572,7 @@ xdecor.register("tatami", {
|
||||
})
|
||||
|
||||
xdecor.register("trampoline", {
|
||||
description = "Trampoline",
|
||||
description = S("Trampoline"),
|
||||
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
|
||||
node_box = xdecor.nodebox.slab_y(0.5),
|
||||
@ -553,7 +585,7 @@ xdecor.register("trampoline", {
|
||||
})
|
||||
|
||||
xdecor.register("tv", {
|
||||
description = "Television",
|
||||
description = S("Television"),
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
@ -570,7 +602,7 @@ xdecor.register("tv", {
|
||||
})
|
||||
|
||||
xdecor.register("woodframed_glass", {
|
||||
description = "Wood Framed Glass",
|
||||
description = S("Wood Framed Glass"),
|
||||
drawtype = "glasslike_framed",
|
||||
sunlight_propagates = true,
|
||||
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
||||
|
@ -1,4 +1,5 @@
|
||||
local rope = {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
|
||||
function rope.place(itemstack, placer, pointed_thing)
|
||||
@ -41,7 +42,7 @@ function rope.remove(pos, oldnode, digger, rope_name)
|
||||
end
|
||||
|
||||
xdecor.register("rope", {
|
||||
description = "Rope",
|
||||
description = S("Rope"),
|
||||
drawtype = "plantlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
|
@ -3,6 +3,8 @@ WB = {}
|
||||
screwdriver = screwdriver or {}
|
||||
local min, ceil = math.min, math.ceil
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
|
||||
-- Nodes allowed to be cut
|
||||
-- Only the regular, solid blocks without metas or explosivity can be cut
|
||||
@ -75,14 +77,13 @@ function workbench:get_output(inv, input, name)
|
||||
inv:set_list("forms", output)
|
||||
end
|
||||
|
||||
local main_fs = [[
|
||||
label[0.9,1.23;Cut]
|
||||
label[0.9,2.23;Repair]
|
||||
box[-0.05,1;2.05,0.9;#555555]
|
||||
box[-0.05,2;2.05,0.9;#555555]
|
||||
button[0,0;2,1;craft;Crafting]
|
||||
button[2,0;2,1;storage;Storage]
|
||||
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
|
||||
.."label[0.9,2.23;"..FS("Repair").."]"
|
||||
..[[ box[-0.05,1;2.05,0.9;#555555]
|
||||
box[-0.05,2;2.05,0.9;#555555] ]]
|
||||
.."button[0,0;2,1;craft;"..FS("Crafting").."]"
|
||||
.."button[2,0;2,1;storage;"..FS("Storage").."]"
|
||||
..[[ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
image[0,1;1,1;worktable_saw.png]
|
||||
image[0,2;1,1;worktable_anvil.png]
|
||||
image[3,2;1,1;hammer_layout.png]
|
||||
@ -100,19 +101,17 @@ local main_fs = [[
|
||||
listring[context;input]
|
||||
]]
|
||||
|
||||
local crafting_fs = [[
|
||||
image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
list[current_player;craft;2,0;3,3;]
|
||||
local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
|
||||
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
|
||||
..[[ list[current_player;craft;2,0;3,3;]
|
||||
list[current_player;craftpreview;6,1;1,1;]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft]
|
||||
]]
|
||||
|
||||
local storage_fs = [[
|
||||
list[context;storage;0,1;8,2;]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
listring[context;storage]
|
||||
local storage_fs = "list[context;storage;0,1;8,2;]"
|
||||
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
|
||||
..[[listring[context;storage]
|
||||
listring[current_player;main]
|
||||
]]
|
||||
|
||||
@ -143,7 +142,7 @@ function workbench.construct(pos)
|
||||
inv:set_size("forms", 4*3)
|
||||
inv:set_size("storage", 8*2)
|
||||
|
||||
meta:set_string("infotext", "Work Bench")
|
||||
meta:set_string("infotext", S("Work Bench"))
|
||||
workbench:set_formspec(meta, 1)
|
||||
end
|
||||
|
||||
@ -254,7 +253,7 @@ function workbench.on_take(pos, listname, index, stack, player)
|
||||
end
|
||||
|
||||
xdecor.register("workbench", {
|
||||
description = "Work Bench",
|
||||
description = S("Work Bench"),
|
||||
groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tiles = {
|
||||
@ -302,6 +301,7 @@ for i = 1, #nodes do
|
||||
tiles = {def.tile_images[1]}
|
||||
end
|
||||
|
||||
--TODO: Translation support for Stairs/Slab
|
||||
if not registered_nodes["stairs:slab_" .. item_name] then
|
||||
stairs.register_stair_and_slab(item_name, node,
|
||||
groups, tiles, def.description .. " Stair",
|
||||
@ -309,6 +309,7 @@ for i = 1, #nodes do
|
||||
end
|
||||
|
||||
minetest.register_node(":" .. node .. "_" .. d[1], {
|
||||
--TODO: Translation support
|
||||
description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
@ -338,7 +339,7 @@ end
|
||||
-- Craft items
|
||||
|
||||
minetest.register_tool("xdecor:hammer", {
|
||||
description = "Hammer",
|
||||
description = S("Hammer"),
|
||||
inventory_image = "xdecor_hammer.png",
|
||||
wield_image = "xdecor_hammer.png",
|
||||
on_use = function() do
|
||||
|
Loading…
Reference in New Issue
Block a user