Add translation support, requires 5.0.0+ (#131)

Add translation for all parts of the mod
Add french translation

Requires Minetest 5.0.0 or newer.
This commit is contained in:
Louis Royer 2020-09-09 17:05:44 +02:00 committed by GitHub
parent e26e4fde05
commit 64dcec0c74
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16 changed files with 543 additions and 184 deletions

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@ -11,3 +11,6 @@
##### Thanks to all contributors that keep this mod alive. #####
![Preview](http://i.imgur.com/AVoyCQy.png)
### Requirements ###
This mod requires at least version 5.0.0 of minetest.

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@ -1,10 +0,0 @@
default
bucket
doors
farming
stairs
xpanes
fire?
oresplus?
moreblocks?
mesecons?

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@ -1 +0,0 @@
A decoration mod meant to be simple and well-featured.

154
locale/template.txt Normal file
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@ -0,0 +1,154 @@
# textdomain: xdecor
### chess.lua ###
Black Bishop=
Black King=
Black Knight=
Black Pawn=
Black Queen=
Black Rook=
Chess=
Chess Board=
Dumb AI=
Multiplayer=
New game=
Select a mode:=
Singleplayer=
Someone else plays black pieces!=
Someone else plays white pieces!=
White Bishop=
White King=
White Knight=
White Pawn=
White Queen=
White Rook=
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=
check=
### cooking.lua ###
Bowl=
Bowl of soup=
Cauldron=
Cauldron (active) - Drop foods inside to make a soup=
Cauldron (active) - Use a bowl to eat the soup=
Cauldron (empty)=
Cauldron (idle)=
No room in your inventory to add a bowl of soup.=
No room in your inventory to add a bucket of water.=
### enchanting.lua ###
Axe=
Bronze=
Diamond=
Durability=
Efficiency=
Enchanted @1 @2 @3=
Enchantment Table=
Mese=
Pickaxe=
Sharpness=
Shovel=
Steel=
Sword=
Your tool digs faster=
Your tool last longer=
Your weapon inflicts more damages=
### hive.lua ###
Artificial Hive=
Bees are busy making honey…=
Honey=
### itemframe.lua ###
@1 (owned by @2)=
Item Frame=
### mailbox.lua ###
@1's Mailbox=
Last donators=
Mailbox=
Send your goods to@n@1=
The mailbox is full.=
### mechanisms.lua ###
Lever=
Stone Pressure Plate=
Wooden Pressure Plate=
### nodes.lua ###
Bamboo Frame=
Baricade=
Barrel=
Cactus Brick=
Candle=
Chainlink=
Chair=
Coal Stone Tile=
Cobweb=
Cushion=
Cushion Block=
Desert Stone Tile=
Empty Shelf=
Ender Chest=
Garden Stone Path=
Half Wooden Cabinet=
Hardened Clay=
Iron Light Box=
Ivy=
Japanese Door=
Lantern=
Moon Brick=
Multi Shelf=
Packed Ice=
Painting=
Potted Geranium=
Potted Rose=
Potted Tulip=
Potted Viola=
Potted White Dandelion=
Potted Yellow Dandelion=
Prison Door=
Red Curtain=
Runestone=
Rusty Iron Bars=
Rusty Prison Door=
Screen Door=
Slide Door=
Stone Tile=
Table=
Tatami=
Television=
Trampoline=
Wood Frame=
Wood Framed Glass=
Wooden Cabinet=
Wooden Light Box=
Wooden Tile=
Woodglass Door=
### rope.lua ###
Rope=
### workbench.lua ###
Back=
Crafting=
Cut=
Hammer=
Repair=
Storage=
Work Bench=

154
locale/xdecor.fr.tr Normal file
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@ -0,0 +1,154 @@
# textdomain: xdecor
### chess.lua ###
Black Bishop=Fou noir
Black King=Roi noir
Black Knight=Cavalier noir
Black Pawn=Pion noir
Black Queen=Reine noire
Black Rook=Tour noire
Chess=Echecs
Chess Board=Echiquier
Dumb AI=IA stupide
Multiplayer=Multijoueur
New game=Nouvelle partie
Select a mode:=Sélectionnez un mode de jeu:
Singleplayer=Solo
Someone else plays black pieces!=Quelquun dautre joue les pièces noires !
Someone else plays white pieces!=Quelquun dautre joue les pièces blanches !
White Bishop=Fou blanc
White King=Roi blanc
White Knight=Cavalier blanc
White Pawn=Pion blanc
White Queen=Reine blanche
White Rook=Tour blanche
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Vous ne pouvez pas récupérer léchiquier, une partie à été commencée. Remettez le à zéro si vous cest votre tour de jouer, ou réessayez dans @1
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Vous ne pouvez pas mettre à zéro léchiquier, une partie a été commencée. Si ce nest pas votre tour de jouer, réessayez dans @1
check=échec
### cooking.lua ###
Bowl=Bol
Bowl of soup=Bol de soupe
Cauldron=Chaudron
Cauldron (active) - Drop foods inside to make a soup=Chaudron (actif) - Placez des ingrédients à lintérieur pour faire une soupe
Cauldron (active) - Use a bowl to eat the soup=Chaudron (actif) - Utilisez un bol pour boire la soupe
Cauldron (empty)=Chaudron (vide)
Cauldron (idle)=Chaudron (inactif)
No room in your inventory to add a bowl of soup.=Pas de place dans votre inventaire pour ajouter un bol de soupe.
No room in your inventory to add a bucket of water.=Pas de place dans votre inventaire pour ajouter un seau deau.
### enchanting.lua ###
Axe=Hache
Bronze=Bronze
Diamond=Diamant
Durability=Durabilité
Efficiency=Efficacité
Enchanted @1 @2 @3=@2 en @1 enchantée @3
Enchantment Table=Table denchantements
Mese=Mese
Pickaxe=Pioche
Sharpness=Tranchant
Shovel=Pelle
Steel=Fer
Sword=Épée
Your tool digs faster=Votre outil creuse plus vite
Your tool last longer=Votre outil dure plus longtemps
Your weapon inflicts more damages=Votre arme inflige plus de dégâts
### hive.lua ###
Artificial Hive=Ruche artificielle
Bees are busy making honey…=Les abeilles sont occupées à fabriquer du miel…
Honey=Miel
### itemframe.lua ###
@1 (owned by @2)=@1 (propriété de @2)
Item Frame=Cadre
### mailbox.lua ###
@1's Mailbox=Boite aux lettres de @1
Last donators=Derniers donateurs
Mailbox=Boite aux lettres
Send your goods to@n@1=Envoyer vos biens à@n@1
The mailbox is full.=La boite aux lettres est pleine.
### mechanisms.lua ###
Lever=Levier
Stone Pressure Plate=Plaque de pression en pierre
Wooden Pressure Plate=Plaque de pression en bois
### nodes.lua ###
Bamboo Frame=Cadre en bambou
Baricade=Barricade
Barrel=Tonneau
Cactus Brick=Brique en cactus
Candle=Bougie
Chainlink=Maillon de chaîne
Chair=Chaise
Coal Stone Tile=Carreau en charbon et pierre
Cobweb=Toile daraignée
Cushion=Coussin
Cushion Block=Bloc de coussin
Desert Stone Tile=Carreau en pierre du désert
Empty Shelf=Étagère vide
Ender Chest=Coffre de lEnd
Garden Stone Path=Chemin de pierres de jardin
Half Wooden Cabinet=Demi meuble en bois
Hardened Clay=Argile durcie
Iron Light Box=Boite lumineuse en fer
Ivy=Lierre
Japanese Door=Porte japonaise
Lantern=Lanterne
Moon Brick=Brique lunaire
Multi Shelf=Étagères multiple
Packed Ice=Glace compactée
Painting=Tableau
Potted Geranium=Géranium en pot
Potted Rose=Rose en pot
Potted Tulip=Tulipe en pot
Potted Viola=Violette en pot
Potted White Dandelion=Pissenlit blanc en pot
Potted Yellow Dandelion=Pissenlit jaune en pot
Prison Door=Porte de prison
Red Curtain=Rideaux rouge
Runestone=Pierre runique
Rusty Iron Bars=Barreaux en fer rouillé
Rusty Prison Door=Barreaux de prison rouillés
Screen Door=Porte avec moustiquaire
Slide Door=Porte coulissante
Stone Tile=Carreau en pierre
Table=Table
Tatami=Tatami
Television=Télévision
Trampoline=Trampoline
Wood Frame=Cadre en bois
Wood Framed Glass=Verre encadré par du bois
Wooden Cabinet=Meuble en bois
Wooden Light Box=Boite lumineuse en bois
Wooden Tile=Carreau en bois
Woodglass Door=Porte vitrée
### rope.lua ###
Rope=Corde
### workbench.lua ###
Back=Retour
Crafting=Fabrication
Cut=Couper
Hammer=Marteau
Repair=Réparer
Storage=Stockage
Work Bench=Atelier

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@ -1,4 +1,5 @@
name = xdecor
description = A decoration mod meant to be simple and well-featured.
depends = default, bucket, doors, farming, stairs, xpanes
optional_depends = fire, oresplus, moreblocks, mesecons
description = A decoration mod meant to be simple and well-featured.
min_minetest_version = 5.0.0

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@ -1,4 +1,6 @@
local realchess = {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
screwdriver = screwdriver or {}
local function index_to_xy(idx)
@ -22,7 +24,7 @@ local function get_square(a, b)
return (a * 8) - (8 - b)
end
local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
local chat_prefix = minetest.colorize("#FFFF00", "["..S("Chess").."] ")
local letters = {'A','B','C','D','E','F','G','H'}
local function board_to_table(inv)
@ -588,10 +590,10 @@ pieces_str = pieces_str .. "69=mailbox_blank16.png"
local fs_init = [[
size[4,1.2;]
no_prepend[]
label[0,0;Select a mode:]
button[0,0.5;2,1;single;Singleplayer]
button[2,0.5;2,1;multi;Multiplayer]
]]
]]
.."label[0,0;"..FS("Select a mode:").."]"
.."button[0,0.5;2,1;single;"..FS("Singleplayer").."]"
.."button[2,0.5;2,1;multi;"..FS("Multiplayer").."]"
local fs = [[
size[14.7,10;]
@ -601,8 +603,9 @@ local fs = [[
list[context;board;0.3,1;8,8;]
listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[10.5,8.5;2,2;new;New game]
]] .. "tablecolumns[image," .. pieces_str ..
]]
.."button[10.5,8.5;2,2;new;"..FS("New game").."]"
.."tablecolumns[image," .. pieces_str ..
";text;color;text;color;text;image," .. pieces_str .. "]"
local function update_formspec(meta)
@ -619,7 +622,7 @@ local function update_formspec(meta)
playerBlack .. "..." or playerBlack)
local turnWhite = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
playerWhite .. "..." or playerWhite)
local check_s = minetest.colorize("#FF0000", "\\[check\\]")
local check_s = minetest.colorize("#FF0000", "\\["..FS("check").."\\]")
local formspec = fs ..
"label[1.9,0.3;" .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
@ -687,7 +690,7 @@ function realchess.init(pos)
local inv = meta:get_inventory()
meta:set_string("formspec", fs_init)
meta:set_string("infotext", "Chess Board")
meta:set_string("infotext", S("Chess Board"))
meta:set_string("playerBlack", "")
meta:set_string("playerWhite", "")
meta:set_string("lastMove", "")
@ -725,7 +728,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
if pieceFrom:find("white") then
if playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
return 0
end
@ -743,7 +746,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
elseif pieceFrom:find("black") then
if playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
return 0
end
@ -1329,7 +1332,7 @@ local function ai_move(inv, meta)
end
if meta:get_string("playerBlack") == "" then
meta:set_string("playerBlack", "Dumb AI")
meta:set_string("playerBlack", S("Dumb AI"))
end
meta:set_string("lastMove", "black")
@ -1396,9 +1399,9 @@ function realchess.fields(pos, _, fields, sender)
realchess.init(pos)
else
minetest.chat_send_player(playerName, chat_prefix ..
"You can't reset the chessboard, a game has been started. " ..
"If you aren't a current player, try again in " ..
timeout_format(timeout_limit))
S("You can't reset the chessboard, a game has been started. " ..
"If you aren't a current player, try again in @1",
timeout_format(timeout_limit)))
end
end
end
@ -1417,13 +1420,13 @@ function realchess.dig(pos, player)
-- Timeout is 5 min. by default for digging the chessboard (non-players only)
return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
minetest.chat_send_player(playerName, chat_prefix ..
"You can't dig the chessboard, a game has been started. " ..
"Reset it first if you're a current player, or dig it again in " ..
timeout_format(timeout_limit))
S("You can't dig the chessboard, a game has been started. " ..
"Reset it first if you're a current player, or dig it again in @1",
timeout_format(timeout_limit)))
end
minetest.register_node(":realchess:chessboard", {
description = "Chess Board",
description = S("Chess Board"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -1443,11 +1446,11 @@ minetest.register_node(":realchess:chessboard", {
allow_metadata_inventory_take = function() return 0 end
})
local function register_piece(name, count)
local function register_piece(name, white_desc, black_desc, count)
for _, color in pairs({"black", "white"}) do
if not count then
minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
description = (color == "black") and black_desc or white_desc,
inventory_image = name .. "_" .. color .. ".png",
stack_max = 1,
groups = {not_in_creative_inventory=1}
@ -1455,7 +1458,7 @@ local function register_piece(name, count)
else
for i = 1, count do
minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
description = (color == "black") and black_desc or white_desc,
inventory_image = name .. "_" .. color .. ".png",
stack_max = 1,
groups = {not_in_creative_inventory=1}
@ -1465,12 +1468,12 @@ local function register_piece(name, count)
end
end
register_piece("pawn", 8)
register_piece("rook", 2)
register_piece("knight", 2)
register_piece("bishop", 2)
register_piece("queen")
register_piece("king")
register_piece("pawn", S("White Pawn"), S("Black Pawn"), 8)
register_piece("rook", S("White Rook"), S("Black Rook"), 2)
register_piece("knight", S("White Knight"), S("Black Knight"), 2)
register_piece("bishop", S("White Bishop"), S("Black Bishop"), 2)
register_piece("queen", S("White Queen"), S("Black Queen"))
register_piece("king", S("White King"), S("Black King"))
-- Recipes

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@ -1,4 +1,5 @@
local cauldron, sounds = {}, {}
local S = minetest.get_translator("xdecor")
-- Add more ingredients here that make a soup.
local ingredients_list = {
@ -38,7 +39,7 @@ function cauldron.boiling_construct(pos)
})
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
local timer = minetest.get_node_timer(pos)
timer:start(5.0)
@ -56,7 +57,7 @@ function cauldron.filling(pos, node, clicker, itemstack)
inv:add_item("main", "bucket:bucket_water 1")
else
minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bucket of water.")
S("No room in your inventory to add a bucket of water."))
return itemstack
end
else
@ -145,7 +146,7 @@ function cauldron.take_soup(pos, node, clicker, itemstack)
inv:add_item("main", "xdecor:bowl_soup 1")
else
minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup.")
S("No room in your inventory to add a bowl of soup."))
return itemstack
end
else
@ -159,11 +160,11 @@ function cauldron.take_soup(pos, node, clicker, itemstack)
end
xdecor.register("cauldron_empty", {
description = "Cauldron",
description = S("Cauldron"),
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = "Cauldron (empty)",
infotext = S("Cauldron (empty)"),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = function(pos)
@ -176,7 +177,7 @@ xdecor.register("cauldron_idle", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
infotext = S("Cauldron (idle)"),
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
@ -187,7 +188,7 @@ xdecor.register("cauldron_boiling", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Drop foods inside to make a soup",
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
damage_per_second = 2,
tiles = {
{
@ -209,7 +210,7 @@ xdecor.register("cauldron_soup", {
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Use a bowl to eat the soup",
infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
damage_per_second = 2,
tiles = {
{
@ -228,14 +229,14 @@ xdecor.register("cauldron_soup", {
-- Craft items
minetest.register_craftitem("xdecor:bowl", {
description = "Bowl",
description = S("Bowl"),
inventory_image = "xdecor_bowl.png",
wield_image = "xdecor_bowl.png",
groups = {food_bowl = 1, flammable = 2},
})
minetest.register_craftitem("xdecor:bowl_soup", {
description = "Bowl of soup",
description = S("Bowl of soup"),
inventory_image = "xdecor_bowl_soup.png",
wield_image = "xdecor_bowl_soup.png",
groups = {not_in_creative_inventory=1},

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@ -1,4 +1,6 @@
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local ceil, abs, random = math.ceil, math.abs, math.random
local reg_tools = minetest.registered_tools
@ -12,8 +14,8 @@ local enchanting = {
damages = 1, -- Sharpness
}
local function cap(S) return
S:gsub("^%l", string.upper)
local function cap(str) return
str:gsub("^%l", string.upper)
end
local function to_percent(orig_value, final_value)
@ -44,15 +46,21 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
}
local enchant_loc = {
fast = S("Efficiency"),
durable = S("Durability"),
sharp = S("Sharpness"),
}
return minetest.colorize and minetest.colorize(specs[enchant][1],
"\n" .. cap(enchant) .. specs[enchant][2]) or
"\n" .. cap(enchant) .. specs[enchant][2]
"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
"\n" .. enchant_loc[enchant] .. specs[enchant][2]
end
local enchant_buttons = {
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]" ..
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]",
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;"..FS("Efficiency").."]" ..
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;"..FS("Durability").."]",
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;"..FS("Sharpness").."]",
}
function enchanting.formspec(pos, num)
@ -68,10 +76,11 @@ function enchanting.formspec(pos, num)
listring[current_player;main]
listring[context;mese]
image[2,2.9;1,1;mese_layout.png]
tooltip[sharp;Your weapon inflicts more damages]
tooltip[durable;Your tool last longer]
tooltip[fast;Your tool digs faster] ]] ..
default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
]]
.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
.."tooltip[durable;"..FS("Your tool last longer").."]"
.."tooltip[fast;"..FS("Your tool digs faster").."]"
..default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
formspec = formspec .. (enchant_buttons[num] or "")
meta:set_string("formspec", formspec)
@ -150,7 +159,7 @@ end
function enchanting.construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Enchantment Table")
meta:set_string("infotext", S("Enchantment Table"))
enchanting.formspec(pos)
local inv = meta:get_inventory()
@ -207,7 +216,7 @@ function enchanting.timer(pos)
end
xdecor.register("enchantment_table", {
description = "Enchantment Table",
description = S("Enchantment Table"),
tiles = {
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
@ -275,8 +284,9 @@ function enchanting:register_tools(mod, def)
end
minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
description = "Enchanted " .. cap(material) .. " " .. cap(tool) ..
self:get_tooltip(enchant, original_groupcaps[group], fleshy),
description = S("Enchanted @1 @2 @3",
def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory = 1},
@ -294,12 +304,13 @@ end
enchanting:register_tools("default", {
materials = "steel, bronze, mese, diamond",
material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
tools = {
axe = {enchants = "durable, fast"},
pick = {enchants = "durable, fast"},
shovel = {enchants = "durable, fast"},
sword = {enchants = "sharp"}
}
axe = {enchants = "durable, fast", desc = S("Axe")},
pick = {enchants = "durable, fast", desc = S("Pickaxe")},
shovel = {enchants = "durable, fast", desc = S("Shovel")},
sword = {enchants = "sharp", desc = S("Sword")}
},
})
-- Recipes

View File

@ -1,22 +1,24 @@
local hive = {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local honey_max = 16
function hive.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local formspec = [[ size[8,5;]
label[0.5,0;Bees are busy making honey...]
image[6,0;1,1;hive_bee.png]
image[5,0;1,1;hive_layout.png]
list[context;honey;5,0;1,1;]
list[current_player;main;0,1.35;8,4;]
local formspec = "size[8,6;]"
.."label[0.5,0;"..FS("Bees are busy making honey…").."]"
..[[ image[6,1;1,1;hive_bee.png]
image[5,1;1,1;hive_layout.png]
list[context;honey;5,1;1,1;]
list[current_player;main;0,2.35;8,4;]
listring[current_player;main]
listring[context;honey] ]] ..
xbg .. default.get_hotbar_bg(0,1.35)
xbg .. default.get_hotbar_bg(0,2.35)
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Artificial Hive")
meta:set_string("infotext", S("Artificial Hive"))
inv:set_size("honey", 1)
local timer = minetest.get_node_timer(pos)
@ -50,7 +52,7 @@ function hive.timer(pos)
end
xdecor.register("hive", {
description = "Artificial Hive",
description = S("Artificial Hive"),
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"},
@ -82,7 +84,7 @@ xdecor.register("hive", {
-- Craft items
minetest.register_craftitem("xdecor:honey", {
description = "Honey",
description = S("Honey"),
inventory_image = "xdecor_honey.png",
wield_image = "xdecor_honey.png",
on_use = minetest.item_eat(2),

View File

@ -1,4 +1,5 @@
local itemframe, tmp = {}, {}
local S = minetest.get_translator("xdecor")
screwdriver = screwdriver or {}
local function remove_item(pos, node)
@ -56,7 +57,7 @@ function itemframe.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", "Item Frame (owned by " .. name .. ")")
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), name))
end
function itemframe.timer(pos)
@ -86,9 +87,9 @@ function itemframe.rightclick(pos, node, clicker, itemstack)
meta:set_string("item", itemstring)
update_item(pos, node)
if itemstring == "" then
meta:set_string("infotext", "Item Frame (owned by " .. owner .. ")")
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), owner))
else
meta:set_string("infotext", itemstring.." (owned by " .. owner .. ")")
meta:set_string("infotext", S("@1 (owned by @2)", itemstring, owner))
end
return itemstack
end
@ -115,7 +116,7 @@ function itemframe.dig(pos, player)
end
xdecor.register("itemframe", {
description = "Item Frame",
description = S("Item Frame"),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,

View File

@ -1,5 +1,7 @@
local mailbox = {}
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local function get_img(img)
if not img then return end
@ -61,10 +63,10 @@ function mailbox:formspec(pos, owner, is_owner)
end
end
return [[ size[9.5,9]
label[0,0;Mailbox]
label[6,0;Last donators]
box[6,0.72;3.3,3.5;#555555]
return "size[9.5,9]"
.."label[0,0;"..FS("Mailbox").."]"
.."label[6,0;"..FS("Last donators").."]"
..[[ box[6,0.72;3.3,3.5;#555555]
listring[current_player;main]
list[current_player;main;0.75,5.25;8,4;]
tableoptions[background=#00000000;highlight=#00000000;border=false] ]] ..
@ -77,9 +79,9 @@ function mailbox:formspec(pos, owner, is_owner)
return "size[8,5]" ..
"list[current_player;main;0,1.25;8,4;]" ..
"label[0,0;Send your goods to\n" ..
"label[0,0;"..FS("Send your goods to\n@1",
(minetest.colorize and
minetest.colorize("#FFFF00", owner) or owner) .. "]" ..
minetest.colorize("#FFFF00", owner) or owner)) .. "]" ..
"list[nodemeta:" .. spos .. ";drop;3.5,0;1,1;]" ..
xbg .. default.get_hotbar_bg(0, 1.25)
end
@ -98,7 +100,7 @@ function mailbox.after_place_node(pos, placer)
local player_name = placer:get_player_name()
meta:set_string("owner", player_name)
meta:set_string("infotext", player_name .. "'s Mailbox")
meta:set_string("infotext", S("@1's Mailbox", player_name))
local inv = meta:get_inventory()
inv:set_size("mailbox", 6 * 4)
@ -123,7 +125,7 @@ function mailbox.put(pos, listname, _, stack, player)
return -1
else
minetest.chat_send_player(player:get_player_name(),
"The mailbox is full")
S("The mailbox is full."))
end
end
@ -163,7 +165,7 @@ function mailbox.allow_move(pos)
end
xdecor.register("mailbox", {
description = "Mailbox",
description = S("Mailbox"),
tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
"xdecor_mailbox.png", "xdecor_mailbox.png"},

View File

@ -5,6 +5,8 @@ minetest.setting_set("nodetimer_interval", 0.1)
local plate = {}
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local function door_toggle(pos_actuator, pos_door, player)
local player_name = player:get_player_name()
local actuator = minetest.get_node(pos_actuator)
@ -55,7 +57,7 @@ end
function plate.register(material, desc, def)
xdecor.register("pressure_" .. material .. "_off", {
description = desc .. " Pressure Plate",
description = def.description or (desc .. " Pressure Plate"),
tiles = {"xdecor_pressure_" .. material .. ".png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
@ -80,16 +82,18 @@ end
plate.register("wood", "Wooden", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
description = S("Wooden Pressure Plate"),
})
plate.register("stone", "Stone", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 2}
groups = {cracky = 3, oddly_breakable_by_hand = 2},
description = S("Stone Pressure Plate"),
})
xdecor.register("lever_off", {
description = "Lever",
description = S("Lever"),
tiles = {"xdecor_lever_off.png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),

View File

@ -1,4 +1,5 @@
screwdriver = screwdriver or {}
local S = minetest.get_translator("xdecor")
local function register_pane(name, desc, def)
xpanes.register_pane(name, {
@ -15,7 +16,7 @@ local function register_pane(name, desc, def)
})
end
register_pane("bamboo_frame", "Bamboo Frame", {
register_pane("bamboo_frame", S("Bamboo Frame"), {
groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
@ -24,7 +25,7 @@ register_pane("bamboo_frame", "Bamboo Frame", {
}
})
register_pane("chainlink", "Chainlink", {
register_pane("chainlink", S("Chainlink"), {
groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
@ -33,7 +34,7 @@ register_pane("chainlink", "Chainlink", {
}
})
register_pane("rusty_bar", "Rusty Iron Bars", {
register_pane("rusty_bar", S("Rusty Iron Bars"), {
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, pane = 1},
recipe = {
@ -43,7 +44,7 @@ register_pane("rusty_bar", "Rusty Iron Bars", {
}
})
register_pane("wood_frame", "Wood Frame", {
register_pane("wood_frame", S("Wood Frame"), {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, pane = 1, flammable = 2},
recipe = {
@ -54,7 +55,7 @@ register_pane("wood_frame", "Wood Frame", {
})
xdecor.register("baricade", {
description = "Baricade",
description = S("Baricade"),
drawtype = "plantlike",
paramtype2 = "facedir",
inventory_image = "xdecor_baricade.png",
@ -66,7 +67,7 @@ xdecor.register("baricade", {
})
xdecor.register("barrel", {
description = "Barrel",
description = S("Barrel"),
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
on_place = minetest.rotate_node,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
@ -87,7 +88,7 @@ local function register_storage(name, desc, def)
})
end
register_storage("cabinet", "Wooden Cabinet", {
register_storage("cabinet", S("Wooden Cabinet"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
@ -96,7 +97,7 @@ register_storage("cabinet", "Wooden Cabinet", {
}
})
register_storage("cabinet_half", "Half Wooden Cabinet", {
register_storage("cabinet_half", S("Half Wooden Cabinet"), {
inv_size = 8,
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple,
@ -110,7 +111,7 @@ register_storage("cabinet_half", "Half Wooden Cabinet", {
if minetest.get_modpath("moreblocks") then
minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
else
register_storage("empty_shelf", "Empty Shelf", {
register_storage("empty_shelf", S("Empty Shelf"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"default_wood.png", "default_wood.png", "default_wood.png",
@ -119,7 +120,7 @@ else
})
end
register_storage("multishelf", "Multi Shelf", {
register_storage("multishelf", S("Multi Shelf"), {
on_rotate = screwdriver.rotate_simple,
tiles = {
"default_wood.png", "default_wood.png", "default_wood.png",
@ -128,7 +129,7 @@ register_storage("multishelf", "Multi Shelf", {
})
xdecor.register("candle", {
description = "Candle",
description = S("Candle"),
light_source = 12,
drawtype = "torchlike",
inventory_image = "xdecor_candle_inv.png",
@ -159,7 +160,7 @@ xdecor.register("candle", {
})
xdecor.register("chair", {
description = "Chair",
description = S("Chair"),
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
@ -181,7 +182,7 @@ xdecor.register("chair", {
})
xdecor.register("cobweb", {
description = "Cobweb",
description = S("Cobweb"),
drawtype = "plantlike",
tiles = {"xdecor_cobweb.png"},
inventory_image = "xdecor_cobweb.png",
@ -198,12 +199,12 @@ xdecor.register("cobweb", {
})
local curtain_colors = {
"red",
red = S("Red Curtain"),
}
for _, c in ipairs(curtain_colors) do
for c, desc in pairs(curtain_colors) do
xdecor.register("curtain_" .. c, {
description = c:gsub("^%l", string.upper) .. " Curtain",
description = desc,
walkable = false,
tiles = {"wool_white.png"},
color = c,
@ -245,7 +246,7 @@ for _, c in ipairs(curtain_colors) do
end
xdecor.register("cushion", {
description = "Cushion",
description = S("Cushion"),
tiles = {"xdecor_cushion.png"},
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
on_place = minetest.rotate_node,
@ -259,7 +260,7 @@ xdecor.register("cushion", {
})
xdecor.register("cushion_block", {
description = "Cushion Block",
description = S("Cushion Block"),
tiles = {"xdecor_cushion.png"},
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
})
@ -270,34 +271,52 @@ end
local xdecor_doors = {
japanese = {
{"group:wood", "default:paper"},
{"default:paper", "group:wood"},
{"group:wood", "default:paper"}
recipe = {
{"group:wood", "default:paper"},
{"default:paper", "group:wood"},
{"group:wood", "default:paper"}
},
desc = S("Japanese Door"),
},
prison = {
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat"}
recipe = {
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat",},
{"xpanes:bar_flat", "xpanes:bar_flat"}
},
desc = S("Prison Door"),
},
rusty_prison = {
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
recipe = {
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
},
desc = S("Rusty Prison Door"),
},
screen = {
{"group:wood", "group:wood"},
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
{"group:wood", "group:wood"}
recipe = {
{"group:wood", "group:wood"},
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
{"group:wood", "group:wood"}
},
desc = S("Screen Door"),
},
slide = {
{"default:paper", "default:paper"},
{"default:paper", "default:paper"},
{"group:wood", "group:wood"}
recipe = {
{"default:paper", "default:paper"},
{"default:paper", "default:paper"},
{"group:wood", "group:wood"}
},
desc = S("Slide Door"),
},
woodglass = {
{"default:glass", "default:glass"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
recipe = {
{"default:glass", "default:glass"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
},
desc = S("Woodglass Door"),
},
}
@ -321,23 +340,23 @@ if minetest.global_exists("mesecon") then
}}
end
for name, recipe in pairs(xdecor_doors) do
for name, def in pairs(xdecor_doors) do
if not doors.register then break end
doors.register(name .. "_door", {
tiles = {
{name = "xdecor_" .. name .. "_door.png", backface_culling = true}
},
description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ") .. " Door",
description = def.desc,
inventory_image = "xdecor_" .. name .. "_door_inv.png",
protected = door_access(name),
groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
recipe = recipe,
recipe = def.recipe,
mesecons = mesecons_register,
})
end
xdecor.register("enderchest", {
description = "Ender Chest",
description = S("Ender Chest"),
tiles = {
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
@ -355,7 +374,7 @@ xdecor.register("enderchest", {
listring[current_player;main] ]]
.. xbg .. default.get_hotbar_bg(0,5))
meta:set_string("infotext", "Ender Chest")
meta:set_string("infotext", S("Ender Chest"))
end
})
@ -365,7 +384,7 @@ minetest.register_on_joinplayer(function(player)
end)
xdecor.register("ivy", {
description = "Ivy",
description = S("Ivy"),
drawtype = "signlike",
walkable = false,
climbable = true,
@ -379,7 +398,7 @@ xdecor.register("ivy", {
})
xdecor.register("lantern", {
description = "Lantern",
description = S("Lantern"),
light_source = 13,
drawtype = "plantlike",
inventory_image = "xdecor_lantern_inv.png",
@ -396,9 +415,14 @@ xdecor.register("lantern", {
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
for _, l in ipairs({"iron", "wooden"}) do
local xdecor_lightbox = {
iron = S("Iron Light Box"),
wooden = S("Wooden Light Box"),
}
for l, desc in pairs(xdecor_lightbox) do
xdecor.register(l .. "_lightbox", {
description = l:gsub("^%l", string.upper) .. " Light Box",
description = desc,
tiles = {"xdecor_" .. l .. "_lightbox.png"},
groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
light_source = 13,
@ -406,10 +430,18 @@ for _, l in ipairs({"iron", "wooden"}) do
})
end
for _, f in ipairs({"dandelion_white", "dandelion_yellow", "geranium",
"rose", "tulip", "viola"}) do
local xdecor_potted = {
dandelion_white = S("Potted White Dandelion"),
dandelion_yellow = S("Potted Yellow Dandelion"),
geranium = S("Potted Geranium"),
rose = S("Potted Rose"),
tulip = S("Potted Tulip"),
viola = S("Potted Viola"),
}
for f, desc in pairs(xdecor_potted) do
xdecor.register("potted_" .. f, {
description = "Potted " .. f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
description = desc,
walkable = false,
groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
tiles = {"xdecor_" .. f .. "_pot.png"},
@ -436,7 +468,7 @@ local painting_box = {
}
xdecor.register("painting_1", {
description = "Painting",
description = S("Painting"),
tiles = {"xdecor_painting_1.png"},
inventory_image = "xdecor_painting_empty.png",
wield_image = "xdecor_painting_empty.png",
@ -479,7 +511,7 @@ for i = 2, 4 do
end
xdecor.register("stonepath", {
description = "Garden Stone Path",
description = S("Garden Stone Path"),
tiles = {"default_stone.png"},
groups = {snappy = 3},
on_rotate = screwdriver.rotate_simple,
@ -502,26 +534,26 @@ local function register_hard_node(name, desc, def)
})
end
register_hard_node("cactusbrick", "Cactus Brick")
register_hard_node("coalstone_tile", "Coal Stone Tile")
register_hard_node("desertstone_tile", "Desert Stone Tile")
register_hard_node("hard_clay", "Hardened Clay")
register_hard_node("moonbrick", "Moon Brick")
register_hard_node("stone_tile", "Stone Tile")
register_hard_node("stone_rune", "Runestone")
register_hard_node("cactusbrick", S("Cactus Brick"))
register_hard_node("coalstone_tile", S("Coal Stone Tile"))
register_hard_node("desertstone_tile", S("Desert Stone Tile"))
register_hard_node("hard_clay", S("Hardened Clay"))
register_hard_node("moonbrick", S("Moon Brick"))
register_hard_node("stone_tile", S("Stone Tile"))
register_hard_node("stone_rune", S("Runestone"))
register_hard_node("packed_ice", "Packed Ice", {
register_hard_node("packed_ice", S("Packed Ice"), {
groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
sounds = default.node_sound_glass_defaults()
})
register_hard_node("wood_tile", "Wooden Tile", {
register_hard_node("wood_tile", S("Wooden Tile"), {
groups = {choppy = 1, wood = 1, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
xdecor.register("table", {
description = "Table",
description = S("Table"),
tiles = {"xdecor_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
@ -531,7 +563,7 @@ xdecor.register("table", {
})
xdecor.register("tatami", {
description = "Tatami",
description = S("Tatami"),
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy = 3, flammable = 3},
@ -540,7 +572,7 @@ xdecor.register("tatami", {
})
xdecor.register("trampoline", {
description = "Trampoline",
description = S("Trampoline"),
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
node_box = xdecor.nodebox.slab_y(0.5),
@ -553,7 +585,7 @@ xdecor.register("trampoline", {
})
xdecor.register("tv", {
description = "Television",
description = S("Television"),
light_source = 11,
groups = {cracky = 3, oddly_breakable_by_hand = 2},
on_rotate = screwdriver.rotate_simple,
@ -570,7 +602,7 @@ xdecor.register("tv", {
})
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
description = S("Wood Framed Glass"),
drawtype = "glasslike_framed",
sunlight_propagates = true,
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},

View File

@ -1,4 +1,5 @@
local rope = {}
local S = minetest.get_translator("xdecor")
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
function rope.place(itemstack, placer, pointed_thing)
@ -41,7 +42,7 @@ function rope.remove(pos, oldnode, digger, rope_name)
end
xdecor.register("rope", {
description = "Rope",
description = S("Rope"),
drawtype = "plantlike",
walkable = false,
climbable = true,

View File

@ -3,6 +3,8 @@ WB = {}
screwdriver = screwdriver or {}
local min, ceil = math.min, math.ceil
local registered_nodes = minetest.registered_nodes
local S = minetest.get_translator("xdecor")
local FS = function(...) return minetest.formspec_escape(S(...)) end
-- Nodes allowed to be cut
-- Only the regular, solid blocks without metas or explosivity can be cut
@ -75,14 +77,13 @@ function workbench:get_output(inv, input, name)
inv:set_list("forms", output)
end
local main_fs = [[
label[0.9,1.23;Cut]
label[0.9,2.23;Repair]
box[-0.05,1;2.05,0.9;#555555]
box[-0.05,2;2.05,0.9;#555555]
button[0,0;2,1;craft;Crafting]
button[2,0;2,1;storage;Storage]
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
.."label[0.9,2.23;"..FS("Repair").."]"
..[[ box[-0.05,1;2.05,0.9;#555555]
box[-0.05,2;2.05,0.9;#555555] ]]
.."button[0,0;2,1;craft;"..FS("Crafting").."]"
.."button[2,0;2,1;storage;"..FS("Storage").."]"
..[[ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
image[0,1;1,1;worktable_saw.png]
image[0,2;1,1;worktable_anvil.png]
image[3,2;1,1;hammer_layout.png]
@ -100,19 +101,17 @@ local main_fs = [[
listring[context;input]
]]
local crafting_fs = [[
image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
button[0,0;1.5,1;back;< Back]
list[current_player;craft;2,0;3,3;]
local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
..[[ list[current_player;craft;2,0;3,3;]
list[current_player;craftpreview;6,1;1,1;]
listring[current_player;main]
listring[current_player;craft]
]]
local storage_fs = [[
list[context;storage;0,1;8,2;]
button[0,0;1.5,1;back;< Back]
listring[context;storage]
local storage_fs = "list[context;storage;0,1;8,2;]"
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
..[[listring[context;storage]
listring[current_player;main]
]]
@ -143,7 +142,7 @@ function workbench.construct(pos)
inv:set_size("forms", 4*3)
inv:set_size("storage", 8*2)
meta:set_string("infotext", "Work Bench")
meta:set_string("infotext", S("Work Bench"))
workbench:set_formspec(meta, 1)
end
@ -254,7 +253,7 @@ function workbench.on_take(pos, listname, index, stack, player)
end
xdecor.register("workbench", {
description = "Work Bench",
description = S("Work Bench"),
groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_wood_defaults(),
tiles = {
@ -302,6 +301,7 @@ for i = 1, #nodes do
tiles = {def.tile_images[1]}
end
--TODO: Translation support for Stairs/Slab
if not registered_nodes["stairs:slab_" .. item_name] then
stairs.register_stair_and_slab(item_name, node,
groups, tiles, def.description .. " Stair",
@ -309,6 +309,7 @@ for i = 1, #nodes do
end
minetest.register_node(":" .. node .. "_" .. d[1], {
--TODO: Translation support
description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
@ -338,7 +339,7 @@ end
-- Craft items
minetest.register_tool("xdecor:hammer", {
description = "Hammer",
description = S("Hammer"),
inventory_image = "xdecor_hammer.png",
wield_image = "xdecor_hammer.png",
on_use = function() do