Fix invisible faces on glass nodeboxes
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@ -206,6 +206,11 @@ local function shady(w)
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return true
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end
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local function tiles(m, ndef)
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if m:find("glass") then return {"default_"..m..".png"} end
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return ndef.tiles
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end
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for n = 1, #def do
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for m = 1, #material do
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local w, x = def[n], material[m]
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@ -217,7 +222,7 @@ for m = 1, #material do
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description = description(x, w[1]),
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light_source = ndef.light_source,
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sounds = ndef.sounds,
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tiles = ndef.tiles,
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tiles = tiles(x, ndef),
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groups = groups(x),
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node_box = {type = "fixed", fixed = w[2]},
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sunlight_propagates = shady(w[1]),
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