Add support for tt mod

This commit is contained in:
Wuzzy 2023-07-10 19:52:38 +02:00
parent 5164d153c1
commit 6f47d7fc8d
11 changed files with 18 additions and 1 deletions

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@ -92,6 +92,8 @@ Maintenance updates:
* Translation updates * Translation updates
* Add support for playerphysics mod * Add support for playerphysics mod
* Add description to every setting * Add description to every setting
* Add tooltip extensions for some interactive items (uses `tt` mod)
* Add crafting guide support for `unified_inventory` mod (honey)
#### List of replaced files #### List of replaced files

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@ -2,5 +2,5 @@ name = xdecor
title = X-Decor-libre title = X-Decor-libre
description = A decoration mod meant to be simple and well-featured (libre version). description = A decoration mod meant to be simple and well-featured (libre version).
depends = default, bucket, doors, farming, stairs, xpanes depends = default, bucket, doors, farming, stairs, xpanes
optional_depends = playerphysics, player_api, fire, moreblocks, mesecons, unified_inventory optional_depends = playerphysics, player_api, fire, moreblocks, mesecons, unified_inventory, tt
min_minetest_version = 5.7.0 min_minetest_version = 5.7.0

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@ -1459,6 +1459,7 @@ local chessboarddef = {
} }
if ENABLE_CHESS_GAMES then if ENABLE_CHESS_GAMES then
-- Extend chess board node definition if chess games are enabled -- Extend chess board node definition if chess games are enabled
chessboarddef._tt_help = S("Play a game of Chess against another player or the computer")
chessboarddef.on_blast = realchess.blast chessboarddef.on_blast = realchess.blast
chessboarddef.can_dig = realchess.dig chessboarddef.can_dig = realchess.dig
chessboarddef.on_construct = realchess.init chessboarddef.on_construct = realchess.init

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@ -243,6 +243,7 @@ end
xdecor.register("cauldron_empty", { xdecor.register("cauldron_empty", {
description = S("Cauldron"), description = S("Cauldron"),
_tt_help = S("For storing water and cooking soup"),
groups = {cracky=2, oddly_breakable_by_hand=1,cauldron=1}, groups = {cracky=2, oddly_breakable_by_hand=1,cauldron=1},
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"}, tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},

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@ -222,6 +222,7 @@ end
xdecor.register("enchantment_table", { xdecor.register("enchantment_table", {
description = S("Enchantment Table"), description = S("Enchantment Table"),
_tt_help = S("Enchant your tools with mese crystals"),
tiles = { tiles = {
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png", "xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",

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@ -121,6 +121,7 @@ end
xdecor.register("hive", { xdecor.register("hive", {
description = S("Artificial Hive"), description = S("Artificial Hive"),
_tt_help = S("Bees live here and produce honey"),
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png", tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"}, "xdecor_hive_side.png", "xdecor_hive_front.png"},

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@ -158,6 +158,7 @@ end
xdecor.register("itemframe", { xdecor.register("itemframe", {
description = S("Item Frame"), description = S("Item Frame"),
_tt_help = S("For presenting a single item"),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow, on_rotate = screwdriver.disallow,

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@ -180,6 +180,7 @@ end
xdecor.register("mailbox", { xdecor.register("mailbox", {
description = S("Mailbox"), description = S("Mailbox"),
_tt_help = S("Lets other players give you things"),
tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png", tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
"xdecor_mailbox_side.png", "xdecor_mailbox_side.png", "xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
"xdecor_mailbox.png", "xdecor_mailbox.png"}, "xdecor_mailbox.png", "xdecor_mailbox.png"},

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@ -57,6 +57,7 @@ end
function plate.register(material, desc, def) function plate.register(material, desc, def)
xdecor.register("pressure_" .. material .. "_off", { xdecor.register("pressure_" .. material .. "_off", {
description = def.description or (desc .. " Pressure Plate"), description = def.description or (desc .. " Pressure Plate"),
_tt_help = S("Opens doors when stepped on"),
tiles = {"xdecor_pressure_" .. material .. ".png"}, tiles = {"xdecor_pressure_" .. material .. ".png"},
use_texture_alpha = ALPHA_OPAQUE, use_texture_alpha = ALPHA_OPAQUE,
drawtype = "nodebox", drawtype = "nodebox",
@ -95,6 +96,7 @@ plate.register("stone", "Stone", {
xdecor.register("lever_off", { xdecor.register("lever_off", {
description = S("Lever"), description = S("Lever"),
_tt_help = S("Opens doors when pulled"),
tiles = {"xdecor_lever_off.png"}, tiles = {"xdecor_lever_off.png"},
use_texture_alpha = ALPHA_OPAQUE, use_texture_alpha = ALPHA_OPAQUE,
drawtype = "nodebox", drawtype = "nodebox",

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@ -89,6 +89,7 @@ end
local function register_storage(name, desc, def) local function register_storage(name, desc, def)
xdecor.register(name, { xdecor.register(name, {
description = desc, description = desc,
_tt_help = def._tt_help,
inventory = {size = def.inv_size or 24}, inventory = {size = def.inv_size or 24},
infotext = desc, infotext = desc,
tiles = def.tiles, tiles = def.tiles,
@ -103,6 +104,7 @@ local function register_storage(name, desc, def)
end end
register_storage("cabinet", S("Wooden Cabinet"), { register_storage("cabinet", S("Wooden Cabinet"), {
_tt_help = S("24 inventory slots"),
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
tiles = { tiles = {
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
@ -113,6 +115,7 @@ register_storage("cabinet", S("Wooden Cabinet"), {
register_storage("cabinet_half", S("Half Wooden Cabinet"), { register_storage("cabinet_half", S("Half Wooden Cabinet"), {
inv_size = 8, inv_size = 8,
_tt_help = S("8 inventory slots"),
node_box = xdecor.nodebox.slab_y(0.5, 0.5), node_box = xdecor.nodebox.slab_y(0.5, 0.5),
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
tiles = { tiles = {
@ -128,6 +131,7 @@ else
-- Node renamed from "Empty Shelf" because it was misleading. -- Node renamed from "Empty Shelf" because it was misleading.
-- (you can still put things in it, making it non-empty) -- (you can still put things in it, making it non-empty)
register_storage("empty_shelf", S("Plain Shelf"), { register_storage("empty_shelf", S("Plain Shelf"), {
_tt_help = S("24 inventory slots"),
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
tiles = { tiles = {
"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png",
@ -149,6 +153,7 @@ else
end end
register_storage("multishelf", S("Multi Shelf"), { register_storage("multishelf", S("Multi Shelf"), {
_tt_help = S("24 inventory slots"),
on_rotate = screwdriver.rotate_simple, on_rotate = screwdriver.rotate_simple,
tiles = { tiles = {
"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png",
@ -409,6 +414,7 @@ end
xdecor.register("enderchest", { xdecor.register("enderchest", {
description = S("Ender Chest"), description = S("Ender Chest"),
_tt_help = S("Interdimensional inventory"),
tiles = { tiles = {
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png", "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",

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@ -254,6 +254,7 @@ end
xdecor.register("workbench", { xdecor.register("workbench", {
description = S("Work Bench"), description = S("Work Bench"),
_tt_help = S("For cutting blocks, repairing tools with a hammer, crafting and storing items"),
groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1}, groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tiles = { tiles = {