From 75594bc06fdb49d63a6b764ff9197e13245a0166 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 30 Jun 2023 11:09:03 +0200 Subject: [PATCH] Fix awkward lantern rotation, better attach rules Lanterns now only attach to the top or ceiling but no longer the sides --- src/nodes.lua | 85 +++++++++++++++++- .../xdecor_lantern_hanging_overlay_inv.png | Bin 0 -> 94 bytes 2 files changed, 83 insertions(+), 2 deletions(-) create mode 100644 textures/xdecor_lantern_hanging_overlay_inv.png diff --git a/src/nodes.lua b/src/nodes.lua index 279aa1c..3868a44 100644 --- a/src/nodes.lua +++ b/src/nodes.lua @@ -441,15 +441,16 @@ xdecor.register("rooster", { sounds = default.node_sound_metal_defaults(), }) +-- Lantern which attaches to the floor. +-- Has a hanging variant xdecor.register("lantern", { description = S("Lantern"), light_source = 13, drawtype = "plantlike", inventory_image = "xdecor_lantern_inv.png", wield_image = "xdecor_lantern_inv.png", - paramtype2 = "wallmounted", walkable = false, - groups = {snappy = 3, attached_node = 1}, + groups = {snappy = 3, attached_node = 3}, tiles = { { name = "xdecor_lantern.png", @@ -458,6 +459,86 @@ xdecor.register("lantern", { }, selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}), sounds = default.node_sound_metal_defaults(), + on_place = function(itemstack, placer, pointed_thing) + -- Decide whether the lantern attaches the the floor + -- (default) or the ceiling. + if pointed_thing.type ~= "node" then + return + end + local leftover, place_pos, nodename + local up = vector.new(pointed_thing.above.x, pointed_thing.above.y+1, pointed_thing.above.z) + local upnode = minetest.get_node(up) + local updef = minetest.registered_nodes[upnode.name] + local down = vector.new(pointed_thing.above.x, pointed_thing.above.y-1, pointed_thing.above.z) + local downnode = minetest.get_node(down) + local downdef = minetest.registered_nodes[downnode.name] + if pointed_thing.under.y > pointed_thing.above.y then + nodename = "xdecor:lantern_hanging" + elseif downdef and not downdef.walkable and updef and updef.walkable then + nodename = "xdecor:lantern_hanging" + else + nodename = "xdecor:lantern" + end + leftover, place_pos = minetest.item_place_node(ItemStack(nodename), placer, pointed_thing) + if place_pos == nil then + return + end + if leftover:get_count() == 0 and + not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + + -- Play 'place' sound manually if needed + if nodename == "xdecor:lantern_hanging" then + minetest.sound_play(default.node_sound_metal_defaults().place, {pos=place_pos}, true) + end + + return itemstack + end, +}) + +-- Same as lantern, but attaches to ceiling +xdecor.register("lantern_hanging", { + description = S("Hanging Lantern"), + light_source = 13, + drawtype = "plantlike", + inventory_image = "xdecor_lantern_inv.png^xdecor_lantern_hanging_overlay_inv.png", + wield_image = "xdecor_lantern_inv.png", + walkable = false, + groups = {snappy = 3, attached_node = 4, not_in_creative_inventory = 1}, + tiles = { + { + name = "xdecor_lantern.png", + animation = {type="vertical_frames", length = 1.5} + } + }, + selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}}), + sounds = default.node_sound_metal_defaults(), + drop = "xdecor:lantern", +}) + +-- Update legacy lantern (back when they were wallmounted) +-- that are hanging to the proper node. +minetest.register_lbm({ + label = "Update hanging lanterns", + name = "xdecor:update_hanging_lanterns", + nodenames = {"xdecor:lantern"}, + run_at_every_load = false, + action = function(pos, node) + if node.param2 == 0 then -- wallmounted 0 value means attached to the ceiling + -- Only convert the node if it needs to hang + -- (walkable node above, non-walkable node below) + local up = vector.new(pos.x, pos.y+1, pos.z) + local upnode = minetest.get_node(up) + local updef = minetest.registered_nodes[upnode.name] + local down = vector.new(pos.x, pos.y-1, pos.z) + local downnode = minetest.get_node(down) + local downdef = minetest.registered_nodes[downnode.name] + if updef and updef.walkable and downdef and not downdef.walkable then + minetest.swap_node(pos, {name="xdecor:hanging_lantern"}) + end + end + end, }) local xdecor_lightbox = { diff --git a/textures/xdecor_lantern_hanging_overlay_inv.png b/textures/xdecor_lantern_hanging_overlay_inv.png new file mode 100644 index 0000000000000000000000000000000000000000..74efa7a44e357dcae3170a938b39ce96abda6dfa GIT binary patch literal 94 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61SBU+%rFB|Y$ZW{!9W@a@|Lkr1X9ADE{-7; mjLCnhr_W^MaXY9X!OF0sn(_YiyVL%HlzF=PxvX