Rework sitting; no longer changes player physics

This commit is contained in:
Wuzzy 2024-09-19 08:55:21 +02:00
parent 06e4527ad9
commit 7a297813ca
3 changed files with 103 additions and 34 deletions

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@ -107,7 +107,6 @@ Maintenance updates:
* Storage blocks now drop their inventory when exploded * Storage blocks now drop their inventory when exploded
* Made several strings translatable * Made several strings translatable
* Translation updates * Translation updates
* Add support for playerphysics mod
* Add description to every setting * Add description to every setting
* Add tooltip extensions for some interactive items (uses `tt` mod) * Add tooltip extensions for some interactive items (uses `tt` mod)
* Add crafting guide support for `unified_inventory` mod (honey) * Add crafting guide support for `unified_inventory` mod (honey)

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@ -1,48 +1,76 @@
local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
local mod_player_api = minetest.get_modpath("player_api") ~= nil local mod_player_api = minetest.get_modpath("player_api") ~= nil
local sitting = {}
local seats_occupied = {}
local function top_face(pointed_thing) local function top_face(pointed_thing)
if not pointed_thing then return end if not pointed_thing then
return
end
return pointed_thing.above.y > pointed_thing.under.y return pointed_thing.above.y > pointed_thing.under.y
end end
local function stand_up(player_name)
if not mod_player_api then
return
end
local player = minetest.get_player_by_name(player_name)
if not player then
return
end
player_api.player_attached[player_name] = false
local old_anim = player_api.get_animation(player)
if old_anim and old_anim.animation == "sit" then
player_api.set_animation(player, "stand", 30)
end
local hash = minetest.hash_node_position(sitting[player_name])
seats_occupied[hash] = nil
sitting[player_name] = nil
minetest.log("action", "[xdecor] "..player_name.." stands up at "..minetest.pos_to_string(player:get_pos(), 0))
end
--[[ Used when player interacts with "sittable" node to sit down
or stand up when interacting with that node again. Should
be used in `on_rightclick` handler
* `pos`: Position where to sit down player (MUST only use integers for coordinates!)
* `node`: Node table of node to sit on
* `clicker`: Player who interacted with node (from `on_rightclick`)
* `pointed_thing`: From `on_rightclick` ]]
function xdecor.sit(pos, node, clicker, pointed_thing) function xdecor.sit(pos, node, clicker, pointed_thing)
if not mod_player_api then return end if not mod_player_api then
if not top_face(pointed_thing) then return end return
end
-- Must click on top face to sit down
if not top_face(pointed_thing) then
return
end
local player_name = clicker:get_player_name() local player_name = clicker:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.1) local objs = minetest.get_objects_inside_radius(pos, 0.1)
local vel = clicker:get_velocity() local vel = clicker:get_velocity()
local ctrl = clicker:get_player_control() local ctrl = clicker:get_player_control()
for _, obj in pairs(objs) do -- Stand up if sitting
if obj:is_player() and obj:get_player_name() ~= player_name then if sitting[player_name] then
return stand_up(player_name)
end
end
if player_api.player_attached[player_name] then -- Sit down if not sitting and not attached
clicker:set_pos(pos) elseif not sitting[player_name] and not player_api.player_attached[player_name] and node.param2 <= 3 and
if mod_playerphysics then
playerphysics.remove_physics_factor(clicker, "speed", "xdecor:sit_speed")
playerphysics.remove_physics_factor(clicker, "jump", "xdecor:sit_jump")
else
clicker:set_physics_override({speed = 1, jump = 1})
end
player_api.player_attached[player_name] = false
player_api.set_animation(clicker, "stand", 30)
elseif not player_api.player_attached[player_name] and node.param2 <= 3 and
not ctrl.sneak and vector.equals(vel, vector.new()) then not ctrl.sneak and vector.equals(vel, vector.new()) then
if mod_playerphysics then -- Can't sit down on note already occupied by player
playerphysics.add_physics_factor(clicker, "speed", "xdecor:sit_speed", 0) local hash = minetest.hash_node_position(pos)
playerphysics.add_physics_factor(clicker, "jump", "xdecor:sit_jump", 0) if seats_occupied[hash] then
else return
clicker:set_physics_override({speed = 0, jump = 0})
end end
clicker:set_pos(pos)
player_api.player_attached[player_name] = true player_api.player_attached[player_name] = true
player_api.set_animation(clicker, "sit", 30) player_api.set_animation(clicker, "sit", 30)
sitting[player_name] = table.copy(pos)
seats_occupied[hash] = true
clicker:set_pos(pos)
if node.param2 == 0 then if node.param2 == 0 then
clicker:set_look_horizontal(0) clicker:set_look_horizontal(0)
@ -53,19 +81,61 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
elseif node.param2 == 3 then elseif node.param2 == 3 then
clicker:set_look_horizontal(math.pi/2) clicker:set_look_horizontal(math.pi/2)
end end
minetest.log("action", "[xdecor] "..player_name.." sits down at "..minetest.pos_to_string(pos, 0))
end end
end end
-- Called when `digger` (a player object) wants to
-- dig a node at pos. Returns true if it's allowed,
-- false otherwise. This checks if the node at pos
-- is an occupied sittable node.
-- Can be used for the `can_dig` node function.
function xdecor.sit_dig(pos, digger) function xdecor.sit_dig(pos, digger)
if not mod_player_api then if not mod_player_api then
return true return true
end end
for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do local hash = minetest.hash_node_position(pos)
if player:is_player() and if seats_occupied[hash] then
player_api.player_attached[player:get_player_name()] then return false
return false
end
end end
return true return true
end end
-- Automatically cause players to stand up if they pressed a control
-- or moved away from the seat
minetest.register_globalstep(function(dtime)
local to_stand_up = {}
for player_name, sitting_pos in pairs(sitting) do
local player = minetest.get_player_by_name(player_name)
if player then
local ctrl = player:get_player_control()
if ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.sneak or ctrl.jump then
table.insert(to_stand_up, player_name)
elseif vector.distance(player:get_pos(), sitting_pos) > 0.55 then
table.insert(to_stand_up, player_name)
end
end
end
for s=1, #to_stand_up do
stand_up(to_stand_up[s])
end
end)
-- Force player to stand on death (to the seat is released)
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
if sitting[player_name] then
stand_up(player_name)
end
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if sitting[player_name] then
local hash = minetest.hash_node_position(sitting[player_name])
seats_occupied[hash] = nil
sitting[player_name] = nil
end
end)

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@ -2,5 +2,5 @@ name = xdecor
title = X-Decor-libre title = X-Decor-libre
description = A libre decoration mod meant to be simple and well-featured. description = A libre decoration mod meant to be simple and well-featured.
depends = default, bucket, doors, farming, stairs, xpanes depends = default, bucket, doors, farming, stairs, xpanes
optional_depends = playerphysics, player_api, fire, moreblocks, mesecons, unified_inventory, tt optional_depends = player_api, fire, moreblocks, mesecons, unified_inventory, tt
min_minetest_version = 5.7.0 min_minetest_version = 5.7.0