Merge pull request 'Hacky patch to make chess mostly work' (#8) from appgurueu/xdecor-libre:master into master

Reviewed-on: https://codeberg.org/Wuzzy/xdecor-libre/pulls/8
This commit is contained in:
Wuzzy 2023-07-10 16:36:08 +00:00
commit 8a80b7cb98

View File

@ -6,7 +6,7 @@ screwdriver = screwdriver or {}
-- Chess games are disabled because they are currently too broken.
-- Set this to true to enable this again and try your luck.
local ENABLE_CHESS_GAMES = false
local ENABLE_CHESS_GAMES = true
local function index_to_xy(idx)
if not idx then
@ -716,11 +716,17 @@ function realchess.init(pos)
inv:set_size("board", 64)
end
do local ignore_next_invocation = false -- HACK to ignore the next invocation in case of a swap
function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
if from_list ~= "board" and to_list ~= "board" then
return 0
end
if ignore_next_invocation then
ignore_next_invocation = false
return 1
end
local meta = minetest.get_meta(pos)
local playerName = player:get_player_name()
local inv = meta:get_inventory()
@ -732,42 +738,46 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
local thisMove -- Will replace lastMove when move is legal
if pieceFrom:find("white") then
if playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
return 0
end
if lastMove ~= "" and lastMove ~= "black" then
return 0
end
if pieceTo:find("white") then
-- Don't replace pieces of same color
return 0
end
if lastMove == "white" then
-- let the other invocation decide in case of a capture
return pieceTo == "" and 0 or 1
end
if playerWhite ~= "" and playerWhite ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays white pieces!"))
return 0
end
playerWhite = playerName
thisMove = "white"
elseif pieceFrom:find("black") then
if playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
return 0
end
if lastMove ~= "" and lastMove ~= "white" then
return 0
end
if pieceTo:find("black") then
-- Don't replace pieces of same color
return 0
end
if lastMove == "black" then
-- let the other invocation decide in case of a capture
return pieceTo == "" and 0 or 1
end
if playerBlack ~= "" and playerBlack ~= playerName then
minetest.chat_send_player(playerName, chat_prefix .. S("Someone else plays black pieces!"))
return 0
end
playerBlack = playerName
thisMove = "black"
end
ignore_next_invocation = pieceTo ~= ""
-- MOVE LOGIC
local from_x, from_y = index_to_xy(from_index)
@ -1242,7 +1252,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
get_eaten_list(meta, pieceTo, pieceTo_s)
return 1
end
end end
local function ai_move(inv, meta)
local board_t = board_to_table(inv)
@ -1353,12 +1363,14 @@ end
function realchess.on_move(pos, from_list, from_index)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack(from_list, from_index, "")
if meta:get_string("mode") == "single" then
if not inv:get_stack(from_list, from_index):get_name():find(meta:get_string("lastMove")) then
inv:set_stack(from_list, from_index, "")
end
-- The AI always plays black; make sure it doesn't move twice in the case of a swap:
-- Only let it play if it didn't already play.
if meta:get_string("mode") == "single" and meta:get_string("lastMove") ~= "black" then
ai_move(inv, meta)
end
return false
end
@ -1455,6 +1467,7 @@ if ENABLE_CHESS_GAMES then
chessboarddef.on_metadata_inventory_move = realchess.on_move
chessboarddef.allow_metadata_inventory_take = function() return 0 end
-- TODO switch to `minetest.show_formspec` to avoid LBMs
minetest.register_lbm({
label = "Re-initialize chessboard (enable Chess games)",
name = "xdecor:chessboard_reinit",