Pressure plates : don't crash if using older doors API
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@ -20,8 +20,8 @@ function plate.door_toggle(pos_plate, pos_door, player)
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end
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end
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function plate.timer(pos)
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function plate.timer(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.6)
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local objs = minetest.get_objects_inside_radius(pos, 0.8)
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if objs == {} then return true end
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if objs == {} or not doors.get then return true end
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local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
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local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
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local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
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local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
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local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
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local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
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