Tweak node defs

This commit is contained in:
kilbith 2016-04-24 14:32:41 +02:00
parent bfd67c37a3
commit 8d9f529e1c
2 changed files with 20 additions and 14 deletions

View File

@ -48,12 +48,21 @@ xdecor.register_pane("wood_frame", "Wood Frame", {
xdecor.register("baricade", {
description = "Baricade",
drawtype = "plantlike",
walkable = false,
paramtype2 = "facedir",
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
selection_box = xdecor.nodebox.slab_y(0.3),
collision_box = xdecor.pixelbox(2, {{0,0,1,2,2,0}})
})
xdecor.register("barrel", {
description = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
on_place = minetest.rotate_node,
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
function xdecor.register_storage(name, desc, def)
@ -70,11 +79,6 @@ function xdecor.register_storage(name, desc, def)
})
end
xdecor.register_storage("barrel", "Barrel", {
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
on_place = minetest.rotate_node
})
xdecor.register_storage("cabinet", "Wooden Cabinet", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
@ -156,7 +160,7 @@ xdecor.register("cobweb", {
liquid_range = 0,
walkable = false,
selection_box = {type = "regular"},
groups = {dig_immediate=3, liquid=3, flammable=3},
groups = {snappy=3, liquid=3, flammable=3},
sounds = default.node_sound_leaves_defaults()
})
@ -285,7 +289,7 @@ xdecor.register("ivy", {
drawtype = "signlike",
walkable = false,
climbable = true,
groups = {dig_immediate=3, flammable=3, plant=1},
groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
tiles = {"xdecor_ivy.png"},
@ -302,7 +306,7 @@ xdecor.register("lantern", {
wield_image = "xdecor_lantern_inv.png",
paramtype2 = "wallmounted",
walkable = false,
groups = {dig_immediate=3, attached_node=1},
groups = {snappy=3, attached_node=1},
tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
@ -322,7 +326,7 @@ for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
xdecor.register("potted_"..f, {
description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
walkable = false,
groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
groups = {snappy=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
inventory_image = "xdecor_"..f.."_pot.png",
drawtype = "plantlike",
@ -429,20 +433,21 @@ xdecor.register("tatami", {
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy=3, flammable=3},
sunlight_propagates = true,
node_box = xdecor.nodebox.slab_y(0.0625)
})
xdecor.register("trampoline", {
description = "Trampoline",
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-80, bouncy=90},
groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
node_box = xdecor.nodebox.slab_y(0.5)
})
xdecor.register("tv", {
description = "Television",
light_source = 11,
groups = {snappy=3},
groups = {cracky=3, oddly_breakable_by_hand=2},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
@ -455,6 +460,7 @@ xdecor.register("tv", {
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
sunlight_propagates = true,
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()

View File

@ -47,7 +47,7 @@ xdecor.register("rope", {
drawtype = "plantlike",
walkable = false,
climbable = true,
groups = {dig_immediate=3, flammable=3},
groups = {snappy=3, flammable=3},
tiles = {"xdecor_rope.png"},
inventory_image = "xdecor_rope_inv.png",
wield_image = "xdecor_rope_inv.png",