Change rope's handling and change/clarify licenses
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LICENSE
@ -1,4 +1,179 @@
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Code : GPL v3
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Textures : CC-BY-SA 4.0
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==============================================================
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This work is licensed under the Creative Commons Attribution-ShareAlike
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4.0 International License. To view a copy of this license, visit
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http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to
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Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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==============================================================
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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"The Library" refers to a covered work governed by this License,
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An "Application" is any work that makes use of an interface provided
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The "Corresponding Application Code" for a Combined Work means the
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and utility programs needed for reproducing the Combined Work from the
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6. Revised Versions of the GNU Lesser General Public License.
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Each version is given a distinguishing version number. If the
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conditions either of that published version or of any later version
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published by the Free Software Foundation. If the Library as you
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received it does not specify a version number of the GNU Lesser
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General Public License, you may choose any version of the GNU Lesser
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General Public License ever published by the Free Software Foundation.
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If the Library as you received it specifies that a proxy can decide
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==============================================================
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@ -6,8 +6,7 @@
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### Credits ###
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##### Textures : Gambit, VanessaE, kilbith. #####
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##### Code : VanessaE, t4im, kilbith, Krock. #####
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##### Special thanks to Gambit for the textures from PixelBox #####
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![Preview](http://i.imgur.com/q892y2g.png)
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![Preview2](http://i.imgur.com/4G5gIZs.png)
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1
init.lua
1
init.lua
@ -6,5 +6,6 @@ dofile(modpath.."/handlers/registration.lua")
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dofile(modpath.."/crafts.lua")
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dofile(modpath.."/itemframes.lua")
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dofile(modpath.."/mailbox.lua")
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dofile(modpath.."/rope.lua")
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dofile(modpath.."/nodes.lua")
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dofile(modpath.."/worktable.lua")
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41
nodes.lua
41
nodes.lua
@ -4,8 +4,8 @@ xpanes.register_pane("bamboo_frame", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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textures = { "xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png",
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"xpanes_space.png" },
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textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png",
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"xpanes_space.png"},
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inventory_image = "xdecor_bamboo_frame.png",
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wield_image = "xdecor_bamboo_frame.png",
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groups = {snappy=3, pane=1, flammable=2},
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@ -30,7 +30,7 @@ xdecor.register("barrel", {
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description = "Barrel",
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inventory = {size=24},
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infotext = "Barrel",
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tiles = { "xdecor_barrel_top.png", "xdecor_barrel_sides.png" },
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tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
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groups = {choppy=3, flammable=2},
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sounds = xdecor.wood
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})
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@ -90,8 +90,8 @@ xdecor.register("cardboard_box", {
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inventory = {size=8},
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infotext = "Cardboard Box",
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groups = {snappy=3, flammable=3},
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tiles = { "xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
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"xdecor_cardbox_sides.png" },
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tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
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"xdecor_cardbox_sides.png"},
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node_box = {
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type = "fixed",
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fixed = {
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@ -153,7 +153,7 @@ for _, c in ipairs(colors) do
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description = "Curtain ("..c..")",
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use_texture_alpha = true,
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walkable = false,
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tiles = { "xdecor_curtain.png^[colorize:"..c..":130" },
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tiles = {"xdecor_curtain.png^[colorize:"..c..":130"},
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inventory_image = "xdecor_curtain_open.png^[colorize:"..c..":130",
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wield_image = "xdecor_curtain.png^[colorize:"..c..":130",
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drawtype = "signlike",
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@ -167,7 +167,7 @@ for _, c in ipairs(colors) do
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})
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xdecor.register("curtain_open_"..c, {
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tiles = { "xdecor_curtain_open.png^[colorize:"..c..":130" },
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tiles = {"xdecor_curtain_open.png^[colorize:"..c..":130"},
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drawtype = "signlike",
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paramtype2 = "wallmounted",
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use_texture_alpha = true,
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@ -217,7 +217,7 @@ xdecor.register("empty_shelf", {
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description = "Empty Shelf",
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inventory = {size=24},
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infotext = "Empty Shelf",
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tiles = { "default_wood.png", "xdecor_empty_shelf.png" },
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tiles = {"default_wood.png", "xdecor_empty_shelf.png"},
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groups = {choppy=3, flammable=2},
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sounds = xdecor.wood
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})
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@ -231,7 +231,7 @@ xdecor.register("fence_wrought_iron", {
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description = "Wrought Iron Fence",
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drawtype = "fencelike",
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groups = {cracky=2},
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tiles = { "xdecor_wrought_iron.png" },
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tiles = {"xdecor_wrought_iron.png"},
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selection_box = fence_sbox,
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inventory_image = "default_fence_overlay.png^xdecor_wrought_iron.png^default_fence_overlay.png^[makealpha:255,126,126"
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})
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@ -301,8 +301,8 @@ xdecor.register("lantern", {
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legacy_wallmounted = true,
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walkable = false,
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groups = {dig_immediate=3, attached_node=1},
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tiles = { "xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
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"xdecor_lantern.png" },
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tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
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"xdecor_lantern.png"},
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
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@ -380,23 +380,6 @@ xdecor.register("multishelf", {
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sounds = xdecor.wood
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})
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local rope_sbox = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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}
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xdecor.register("rope", {
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description = "Rope",
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walkable = false,
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climbable = true,
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groups = {dig_immediate=3, flammable=2},
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selection_box = rope_sbox,
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tiles = {"xdecor_rope.png"},
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inventory_image = "xdecor_rope_inv.png",
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wield_image = "xdecor_rope_inv.png",
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drawtype = "plantlike"
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})
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xdecor.register("stereo", {
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description = "Stereo",
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groups = {snappy=2},
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@ -490,7 +473,7 @@ xdecor.register("tv", {
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xdecor.register("woodframed_glass", {
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description = "Wood Framed Glass",
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drawtype = "glasslike_framed",
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tiles = { "xdecor_framed_glass.png", "xdecor_framed_glass_detail.png" },
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tiles = {"xdecor_framed_glass.png", "xdecor_framed_glass_detail.png"},
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groups = {cracky=3},
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sounds = xdecor.glass
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})
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56
rope.lua
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56
rope.lua
Normal file
@ -0,0 +1,56 @@
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local rope_sbox = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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}
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-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
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minetest.register_on_punchnode(function(pos, oldnode, digger)
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if oldnode.name == "xdecor:rope" then
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remove_rope(pos, oldnode, digger, "xdecor:rope")
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end
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end)
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local place_rope = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local under = pointed_thing.under
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local above = pointed_thing.above
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local pos = above
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local oldnode = minetest.get_node(pos)
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while oldnode.name == "air" and not itemstack:is_empty() do
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local newnode = {name = itemstack:get_name(), param1 = 0}
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minetest.set_node(pos, newnode)
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itemstack:take_item()
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pos.y = pos.y - 1
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oldnode = minetest.get_node(pos)
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end
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end
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return itemstack
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end
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remove_rope = function(pos, oldnode, digger, rope_name)
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local num = 0
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local below = {x=pos.x, y=pos.y, z=pos.z}
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while minetest.get_node(below).name == rope_name do
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minetest.remove_node(below)
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below.y = below.y - 1
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num = num + 1
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end
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if num ~= 0 then
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digger:get_inventory():add_item("main", rope_name..' '..num)
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end
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return true
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end
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xdecor.register("rope", {
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description = "Rope",
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drawtype = "plantlike",
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walkable = false,
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climbable = true,
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groups = {dig_immediate=3, flammable=2},
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selection_box = rope_sbox,
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tiles = {"xdecor_rope.png"},
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inventory_image = "xdecor_rope_inv.png",
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wield_image = "xdecor_rope_inv.png",
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on_place = place_rope
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})
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