Improve performance of placing very long ropes
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35
src/rope.lua
35
src/rope.lua
@ -1,10 +1,12 @@
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local rope = {}
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local S = minetest.get_translator("xdecor")
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local MAX_ROPES = 99
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local ropesounds = default.node_sound_leaves_defaults()
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-- Code by Mirko K. (modified by Temperest, Wulfsdad, kilbith and Wuzzy) (License: GPL).
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function rope.place(itemstack, placer, pointed_thing)
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local creative = minetest.is_creative_enabled(placer:get_player_name())
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if pointed_thing.type == "node" then
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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@ -23,24 +25,33 @@ function rope.place(itemstack, placer, pointed_thing)
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local oldnode = minetest.get_node(pos)
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local stackname = itemstack:get_name()
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-- Limit max. rope length to max. stack size
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-- Prevents the rope to extend infinitely in Creative Mode
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local max_ropes = itemstack:get_stack_max()
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-- Limit rope length to max. stack size or MAX_ROPES (whatever is smaller).
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-- Prevents the rope to extend infinitely in Creative Mode.
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local max_ropes = math.min(itemstack:get_stack_max(), MAX_ROPES)
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-- Start placing ropes and extend it downwards until we run out of ropes
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-- or hit the maximum
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local start_pos = table.copy(pos)
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local ropes_placed = 0
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while oldnode.name == "air" and not itemstack:is_empty() and ropes_placed < max_ropes do
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local newnode = {name = stackname, param1 = 0}
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minetest.set_node(pos, newnode)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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local ropes_to_place = 0
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local new_rope_nodes = {}
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while oldnode.name == "air" and (creative or (ropes_to_place < itemstack:get_size())) and ropes_to_place < max_ropes do
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table.insert(new_rope_nodes, table.copy(pos))
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pos.y = pos.y - 1
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oldnode = minetest.get_node(pos)
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ropes_placed = ropes_placed + 1
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ropes_to_place = ropes_to_place + 1
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end
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local newnode = {name = stackname}
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if ropes_to_place == 1 then
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minetest.set_node(new_rope_nodes[1], newnode)
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else
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minetest.bulk_set_node(new_rope_nodes, newnode)
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end
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if not creative then
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itemstack:take_item(ropes_to_place)
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end
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-- Play placement sound manually
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if ropes_placed > 0 then
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if ropes_to_place > 0 then
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minetest.sound_play(ropesounds.place, {pos=start_pos}, true)
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end
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end
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