New chessboard interface
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parent
059b69efa1
commit
9df5d94fcb
232
src/chess.lua
232
src/chess.lua
@ -12,18 +12,73 @@ local function xy_to_index(x, y)
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return x + y * 8 + 1
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end
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local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
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local letters = {'A','B','C','D','E','F','G','H'}
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local pieces = {
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"realchess:rook_black_1",
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"realchess:knight_black_1",
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"realchess:bishop_black_1",
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"realchess:queen_black",
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"realchess:king_black",
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"realchess:bishop_black_2",
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"realchess:knight_black_2",
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"realchess:rook_black_2",
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"realchess:pawn_black_1",
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"realchess:pawn_black_2",
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"realchess:pawn_black_3",
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"realchess:pawn_black_4",
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"realchess:pawn_black_5",
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"realchess:pawn_black_6",
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"realchess:pawn_black_7",
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"realchess:pawn_black_8",
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'','','','','','','','','','','','','','','','',
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'','','','','','','','','','','','','','','','',
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"realchess:pawn_white_1",
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"realchess:pawn_white_2",
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"realchess:pawn_white_3",
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"realchess:pawn_white_4",
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"realchess:pawn_white_5",
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"realchess:pawn_white_6",
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"realchess:pawn_white_7",
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"realchess:pawn_white_8",
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"realchess:rook_white_1",
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"realchess:knight_white_1",
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"realchess:bishop_white_1",
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"realchess:queen_white",
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"realchess:king_white",
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"realchess:bishop_white_2",
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"realchess:knight_white_2",
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"realchess:rook_white_2"
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}
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local pieces_str, x = "", 0
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for i = 1, #pieces do
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local p = pieces[i]:match(":(%w+_%w+)")
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if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then
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pieces_str = pieces_str .. x .. "=" .. p .. ".png,"
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x = x + 1
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end
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end
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pieces_str = pieces_str .. "69=mailbox_blank16.png"
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local fs = [[
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size[14.7,10;]
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no_prepend[]
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bgcolor[#080808BB;true]
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background[0,0;14.7,10;chess_bg.png]
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list[context;board;0.3,1;8,8;]
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listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[10.5,8.5;2,2;new;New game]
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]] .. "tablecolumns[image," .. pieces_str ..
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";text;color;text;color;text;image," .. pieces_str .. "]"
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function realchess.init(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local formspec = [[ size[8,8.6;]
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bgcolor[#080808BB;true]
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background[0,0;8,8;chess_bg.png]
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button[3.1,7.8;2,2;new;New game]
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list[context;board;0,0;8,8;]
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listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
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meta:set_string("formspec", formspec)
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meta:set_string("formspec", fs)
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meta:set_string("infotext", "Chess Board")
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meta:set_string("playerBlack", "")
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meta:set_string("playerWhite", "")
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@ -36,43 +91,10 @@ function realchess.init(pos)
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meta:set_int("castlingWhiteL", 1)
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meta:set_int("castlingWhiteR", 1)
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inv:set_list("board", {
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"realchess:rook_black_1",
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"realchess:knight_black_1",
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"realchess:bishop_black_1",
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"realchess:queen_black",
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"realchess:king_black",
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"realchess:bishop_black_2",
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"realchess:knight_black_2",
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"realchess:rook_black_2",
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"realchess:pawn_black_1",
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"realchess:pawn_black_2",
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"realchess:pawn_black_3",
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"realchess:pawn_black_4",
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"realchess:pawn_black_5",
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"realchess:pawn_black_6",
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"realchess:pawn_black_7",
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"realchess:pawn_black_8",
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'','','','','','','','','','','','','','','','',
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'','','','','','','','','','','','','','','','',
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"realchess:pawn_white_1",
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"realchess:pawn_white_2",
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"realchess:pawn_white_3",
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"realchess:pawn_white_4",
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"realchess:pawn_white_5",
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"realchess:pawn_white_6",
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"realchess:pawn_white_7",
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"realchess:pawn_white_8",
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"realchess:rook_white_1",
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"realchess:knight_white_1",
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"realchess:bishop_white_1",
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"realchess:queen_white",
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"realchess:king_white",
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"realchess:bishop_white_2",
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"realchess:knight_white_2",
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"realchess:rook_white_2"
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})
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meta:set_string("moves", "")
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meta:set_string("eaten", "")
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inv:set_list("board", pieces)
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inv:set_size("board", 64)
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end
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@ -85,7 +107,6 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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local meta = minetest.get_meta(pos)
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if meta:get_string("winner") ~= "" then
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minetest.chat_send_player(playerName, "This game is over.")
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return 0
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end
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@ -99,11 +120,10 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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if pieceFrom:find("white") then
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if playerWhite ~= "" and playerWhite ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays white pieces!")
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minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
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return 0
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end
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if lastMove ~= "" and lastMove ~= "black" then
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minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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return 0
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end
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if pieceTo:find("white") then
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@ -114,11 +134,10 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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thisMove = "white"
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elseif pieceFrom:find("black") then
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if playerBlack ~= "" and playerBlack ~= playerName then
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minetest.chat_send_player(playerName, "Someone else plays black pieces!")
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minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
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return 0
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end
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if lastMove ~= "" and lastMove ~= "white" then
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minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
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return 0
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end
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if pieceTo:find("black") then
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@ -528,20 +547,71 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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meta:set_string("lastMove", lastMove)
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meta:set_int("lastMoveTime", minetest.get_gametime())
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if lastMove == "black" then
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minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
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playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
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elseif lastMove == "white" then
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minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
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playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
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end
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if pieceTo:sub(11,14) == "king" then
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minetest.chat_send_player(playerBlack, playerName.." won the game.")
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minetest.chat_send_player(playerWhite, playerName.." won the game.")
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meta:set_string("winner", thisMove)
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end
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local moves = meta:get_string("moves")
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local pieceFrom_s = pieceFrom:match(":(%w+_%w+)")
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local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
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local pieceTo_s = pieceTo_s ~= "" and pieceTo:match(":(%w+_%w+)") or ""
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local pieceTo_si_id = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
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moves = pieceFrom_si_id .. "," ..
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letters[from_x + 1] .. (from_y + 1) .. "," ..
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(pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," ..
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letters[to_x + 1] .. (to_y + 1) .. "," ..
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(pieceTo ~= "" and pieceTo_si_id or "69") .. "," ..
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moves
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meta:set_string("moves", moves)
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local eaten = meta:get_string("eaten")
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if pieceTo ~= "" then
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eaten = eaten .. pieceTo_s .. ","
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end
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meta:set_string("eaten", eaten)
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local eaten_t = string.split(eaten, ",")
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local eaten_img = ""
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local a, b = 0, 0
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for i = 1, #eaten_t do
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local is_white = eaten_t[i]:sub(-5,-1) == "white"
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local X = (is_white and a or b) % 4
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local Y = ((is_white and a or b) % 16 - X) / 4
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if is_white then
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a = a + 1
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else
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b = b + 1
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end
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eaten_img = eaten_img ..
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"image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
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((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
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end
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local black_win = lastMove == "black" and pieceTo:sub(11,14) == "king"
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local white_win = lastMove == "white" and pieceTo:sub(11,14) == "king"
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local formspec = fs ..
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"label[2,0.3;" .. (black_win and
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minetest.colorize("#00FF00", playerBlack .. " has win") or
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minetest.colorize("#000001",
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(lastMove == "white" and playerBlack ~= "" and not white_win) and
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playerBlack .. "..." or playerBlack)) .. "]" ..
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"label[2,9.15;" .. (white_win and
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minetest.colorize("#00FF00", playerWhite .. " has win") or
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minetest.colorize("#000001",
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(lastMove == "black" and playerWhite ~= "" and not black_win) and
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playerWhite .. "..." or playerWhite)) .. "]" ..
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"table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
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eaten_img
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meta:set_string("formspec", formspec)
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return 1
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end
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@ -550,8 +620,11 @@ local function timeout_format(timeout_limit)
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local minutes = math.floor(time_remaining / 60)
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local seconds = time_remaining % 60
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if minutes == 0 then return seconds.." sec." end
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return minutes.." min. "..seconds.." sec."
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if minutes == 0 then
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return seconds .. " sec."
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end
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return minutes .. " min. " .. seconds .. " sec."
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end
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function realchess.fields(pos, _, fields, sender)
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@ -564,14 +637,20 @@ function realchess.fields(pos, _, fields, sender)
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if fields.quit then return end
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-- timeout is 5 min. by default for resetting the game (non-players only)
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if fields.new and (playerWhite == playerName or playerBlack == playerName) then
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realchess.init(pos)
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elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
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if fields.new then
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if (playerWhite == playerName or playerBlack == playerName) then
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realchess.init(pos)
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else
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minetest.chat_send_player(playerName, chat_prefix ..
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"You can't reset the chessboard, a game has been started.\n" ..
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"If you are not a current player, try again in " ..
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timeout_format(timeout_limit))
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end
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end
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if fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
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(playerWhite ~= playerName or playerBlack ~= playerName) then
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realchess.init(pos)
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else
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minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
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"If you are not a current player, try again in "..timeout_format(timeout_limit))
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end
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end
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@ -579,6 +658,7 @@ function realchess.dig(pos, player)
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if not player then
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return false
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end
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local meta = minetest.get_meta(pos)
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local playerName = player:get_player_name()
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local timeout_limit = meta:get_int("lastMoveTime") + 300
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@ -586,8 +666,10 @@ function realchess.dig(pos, player)
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-- timeout is 5 min. by default for digging the chessboard (non-players only)
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return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
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minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
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"Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
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minetest.chat_send_player(playerName, chat_prefix ..
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"You can't dig the chessboard, a game has been started.\n" ..
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"Reset it first if you're a current player, or dig it again in " ..
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timeout_format(timeout_limit))
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end
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function realchess.on_move(pos, from_list, from_index)
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@ -620,17 +702,17 @@ minetest.register_node(":realchess:chessboard", {
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local function register_piece(name, count)
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for _, color in pairs({"black", "white"}) do
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if not count then
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minetest.register_craftitem(":realchess:"..name.."_"..color, {
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description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
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inventory_image = name.."_"..color..".png",
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minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
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description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
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inventory_image = name .. "_" .. color .. ".png",
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stack_max = 1,
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groups = {not_in_creative_inventory=1}
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})
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else
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for i = 1, count do
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minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
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description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
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inventory_image = name.."_"..color..".png",
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minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
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description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
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inventory_image = name .. "_" .. color .. ".png",
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stack_max = 1,
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groups = {not_in_creative_inventory=1}
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})
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