Run luacheck and fix the warnings.
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parent
0b85ec0911
commit
a2b7ebc6f2
9
.luacheckrc
Normal file
9
.luacheckrc
Normal file
@ -0,0 +1,9 @@
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unused_args = false
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allow_defined_top = true
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read_globals = {
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"minetest",
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"vector", "ItemStack",
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"default",
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"stairs", "doors", "xpanes",
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}
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@ -504,9 +504,9 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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meta:set_string("playerWhite", playerWhite)
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meta:set_string("playerWhite", playerWhite)
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meta:set_string("playerBlack", playerBlack)
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meta:set_string("playerBlack", playerBlack)
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meta:set_string("lastMove", thisMove)
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lastMove = thisMove
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meta:set_string("lastMove", lastMove)
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meta:set_int("lastMoveTime", minetest.get_gametime())
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meta:set_int("lastMoveTime", minetest.get_gametime())
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local lastMove = meta:get_string("lastMove")
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if lastMove == "black" then
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if lastMove == "black" then
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minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
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minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
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@ -127,7 +127,6 @@ function enchanting.destruct(pos)
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end
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end
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function enchanting.timer(pos)
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function enchanting.timer(pos)
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local node = minetest.get_node(pos)
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local num = #minetest.get_objects_inside_radius(pos, 0.9)
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local num = #minetest.get_objects_inside_radius(pos, 0.9)
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if num == 0 then
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if num == 0 then
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@ -354,7 +354,6 @@ xdecor.register("painting_1", {
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inventory_image = "xdecor_painting_empty.png",
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inventory_image = "xdecor_painting_empty.png",
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wield_image = "xdecor_painting_empty.png",
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wield_image = "xdecor_painting_empty.png",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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wield_image = "xdecor_painting_empty.png",
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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4
rope.lua
4
rope.lua
@ -9,9 +9,7 @@ end)
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function rope.place(itemstack, placer, pointed_thing)
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function rope.place(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local under = pointed_thing.under
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local pos = pointed_thing.above
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local above = pointed_thing.above
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local pos = above
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local oldnode = minetest.get_node(pos)
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local oldnode = minetest.get_node(pos)
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local stackname = itemstack:get_name()
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local stackname = itemstack:get_name()
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if minetest.is_protected(pos, placer:get_player_name()) then return end
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if minetest.is_protected(pos, placer:get_player_name()) then return end
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@ -229,7 +229,8 @@ for i = 1, #nodes do
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local def = minetest.registered_nodes[node]
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local def = minetest.registered_nodes[node]
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if d[3] then
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if d[3] then
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local groups, tiles = {}, {}
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local groups = {}
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local tiles
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groups.not_in_creative_inventory = 1
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groups.not_in_creative_inventory = 1
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for k, v in pairs(def.groups) do
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for k, v in pairs(def.groups) do
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