Make enchanted tools inherit groups form original
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@ -313,6 +313,15 @@ function enchanting:register_tool(original_tool_name, def)
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local original_basename = original_tool_name:match(".*:(.*)")
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local toolitem = ItemStack(original_tool_name)
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local original_desc = toolitem:get_short_description() or original_tool_name
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local groups
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if def.groups then
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groups = table.copy(def.groups)
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elseif original_tool.groups then
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groups = table.copy(original_tool.groups)
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else
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groups = {}
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end
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groups.not_in_creative_inventory = 1
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for _, enchant in ipairs(def.enchants) do
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local groupcaps = table.copy(original_groupcaps)
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local full_punch_interval = original_toolcaps.full_punch_interval
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@ -361,7 +370,7 @@ function enchanting:register_tool(original_tool_name, def)
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short_description = S("Enchanted @1", arg1),
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inventory_image = invimg,
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wield_image = wieldimg,
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groups = {not_in_creative_inventory = 1},
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groups = groups,
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tool_capabilities = {
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groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
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full_punch_interval = full_punch_interval,
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@ -436,6 +445,10 @@ Arguments:
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* uses: multiplies number of uses (Durability) (default: 1.2)
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* times: subtracts from digging time; higher = faster (Efficiency) (default: 0.1)
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* damages: adds to damage (Sharpness) (default: 1)
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* groups: optional table specifying all item groups. If specified,
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this should at least contain `not_in_creative_inventory=1`.
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If unspecified (recommended), the enchanted tools will inherit all
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groups from the original tool, plus they receive `not_in_creative_inventory=1`
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]]
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xdecor.register_enchantable_tool = function(toolname, def)
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enchanting:register_tool(toolname, def)
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