Basic maintainance + fix bugs
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7e3549842f
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@ -1,4 +1,3 @@
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unused_args = false
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allow_defined_top = true
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read_globals = {
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@ -1015,18 +1015,16 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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if from_y < to_y then
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-- Goes down
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(
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from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
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for i = from_y + 1, to_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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else
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-- Goes up
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(
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from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
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for i = to_y + 1, from_y - 1 do
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if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
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return 0
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end
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end
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@ -1035,9 +1033,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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if from_y == to_y then
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-- Goes right
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-- Ensure that no piece disturbs the way
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for i = 1, dx - 1 do
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if inv:get_stack(
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from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
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for i = from_x + 1, to_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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end
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end
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@ -1064,9 +1061,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
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if from_y == to_y then
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-- Goes left
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-- Ensure that no piece disturbs the way and destination cell does
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for i = 1, dx - 1 do
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if inv:get_stack(
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from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
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for i = to_x + 1, from_x - 1 do
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if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
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return 0
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end
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end
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@ -65,12 +65,15 @@ local enchant_buttons = {
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function enchanting.formspec(pos, num)
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local meta = minetest.get_meta(pos)
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local formspec = [[ size[9,9;]
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local formspec = [[
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size[9,8.6;]
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no_prepend[]
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bgcolor[#080808BB;true]
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background[0,0;9,9;ench_ui.png]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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background9[0,0;9,9;ench_ui.png;6]
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list[context;tool;0.9,2.9;1,1;]
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list[context;mese;2,2.9;1,1;]
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list[current_player;main;0.5,4.5;8,4;]
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list[current_player;main;0.55,4.5;8,4;]
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listring[current_player;main]
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listring[context;tool]
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listring[current_player;main]
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@ -80,7 +83,7 @@ function enchanting.formspec(pos, num)
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.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
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.."tooltip[durable;"..FS("Your tool last longer").."]"
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.."tooltip[fast;"..FS("Your tool digs faster").."]"
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..default.gui_slots .. default.get_hotbar_bg(0.5,4.5)
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..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
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formspec = formspec .. (enchant_buttons[num] or "")
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meta:set_string("formspec", formspec)
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@ -83,7 +83,7 @@ local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
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box[-0.05,2;2.05,0.9;#555555] ]]
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.."button[0,0;2,1;craft;"..FS("Crafting").."]"
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.."button[2,0;2,1;storage;"..FS("Storage").."]"
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..[[ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
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..[[ image[3,1;1,1;gui_arrow.png]
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image[0,1;1,1;worktable_saw.png]
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image[0,2;1,1;worktable_anvil.png]
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image[3,2;1,1;hammer_layout.png]
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@ -274,67 +274,69 @@ xdecor.register("workbench", {
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allow_metadata_inventory_move = workbench.allow_move
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})
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for _, d in ipairs(workbench.defs) do
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for i = 1, #nodes do
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local node = nodes[i]
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local mod_name, item_name = node:match("^(.-):(.*)")
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local def = registered_nodes[node]
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minetest.register_on_mods_loaded(function()
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for _, d in ipairs(workbench.defs) do
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for i = 1, #nodes do
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local node = nodes[i]
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local mod_name, item_name = node:match("^(.-):(.*)")
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local def = registered_nodes[node]
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if item_name and d[3] then
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local groups = {}
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local tiles
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groups.not_in_creative_inventory = 1
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if item_name and d[3] then
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local groups = {}
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local tiles
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groups.not_in_creative_inventory = 1
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for k, v in pairs(def.groups) do
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if k ~= "wood" and k ~= "stone" and k ~= "level" then
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groups[k] = v
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for k, v in pairs(def.groups) do
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if k ~= "wood" and k ~= "stone" and k ~= "level" then
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groups[k] = v
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end
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end
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end
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if def.tiles then
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if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
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tiles = def.tiles
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if def.tiles then
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if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
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tiles = def.tiles
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else
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tiles = {def.tiles[1]}
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end
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else
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tiles = {def.tiles[1]}
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tiles = {def.tile_images[1]}
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end
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else
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tiles = {def.tile_images[1]}
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--TODO: Translation support for Stairs/Slab
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if not registered_nodes["stairs:slab_" .. item_name] then
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stairs.register_stair_and_slab(item_name, node,
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groups, tiles, def.description .. " Stair",
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def.description .. " Slab", def.sounds)
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end
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minetest.register_node(":" .. node .. "_" .. d[1], {
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--TODO: Translation support
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description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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sounds = def.sounds,
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tiles = tiles,
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groups = groups,
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-- `unpack` has been changed to `table.unpack` in newest Lua versions
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node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
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sunlight_propagates = true,
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on_place = minetest.rotate_node
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})
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elseif item_name and mod_name then
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minetest.register_alias_force(
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("%s:%s_innerstair"):format(mod_name, item_name),
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("stairs:stair_inner_%s"):format(item_name)
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)
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minetest.register_alias_force(
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("%s:%s_outerstair"):format(mod_name, item_name),
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("stairs:stair_outer_%s"):format(item_name)
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)
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end
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--TODO: Translation support for Stairs/Slab
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if not registered_nodes["stairs:slab_" .. item_name] then
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stairs.register_stair_and_slab(item_name, node,
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groups, tiles, def.description .. " Stair",
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def.description .. " Slab", def.sounds)
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end
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minetest.register_node(":" .. node .. "_" .. d[1], {
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--TODO: Translation support
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description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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sounds = def.sounds,
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tiles = tiles,
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groups = groups,
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-- `unpack` has been changed to `table.unpack` in newest Lua versions
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node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
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sunlight_propagates = true,
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on_place = minetest.rotate_node
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})
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elseif item_name and mod_name then
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minetest.register_alias_force(
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("%s:%s_innerstair"):format(mod_name, item_name),
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("stairs:stair_inner_%s"):format(item_name)
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)
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minetest.register_alias_force(
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("%s:%s_outerstair"):format(mod_name, item_name),
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("stairs:stair_outer_%s"):format(item_name)
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)
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end
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end
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end
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end
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end)
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-- Craft items
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BIN
textures/gui_arrow.png
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BIN
textures/gui_arrow.png
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After Width: | Height: | Size: 469 B |
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