No longer set eye offset when sitting on chair
MTG is now doing the eye offset itself
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@ -22,7 +22,6 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
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if player_api.player_attached[player_name] then
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if player_api.player_attached[player_name] then
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clicker:set_pos(pos)
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clicker:set_pos(pos)
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clicker:set_eye_offset(vector.new(), vector.new())
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if mod_playerphysics then
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if mod_playerphysics then
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playerphysics.remove_physics_factor(clicker, "speed", "xdecor:sit_speed")
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playerphysics.remove_physics_factor(clicker, "speed", "xdecor:sit_speed")
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playerphysics.remove_physics_factor(clicker, "jump", "xdecor:sit_jump")
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playerphysics.remove_physics_factor(clicker, "jump", "xdecor:sit_jump")
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@ -35,7 +34,6 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
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elseif not player_api.player_attached[player_name] and node.param2 <= 3 and
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elseif not player_api.player_attached[player_name] and node.param2 <= 3 and
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not ctrl.sneak and vector.equals(vel, vector.new()) then
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not ctrl.sneak and vector.equals(vel, vector.new()) then
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clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
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if mod_playerphysics then
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if mod_playerphysics then
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playerphysics.add_physics_factor(clicker, "speed", "xdecor:sit_speed", 0)
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playerphysics.add_physics_factor(clicker, "speed", "xdecor:sit_speed", 0)
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playerphysics.add_physics_factor(clicker, "jump", "xdecor:sit_jump", 0)
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playerphysics.add_physics_factor(clicker, "jump", "xdecor:sit_jump", 0)
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