Fix some minor mistakes in the Chess readme
This commit is contained in:
parent
7b391dd8f3
commit
bac5e5ebf1
@ -64,8 +64,7 @@ It is written in a figurine long algebraic notation (see appendix).
|
||||
|
||||
The two boxes below the list of moves is where all the captured pieces
|
||||
go. This has no gameplay significance but it may serve as a visual
|
||||
aid to see how badly hurt the player's “armies” are. This section
|
||||
may change
|
||||
aid to see how badly hurt the player's “armies” are.
|
||||
|
||||
The top right corner is used for starting a new game. Press
|
||||
“New Game” to start a new game. This ends the current game.
|
||||
@ -121,7 +120,7 @@ a capturing move are identical. Only for the pawn it is different
|
||||
|
||||
If the square of the king is attacked, he and the player playing him
|
||||
is considered to be in “check”.
|
||||
If a player is in check, any move which would put or leave the own
|
||||
While a player is in check, any move which would their own
|
||||
king under attack is not allowed.
|
||||
|
||||
#### How to actually move
|
||||
@ -149,9 +148,6 @@ The rook looks like a tower and can move to any of square that lies
|
||||
in a straight horizontal or vertical line from it.
|
||||
It cannot move beyond pieces that are in the way.
|
||||
|
||||
The rook can move on a square occupied by an opponent, which
|
||||
w
|
||||
|
||||
The rook may be involved in Castling, see “King” below.
|
||||
|
||||
#### Bishop
|
||||
@ -218,7 +214,7 @@ If all the conditions are met, here’s how you castle:
|
||||
Place the king two squares towards the rook you want to castle with.
|
||||
This square is where the king will end up. The rook will then
|
||||
automatically move towards the king and “jump” to the square
|
||||
behind the king, from the rooks viewpoint.
|
||||
behind the king, from the rook’s viewpoint.
|
||||
|
||||
**Remember**: You *must* move the king (not the rook) if you want
|
||||
to castle. If you move the rook instead, this is considered
|
||||
@ -234,10 +230,12 @@ pieces have started).
|
||||
The pawn’s basic moves are:
|
||||
|
||||
1. Single step: The pawn moves one step vertically towards the
|
||||
opponent’s side. It is not possible to walk backwards.
|
||||
opponent’s side.
|
||||
2. Double step: Like a single step, but it moves two squares instead.
|
||||
This is only possible from the pawn’s start position.
|
||||
|
||||
A pawn can never move backwards.
|
||||
|
||||
In both cases, the destination square must be empty as well as any crossed square.
|
||||
The pawn cannot capture by a single or double step, however.
|
||||
|
||||
@ -289,7 +287,7 @@ is not taken, it will be gone from that point on.
|
||||
|
||||
##### Promotion
|
||||
|
||||
When a pawn reaches the other end of the chessboard (from its viewpoint)
|
||||
When a pawn reaches the other end of the chessboard (from its viewpoint),
|
||||
it will be promoted. A promotion is considered to be part of the move.
|
||||
|
||||
When promotion happens, the boxes where normally the captured pieces go
|
||||
@ -438,8 +436,10 @@ dig the chessboard.
|
||||
|
||||
### The Chess Notation
|
||||
|
||||
The list of moves is in a special notation called “algebraic notation”. There are many
|
||||
variants of it, so this section explains what it means in X-Decor-libre.
|
||||
The chessboard interface shows a list of all moves on the right side.
|
||||
|
||||
The list of moves is written in a special notation called “algebraic notation”.
|
||||
There are many variants of it, so this section explains what it means in X-Decor-libre.
|
||||
|
||||
This mod uses a longform figurine algebraic notation. “figurine” means that
|
||||
icons are used for the chess pieces. “longform” means the start
|
||||
@ -493,7 +493,7 @@ When a player castles, it is notated the following way:
|
||||
|
||||
#### Game completion
|
||||
|
||||
If the game completed, the end of the game showing the result is listed in a final separate line as:
|
||||
If the game came to an end, the game result is written in a final separate line as:
|
||||
|
||||
* “1–0” if White won
|
||||
* “0–1” if Black won
|
||||
|
Loading…
Reference in New Issue
Block a user