Add proper short_description to enchanted tools
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@ -51,7 +51,8 @@ Bronze=
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Diamond=
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Durability=
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Efficiency=
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Enchanted @1 @2 @3=
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Enchanted @1 @2=
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Enchanted @1 @2@n@3=
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Enchantment Table=
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Mese=
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Pickaxe=
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@ -49,7 +49,8 @@ Bronze=Bronze
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Diamond=Diamant
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Durability=Haltbarkeit
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Efficiency=Effizienz
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Enchanted @1 @2 @3=verzauberte(s) @1@2 @3
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Enchanted @1 @2=@1@2 (verzaubert)
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Enchanted @1 @2@n@3=@1@2 (verzaubert)@n@3
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Enchantment Table=Zaubertisch
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Mese=Mese
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Pickaxe=spitzhacke
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@ -51,7 +51,8 @@ Bronze=Bronze
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Diamond=Diamant
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Durability=Durabilité
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Efficiency=Efficacité
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Enchanted @1 @2 @3=@2 en @1 enchantée @3
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Enchanted @1 @2=@2 en @1 enchantée
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Enchanted @1 @2@n@3=@2 en @1 enchantée@n@3
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Enchantment Table=Table d’enchantements
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Mese=Mese
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Pickaxe=Pioche
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@ -51,7 +51,8 @@ Bronze=Bronzo
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Diamond=Diamante
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Durability=Durabilità
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Efficiency=Efficacia
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Enchanted @1 @2 @3=@2 su @1 incantesimo @3
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Enchanted @1 @2=@2 su @1 incantesimo
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Enchanted @1 @2@n@3=@2 su @1 incantesimo@n@3
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Enchantment Table=Tavolo per migliorie
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Mese=Mese
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Pickaxe=Piccone
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@ -53,8 +53,8 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
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}
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return minetest.colorize and minetest.colorize(specs[enchant][1],
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"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
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"\n" .. enchant_loc[enchant] .. specs[enchant][2]
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enchant_loc[enchant] .. specs[enchant][2]) or
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enchant_loc[enchant] .. specs[enchant][2]
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end
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local enchant_buttons = {
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@ -295,10 +295,12 @@ function enchanting:register_tools(mod, def)
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fleshy = fleshy + enchanting.damages
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end
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local arg1 = def.material_desc[material] or cap(material)
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local arg2 = def.tools[tool].desc or cap(tool)
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local arg3 = self:get_tooltip(enchant, original_groupcaps[group], fleshy)
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minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
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description = S("Enchanted @1 @2 @3",
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def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
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self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
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description = S("Enchanted @1 @2\n@3", arg1, arg2, arg3),
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short_description = S("Enchanted @1 @2", arg1, arg2),
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inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory = 1},
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