Fix some issues with the sitting situation
This commit is contained in:
parent
6131066619
commit
bfc4be1eea
40
nodes.lua
40
nodes.lua
@ -185,12 +185,26 @@ xdecor.register("chair", {
|
||||
{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y + 0 -- where do I put my ass ?
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for _, p in pairs(objs) do
|
||||
if p:get_player_name() ~= nil or node.param2 > 3 or not
|
||||
clicker or not clicker:is_player() then return end
|
||||
end
|
||||
pos.y = pos.y + 0
|
||||
sit(pos, node, clicker)
|
||||
end,
|
||||
can_dig = function(pos, _)
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("is_sit") == "yes" then return false end
|
||||
local pname = player:get_player_name()
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
|
||||
for _, p in pairs(objs) do
|
||||
if p:get_player_name() ~= nil or
|
||||
default.player_attached[pname] == true or not
|
||||
player:is_player() then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
})
|
||||
@ -259,12 +273,26 @@ xdecor.register("cushion", {
|
||||
on_place = minetest.rotate_node,
|
||||
node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
pos.y = pos.y + 0 -- where do I put my ass ?
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for _, p in pairs(objs) do
|
||||
if p:get_player_name() ~= nil or node.param2 > 3 or not
|
||||
clicker:is_player() then return end
|
||||
end
|
||||
pos.y = pos.y + 0
|
||||
sit(pos, node, clicker)
|
||||
end,
|
||||
can_dig = function(pos, _)
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("is_sit") == "yes" then return false end
|
||||
local pname = player:get_player_name()
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
|
||||
for _, p in pairs(objs) do
|
||||
if p:get_player_name() ~= nil or
|
||||
default.player_attached[pname] == true or not
|
||||
player or not player:is_player() then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user