Improved Work Table formspec (with more shapes to cut and storage)
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@ -9,4 +9,4 @@
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##### Special thanks to Gambit for the textures from PixelBox #####
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![Preview](http://i.imgur.com/q892y2g.png)
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![Preview2](http://i.imgur.com/4G5gIZs.png)
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![Preview2](http://i.imgur.com/w9jIRrg.png)
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BIN
textures/hammer_layout.png
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BIN
textures/hammer_layout.png
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Binary file not shown.
After Width: | Height: | Size: 134 B |
102
worktable.lua
102
worktable.lua
@ -1,4 +1,6 @@
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local worktable = {}
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local concat = table.concat
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local material = {
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"cloud", -- Only used for the formspec display.
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@ -17,33 +19,75 @@ local def = { -- Node name, nodebox shape.
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{"nanoslab", {-.5,-.5,-.5,0,-.4375,0}},
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{"micropanel", {-.5,-.5,-.5,.5,-.4375,0}},
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{"microslab", {-.5,-.5,-.5,.5,-.4375,.5}},
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{"thinstair", {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
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{"cube", {-.5,-.5,0,0,0,.5}},
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{"panel", {-.5,-.5,-.5,.5,0,0}},
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{"slab", {-.5,-.5,-.5,.5,0,.5}},
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{"doublepanel", {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
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{"halfstair", {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
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{"outerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
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{"stair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
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{"innerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
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}
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function worktable.crafting(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local f = {"size[8,7;]"..xbg..
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"list[current_player;main;0,3.3;8,4;]"..
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"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;craft;2,0;3,3;]"..
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"list[current_player;craftpreview;6,1;1,1;]"}
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local formspec = concat(f)
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return formspec
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end
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function worktable.storage(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local f = "size[8,7]"..xbg..
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"list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
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inv:set_size("storage", 8*2)
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return f
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end
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function worktable.construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local row1, row2, row3 = {}, {}, {}
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local nodebtn = {}
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for i = 1, #def do
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nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
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",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
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for i = 1, 4 do
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row1[#row1+1] = "item_image_button["..(i-1)..
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",0;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
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end
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nodebtn = table.concat(nodebtn)
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row1 = concat(row1)
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for j = 5, 8 do
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row2[#row2+1] = "item_image_button["..(j-5)..
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",1;1,1;xdecor:"..def[j][1].."_cloud;"..def[j][1]..";]"
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end
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row2 = concat(row2)
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for k = 9, 12 do
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row3[#row3+1] = "item_image_button["..(k-9)..
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",2;1,1;xdecor:"..def[k][1].."_cloud;"..def[k][1]..";]"
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end
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row3 = concat(row3)
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local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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meta:set_string("formspec", "size[8,7;]"..xbg..
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"label[0,0;Cut your material into...]"..nodebtn..
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"label[0,1.5;Input]".."list[current_name;input;0,2;1,1;]"..
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"image[1,2;1,1;xdecor_saw.png]"..
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"label[2,1.5;Output]".."list[current_name;output;2,2;1,1;]"..
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"label[5,1.5;Tool]".."list[current_name;tool;5,2;1,1;]"..
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"image[6,2;1,1;xdecor_anvil.png]"..
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"label[6.8,1.5;Hammer]".."list[current_name;hammer;7,2;1,1;]"..
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"list[current_player;main;0,3.25;8,4;]")
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local fs = {"size[8,7;]"..xbg..
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row1..row2..row3..
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"label[4,1.23;Cut]".."box[3.95,1;1.05,0.9;#555555]"..
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"label[4,2.23;Repair]".."box[3.95,2;1.05,0.9;#555555]"..
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"image[6,1;1,1;xdecor_saw.png]".."image[6,2;1,1;xdecor_anvil.png]"..
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"image[7,2;1,1;hammer_layout.png]"..
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"list[current_name;input;5,1;1,1;]".."list[current_name;output;7,1;1,1;]"..
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"list[current_name;tool;5,2;1,1;]".."list[current_name;hammer;7,2;1,1;]"..
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"button[4,0;2,1;craft;Crafting]"..
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"button[6,0;2,1;storage;Storage]"..
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"list[current_player;main;0,3.25;8,4;]"}
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local formspec = concat(fs)
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", "Work Table")
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local inv = meta:get_inventory()
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@ -53,7 +97,7 @@ function worktable.construct(pos)
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inv:set_size("hammer", 1)
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end
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function worktable.fields(pos, _, fields, _)
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function worktable.fields(pos, _, fields, sender)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inputstack = inv:get_stack("input", 1)
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@ -76,13 +120,21 @@ function worktable.fields(pos, _, fields, _)
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inv:set_stack("input", 1, inputstack)
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end
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end
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if fields["storage"] then
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local player = sender:get_player_name()
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minetest.show_formspec(player, "xdecor:worktable", worktable.storage(pos))
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end
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if fields["craft"] then
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local player = sender:get_player_name()
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minetest.show_formspec(player, "xdecor:worktable", worktable.crafting(pos))
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end
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end
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function worktable.anz(n)
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if n == "nanoslab" or n == "micropanel" then return 16
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elseif n == "microslab" then return 8
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elseif n == "panel" then return 4
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elseif n == "slab" then return 2
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elseif n == "microslab" or n == "thinstair" then return 8
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elseif n == "panel" or n == "cube" then return 4
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elseif n == "slab" or n == "halfstair" or n == "doublepanel" then return 2
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else return 1 end
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end
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@ -91,7 +143,8 @@ function worktable.dig(pos, _)
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local inv = meta:get_inventory()
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if not inv:is_empty("input") or not inv:is_empty("output") or not
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inv:is_empty("hammer") or not inv:is_empty("tool") then
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inv:is_empty("hammer") or not inv:is_empty("tool") or not
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inv:is_empty("storage") then
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return false
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end
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return true
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@ -100,7 +153,7 @@ end
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function worktable.put(_, listname, _, stack, _)
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local stackname = stack:get_name()
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local count = stack:get_count()
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local mat = table.concat(material)
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local mat = concat(material)
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if listname == "output" then return 0 end
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if listname == "input" then
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@ -120,6 +173,11 @@ function worktable.put(_, listname, _, stack, _)
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return count
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end
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function worktable.move(_, from_list, _, to_list, _, count, _)
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if from_list == "storage" and to_list == "storage" then
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return count else return 0 end
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end
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xdecor.register("worktable", {
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description = "Work Table",
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groups = {cracky=2, choppy=2},
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@ -133,7 +191,7 @@ xdecor.register("worktable", {
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on_construct = worktable.construct,
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on_receive_fields = worktable.fields,
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allow_metadata_inventory_put = worktable.put,
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allow_metadata_inventory_move = function(_,_,_,_,_,_,_) return 0 end
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allow_metadata_inventory_move = worktable.move
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})
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local function description(m, w)
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