Ench. table : re-adjust button positions correctly

This commit is contained in:
jp 2015-11-24 17:23:04 +01:00
parent 0fc0314774
commit c73c25d694
3 changed files with 6 additions and 5 deletions

View File

@ -6,15 +6,15 @@ function enchanting.formspec(pos, tooltype)
local meta = minetest.get_meta(pos)
local formspec = "size[9,9;]"..xbg..
"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
if tooltype == "sword" then
formspec = formspec.."image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
formspec = formspec.."image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]"
elseif tooltype == "tool" then
formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability]"
elseif tooltype == "armor" then
formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]"
formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]"
elseif tooltype == "boots" then
formspec = formspec.."image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]"
formspec = formspec.."image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed]"
end
meta:set_string("formspec", formspec)

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@ -234,3 +234,4 @@ minetest.register_abm({
inv:set_stack("hammer", 1, hammer)
end
})