Work Table : allow cutting new Aspen wood/tree in minetest_game
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@ -2,18 +2,28 @@ local worktable = {}
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screwdriver = screwdriver or {}
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local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
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["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
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"tree", "jungletree", "pine_tree", "acacia_tree",
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"cobble", "mossycobble", "desert_cobble",
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"stone", "sandstone", "desert_stone", "obsidian",
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"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
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"coalblock", "copperblock", "steelblock", "goldblock",
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"bronzeblock", "mese", "diamondblock",
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"brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
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["default"] = {
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"wood", "tree", "cobble", "desert_stone",
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"junglewood", "jungletree", "mossycobble", "stonebrick",
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"pine_wood", "pine_tree", "desert_cobble", "sandstonebrick",
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"acacia_wood", "acacia_tree", "stone", "desert_stonebrick",
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"aspen_wood", "aspen_tree", "sandstone", "obsidianbrick",
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["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
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"cactusbrick", "hard_clay", "packed_ice", "moonbrick",
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"woodframed_glass", "wood_tile"},
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"coalblock", "mese", "obsidian",
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"copperblock", "brick", "obsidian_glass",
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"steelblock", "cactus",
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"goldblock", "ice",
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"bronzeblock", "meselamp",
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"diamondblock", "glass",
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},
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["xdecor"] = {
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"coalstone_tile", "hard_clay",
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"desertstone_tile", "packed_ice",
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"stone_rune", "moonbrick",
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"stone_tile", "woodframed_glass",
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"cactusbrick", "wood_tile",
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},
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}
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local def = { -- Nodebox name, yield, definition.
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